Page 52 - Tomb of Annihilation
P. 52

THE GREAT RITUAL
             4. SHRINE
                                                                Once the Great Ritual is complete,  King Groak expects
                                                                Nangnang to materialize and speak words of love, praise,
              The interior of the shrine is one large, hollow room. Just   and reassurance to him.  Fearing that the ritual will fail,
                                                                Krr'ook has concocted a desperate plan to fool the king
              inside the entrance is a clear pool of water that ranges in
                                                                but needs the adventurers' help to pull it off.
              depth from 2 to 5 feet.  Phosphorescent fungi illuminate   Krr'ook's Plan. A while ago,  Krr'ook found a box of
              the pool with soft. dreamy hues. Short, frog·like human·   Nolzur's marvelous pigments, which she hid from the king.
                                                                She plans to paint an image of Nangnang of such quality
              oids of different colors are fussing with the fungi and
                                                                that Croak will be fooled into thinking it's the real goddess.
              tossing flower petals into the pool.              Krr'ook hopes that one of the adventurers will have the
                At the back of the shrine is an elevated semicircular   skill to illustrate Nangnang convincingly. She's willing to
                                                                give the magical pigments as a reward to the adventurers
              basin of water 10 feet high. Wallowing in the basin is a
                                                                if  all goes well. As a further reward, Krr'ook offers a ring of
              grung with gold skin. On its brow rests a golden circlet.   jumping. Anyone touched by a dose of poison must suc-
              An orange-skinned grung perches nearby, shortbow at   ceed on a DC 12 Constitution saving throw or take S (2d4)
              the ready.                                        poison damage. A dose of poison is used up once it deals
                                                                damage to a creature.
                                                                  Moment ofTruth. The ritual happens at night.  Fires are
             The shallow pool at the front of the shrine is where   lit throughout the village, whereupon scores of common
                                                                grungs enter  the lake and watch the shrine.  King Groak
             Krr'ook (a red-skinned grung wildling; see the "Grungs
                                                                dons ceremonial garb made from reeds and wild orchids,
             of Dungrunglung" sidebar) and her assistants (six blue-
                                                                and awaits his love on the steps of the shrine, wringing his
             skinned grungs) prepare for the Great Ritual by tending
                                                                rubbery hands with anticipation.
             the phosphorescent fungi and scenting the water with
                                                                  To fool  Croak, the characters must paint an image of
             delicate perfumes. Removing the fungi from the pool is   Nangnang on a surface or craft some other representation
             forbidden, by order of King Groak.                 of her, then use magic (if they can) to give it a semblance
              The elevated pool at the back of the shrine is fed by an   of life. Animate object, major image, minor illusion, and
             underground spring. King Groak (a gold-skinned grung   similar spells can help enhance the illusion. Spells such as
             elite warrior with a circlet of blasting; see the "Grungs   color spray and prestidigitation can also be used to dazzle
             of Dungrunglung" sidebar) issues commands from the   an audience long enough to conceal a fatal flub.
                                                                  Whoever gives voice to Nangnang must "sell" the illu-
             pool during the day and sleeps here at night. He rarely
                                                                sion with honeyed words, in order to convince King Croak
             has cause to leave the shrine these days. By his side
                                                                that he has won a special place in Nangnang's heart.
             is Roark (orange-skinned grung elite warrior; see the
                                                                Finally, the ritual must end with Nangnang's departure,
             "Grungs of Dungrunglung" sidebar).
                                                                handled in such a way that King Groak won't suspect he's
              Treasure .• King Groak wears a circlet of blasting,   been fooled or abandoned forever.  If Nangnang or her
             which he's not afraid to use against anyone who insults   words ring false, King Groak orders the deaths of Krr'ook
             or defies him. Lining the bottom of his pool are 33 gp   and anyone believed to have aided her.
             and a fist-sized chunk of green quartz (50 gp).      Making Nangnang. To fool Croak, the party must suc-
                                                                ceed at three or mo(e of the following tasks. Have the
             5.  GRUNG HOVELS                                   characters make the requisite ability checks in the fol-
             Dotted about the shores of the lake are several squat   lowing order:
             huts made from swamp moss and reeds plastered to-  •  Painting or crafting a representation of Nangnang
             gether with mud. The huts range from about 15 to 25   requires a successful DC 12 Intelligence check. Us-
             feet in diameter, and each has a single, low entrance.   ing Nolzur's marvelous pigments grants advantage on
             Some have small, round windowlike openings, and a    the check.
             few have stout mud chimneys.                       •  Animating Nangnang convincingly requires a successful
              Each hut is large enough to accommodate six adult   DC 12 Charisma (Deception) check. If multiple charac-
                                                                  ters contribute, have one character make the check with
             grungs plus 2d6 baby grungs (noncombatants). All the
                                                                  advantage.
             occupants of a given hut belong to the same caste, and
                                                                •  Convincing Groak that Nangnang's words are genuine
             thus have the same color skin (except the young, which   requires a successful DC 15 Charisma (Deception or
             are all dull green-gray).                            Performance) check. If the words are delivered in a
                                                                  language King Groak doesn't understand, the check is
             6.  LAKE GRUNGLUNG                                   made with disadvantage. (Croak speaks Crung only.)
             Lake Grunglung is really just a large pond covered with   •  Selling Nangnang's blessed departure requires a
             lily pads and duckweed, where slow-moving catfish gulp   successful DC 15 Charisma (Deception, Intimidation, or
             at the surface for air. The thick, muddy bottom is littered   Persuasion) check. The check is made with disadvantage
             with the bones of the grungs' feasts.                if her words are spoken in a language other than Crung.
                                                                  End Result. If the characters succeed at three or more
             7.  PRISON PIT                                     checks, King Croak is thoroughly duped and very happy
             This dug-out pit is 5 feet deep and covered by stout,   for the foreseeable future. Characters who request his help
             wooden bars. Prisoners confined here are guarded   will  receive it, no questions asked. If the party's trickery is
             around the clock by two green-skinned grungs       discovered, King Groak orders his subjects to attack them.
             (warriors) until they can be cooked and eaten. Any   The attacking force consists of sixteen grung elite warriors
                                                                 (including Roark) and forty grungs. Croak retreats to his
             items taken from the prisoners are entrusted to pur-
                                                                elevated pool in the shrine and makes his final stand there.
             ple-skinned grungs in the nearby hovels (see area 5).
                                                                                 CHAPTER 2  I THE LAND  OF' CHULT
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