Page 46 - Tomb of Annihilation
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2. SOLDIERS' TENTS
across the entire realm of humans, a journey that lasted
All the tents are ruined one way or another. Most were
slashed by claws or weapons during the fight, and all the many years. He also swore, in his anger, that never again
canvas is at the point of disintegration from mildew and would Men and Crocodiles be friends, and so it has re-
jungle rot. mained to this day.
3. BURNED-OUT SHRINE
During the battle, overturned lamps started fires in the This tale is a hint that can get characters safely past the
templars' partially built shrine, setting ablaze the stock- traps in the shrine.
pile of material that was meant to become permanent Man and Crocodile. None of the traps in the shrine
barracks. All that remains is a burnt-out ruin. wilt be triggered by two characters who are imitating
Treasure. A silver holy symbol of Torm (25 gp) still Man and Crocodile, with one riding on the other's shoul-
bangs by a leather thong from a peg on the shrine wall, ders. Those characters can still be injured by a trap
overlooked until now. that's triggered by someone else; they just won't trigger
it themselves. Navigating the shrine is difficult, however,
4. ANIMAL PENS
for a two-person piggyback team. There's a recurring
The templars kept swine in this pen for food. They're danger that they'll lose their balance or the rider will
long gone, but a ftedgling axe beak with 6 hit points fall off. Any moment when they're not carrying or riding
and no effective attacks (0 XP) has gotten itself trapped one another, they risk setting off traps like anyone else.
inside the enclosure. If characters leave it alone or set lf the rider is at least one size category smaller than the
it loose, it causes no problems. If they attack or harass carrier, the carrier makes requisite Strength and Dex-
the bird, its squawks attract five adult axe beaks, which terity checks and saving throws with advantage.
crash out of the jungle 2 rounds later, ready to fight Ledges. In a few places, the floor of the shrine rises
whatever they meet. 7 feet, forming a ledge. No check is needed to climb a
ledge solo, but the ledge's height makes it difficult to see
5. LATRINES
what lies ahead. A rider/carrier team probably is tall
During the attack on the camp, one ternplar's courage
enough to see over a ledge, but to climb it, the carrier
failed him, and he bid from the undead by climbing
must make a successful DC 15 Strength (Athletics)
down into the southernmost latrine. He survived the at-
check; the rider can aid this check. Jf the check fails by 5
tack but couldn't climb out of the reeking pit by himself,
or more, both of them sprawl to the lower floor and, for
and he died of thirst within days.
1 round at least, they're just two individuals, not a rider
Treasure. Characters who search the dead templar
and a carrier. If the check fails by less than 5, they tum-
find a suit of scale mail (ruined), a warhammer, and a
ble forward onto the upper terrace, sprawl apart, and
pouch containing five assorted gemstones (10 gp each).
probably set off whatever trap is on that level.
Spotting Traps. Unless indicated otherwise, a trap
6. HOUSE OF THE MAN AND CROCODILE
can be spotted with a successful DC 13 Wisdom (Per-
This shrine was built centuries ago by Chultans. Carved
ception) check. It's best if just one character makes this
into a stony hillside, its entrance lies between the feet of
check, and only the first check counts, no matter how
an 80-foot-high stone statue depicting a man carrying a
many times the search is attempted. If players insist on
crocodile on his back. Any Chultan can identify this as
having everyone crowd in and search for traps, goblins
a figure from local mythology and can recall the story
might steal the party's canoes or rig traps of their own.
for the characters. If characters ask a Chultan what the
statue signifies, read:
6A. CONCEALED PIT TRAP
The ceiling here is 23 feet high and draped with cob-
In the early days of the world, Man stood by the banks of webs, and the stone-tiled floor is covered with a thick
layer of mud, creepers, and blown-in leaves, so attempts
a river, frightened. Crocodile raised his head from the wa-
to spot this pit trap are made with disadvantage. An indi-
ter and asked, "What troubles you, cousin Man?"
vidual who crosses this section of floor has a 50 percent
Man said, "I must cross this river, but I fear to enter
chance of triggering the trapdoor and dropping into the
the water alone, because it teems with your brethren." 20-foot-deep pit, taking damage from the fall as normal.
Crocodile replied, "It's true, you would not be safe. But Once the pit opens, a narrow ledge remains around
the outside edge. The ledge can be traversed safely with
I will carry you across the river safely on my back, if you
a successful DC 10 Dexterity (Acrobatics) check, but a
promise to return the favor." Man agreed, and Crocodile
character with someone riding on his or her shoulders
bore him safely across the water makes the check with disadvantage.
When they reached the far bank, Man asked, "How can
GB. BLADE TRAP
I repay you?" Crocodile replied, "I wish to see the realm
The ceiling here is 23 feet high and draped with cob-
of Humans, but I fear to go there alone, because it teems
webs. Each individual that passes through this section
with your brethren. You must carry me on your back
of the corridor has a 50 percent chance of triggering
across your realm." Man had been tricked, but a promise scything blades that sweep out from concealed wall
is a promise, so he carried Crocodile safely on his back niches. Any creature in the 10-foot-square section of hall
CHAPTER 2 I THE LAND OF CHULT
45

