Page 44 - Tomb of Annihilation
P. 44

ing only a pittance at a time, for example-Aremag impa·
               The sea ahead roils and churns, and waves crash over the   tiently blows a blast of steam breath above the ship and
               bow of  your ship, driven by saw-toothed hills rising from   slaps the hull with its tail, causing everyone not below
               the heaving foam. Water streams off  the rising crags   deck to make a successful DC 15 Strength or Dexterity
                                                               saving throw or tumble overboard. The bay is full of reef
               like rivers crashing down a mountainside. At last the
                                                               sharks, and anyone who stays in  the water more than 3
               emerging island stops growing in size, although the sea
                                                               rounds is attacked by ld4 of them.
               around still tosses your ship like a drifting feather. Then a
                                                                 Some negotiation is possible. A successful DC 15
               huge blast of  steam erupts from the waves, and through   Charisma (Persuasion) check can persuade Aremag that
               the drifting, rainbow-crossed mist, you see an immense   the passengers have no more to give, provided they've
               beak and a milky eye the size of  a hogshead cask staring   placed at least 50 gp of value into the sack. Only one
                                                               character can make the check; others can aid, if  they
               blindly in your direction. As the water calms, you also
                                                               contribute a convincingly pitiable plea to the argument.
               spot a dozen or more shark fins circling the ship.
                                                               The check is made with disadvantage if the sack con-
                                                               tains less than 100 gp in value, or with advantage if the
             Aremag speaks first in Draconic; if no one answers in-  sack contains 150 gp or more. Every time this check is
             telligibly, it switches to Aquan.                 tried and failed, Aremag reacts as described above, as if
               During the negotiation, the dragon turtle slowly cir·   characters were adding only a few gold pieces at a time.
             des the ship. At first, characters must continually circle   When the offering is sufficient, Aremag announces
             the deck of the ship to maintain face-to-face contact   "Heave it over!" The bag can be tossed onto Aremag's
             with the creature, but eventually it creates an eddy that   craggy back, into his mouth, or directly into the water.
             causes the sloop to revolve at a rate matching Aremag's   The dragon turtle submerges without further talk, caus-
             motion. It should be obvious to everyone that the dragon   ing the ship to pitch and roll violently until the sea calms
             turtle could easily sink the vessel.              down. Characters can watch the enormous disk  of  its
               Aremag demands tribute for safe passage but doesn't   shell swimming down into the clear water of  the bay un-
             specify an amount. Those aboard must throw valuables   til it disappears in the lightless depths.
             into a sack, in view of Aremag, until the dragon turtle
             is satisfied with the offering. Aremag extorts a different   CAMP RIGHTEOUS
             amount from every vessel, depending on how rich it sus-
             pects the cargo to be and how greedy it  feels at the mo-
             ment. To determine the minimum value in gold pieces   You come upon an abandoned riverside camp strewn
             Aremag will accept, roll 2d4 x 50 gp. As each fresh   with wreckage. The tents are moldy and tattered, and all
             offering is displayed and added to the sack, the dragon   the permanent structures appear to have burned to the
             turtle roars "More!" until the total reaches or exceeds its   ground. Two Intact rowboats are tied off to a short dock.
             minimum. If  characters act ridiculous about this- add-

                                                                                  CHAPTER 2  I THE LAND OF CHULT
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