Page 50 - Tomb of Annihilation
P. 50

THE CAULDRON                                       divine destiny, and to aid Krr'ook in completing
                                                                 the preparations to summon Nangnang. He offers
             Lava pouring into the sea from nearby volcanoes causes
                                                                Dungrunglung's hospitality as well as information
             immense columns of  steam to continually erupt from   about Chult in exchange for their help.
             this bay. This steam combined with billowing clouds of
             ash and black smoke from the volcanoes give the bay its   Characters who offend King Groak are thrown in the
             name. No sea life survives in the bay- the poisoned wa-  prison pit (area 7). There, they are approached in secret
             ter is perpetually covered by a layer of  floating soot-and   by Krr'ook, who tries to explain her dilemma. IT the
             vegelation along the coast is all dead and coated in ash.   party agrees to help her, Krr'ook will find a way to free
                                                               the party members to aid in her task. Prisoners who are
             DuNGRUNGLUNG                                      deemed "not useful" will either be roasted over a fire or
                                                               sacrificed to Nangnang during the Great Ritual.
             The grungs of  Dungrunglung (map 2.5) toil under the
             tyranny of their despotic king, Groak, who is obsessed   1. THORN MAZE
             with summoning the goddess Nangnang and mating    Dungrunglung is surrounded by a 20-foot-high maze
             with her. To please their king, the grungs have erected   of  magical, twisted vines. The outer  wall bristles with
             a 60-foot-tall mud shrine, where Groak plans to woo the   thorns that zombies mindlessly skewer themselves on in
             goddess and where she, in turn, can bless him with gen-
                                                               their attempts to swarm over it.
             erations of god-touched, royal Groaklings.          The maze has one visible entrance to the north and
               Although grungs are traditionally scheming, greedy,
                                                               numerous secret entrances elsewhere around the pe-
             and generally unpleasant to deal with, the grungs of
                                                               rimeter. A secret entrance is simply a well-hidden door-
             Dungrunglung are experiencing desperate times.
                                                               way that requires a successful DC 20 Wisdom (Percep-
             Ghouls and zombies threaten their existence, and grung
                                                               tion) check to spot.
             poison is ineffective against the undead. Consequently,
                                                                 The maze's passages are open to the sky and magi-
             the grungs are strongly incentivized to use outsiders to
                                                               cally change configuration every minute or so, turning
             solve their undead problem instead of making slaves or
                                                               passageways into dead ends, and vice versa. Whichever
             meals out of them.
                                                               character is leading the way through the maze must
               King Groak holds absolute sway in Dungrunglung,
                                                               make six successful DC 15 Wisdom (Survival) checks
             and his subjects follow his orders without question.
                                                               to find the entrance to the settlement (area 2). Each suc-
             However, should the balance of  power shift firmly to
                                                               cessful or failed check represents 1 minute of  searching
             Krr'ook or Roark (see the "Grungs of Dungrunglung"
                                                               the maze. Between each check, roll a d20 and consult
             sidebar), the grungs do not hesitate to tear  Groak limb   the  Thom Maze Encounters table to determine what,
             from limb in a cathartic frenzy. At some point during
                                                               if  anything, the characters encounter. Characters can
             the adventurers' time in Dungrungluog, they will be ap-
                                                               avoid the maze entirely by flying over it.
             proached in  secrecy by Krr'ook.
               At any given time, Dungrunglung is home to grungs
                                                               THORN  MAZE ENCOUNTERS
             representing all castes and colors. There is only one
                                                                  d20   Encounter
             gold grung (Groak) and one red grung (Krr'ook). For
             grung stat blocks and more information on grung      1-9   No encounter.
             castes, see appendix D.                             10-12   ld6 + 6 grungs (green·skinned warriors) on patrol.
               The grungs speak no language other than their own,   13   ld3 assassin vines (see appendix D)  blending in
             which complicates any dealings with them. How they        with the surrounding walls.
             treat adventurers depends on how strong they appear:   14   ld4 ghouls lost in the maze.
             •  lf  the party appears weak (few in number or needing   15   A  harmless yahcha beetle (see appendix C) .
               assistance), ld6 + 6 grungs with green skin (warriors)   16   The characters hear a throaty croak that sounds at
               surround them as soon as they enter the thorn maze,     once both lusty and forlorn. Its source cannot be
               and press them to attend an audience with the king.      ascertained.
               The grungs attack and subdue characters who resist.   17   ld6 zombies lost in the maze.
               If  the adventurers accept, they are taken through the   18-19   A  concealed pit 5 feet wide, 10 feet deep, and
               maze to the shrine, where they are received by King
                                                                       lined with poisoned wooden stakes. The lead
               Groak. He offers sanctuary and talks of  the great rit-
                                                                       character spots the pit with a successful DC 15
               ual to summon Nangnang. Once the characters are
                                                                       Wisdom (Perception) check. The first character to
               rested, Groak commands them to help Krr'ook make
                                                                       step on a pit falls in, taking 3 (ld6) bludgeoning
               final preparations.
                                                                       damage and landing on ld4 stakes, each of  which
               If  the party looks capable of putting up a good fight,
               they are greeted by ld6 + 6 grungs with green           deals 3 (ld6) piercing damage and 7 (2d6) poison
               skin (warriors) once they reach the settlement. The     damage.
               grungs welcome them to Dungrunglung and beg        20   An interior secret door. It requires a successful DC
               the characters to hear what King Groak has to say.       15 Wisdom (Perception) check to spot.
               Groak entreats the adventurers to be part of  his
                                                                                  01-lAPTER 2  I THE LAND OF CHULT
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