Page 49 - Tomb of Annihilation
P. 49

River Soshenstar to bring replacement soldiers, armor,   6. COMMAND TENT
            weapons, arrows and bolts, medicine, tents, cots, boots,   Commander Breakbone understands war well enough
            clothing, and just about everything else. After the disas-  when it involves battle lines, waving banners, trumpets,
            ter at Camp Righteous, Commander Breakbone would   and supply trains, but this war of  ambush and creeping
            like to have enough boats oo hand to carry most, if  not   through the  jungle only mystifies and frustrates him  ..
            all, of the garrison to safety in case the camp is overrun.   He spends most of  his time in his command tent, poring
            That's seldom the case.                           over inaccurate maps and reviewing reports about the
                                                              camp's supplies. His two immediate subordinates, Ord
            2.  GATEHOUSE
                                                              Firebeard and Perne Salhana, do a commendable job of
            The camp is ringed by a 20-foot-deep ditch lined with
                                                              managing the camp in the absence of  effective leader-
            sharpened stakes backed by a stout, 12-foot-high log
                                                              ship from Breakbone.
            palisade. The depth of the ditch isn't apparent because
                                                               Commander Breakbone has two immediate problems.
            it's perpetually filled with muddy water. The spikes are
                                                              If  characters arrived by boat, he needs them to carry
            too big to be effective against undead but they're danger-
                                                              messages and seven sick soldiers downriver to Port
            ous to Large and Huge beasts. The gatehouse is heavy
                                                              Nyanzaru. Each soldiers is suffering from mad monkey
            enough to withstand a charging triceratops, and the
                                                              fever, shivering sickness, or throat leeches (see "Dis-
            gates are never opened without an express command
                                                              eases," page 40). If  characters arrived on foot, Break-
            from one of  the camp's top three officers.
                                                              bone insists that they lead a detachment of his soldiers
             The gatehouse consists of  the ground-level entryway,
                                                              (consisting of four guards and four tribal warriors) on
            an upper floor that serves as an armory (all of the garri-
                                                              a two-week patrol back in the direction they came from;
            son's spare weapons and armor are stored here because
                                                              their orders are to destroy any undead they encounter.
            it's one of the few places that remains reliably dry), and
                                                              If  either request is refused, Breakbone orders the char-
            a roofless fighting platform surrounded by a palisade
                                                              acters arrested and tied hand and foot in separate guard
            that gives three-quarters cover against attacks made
                                                              towers, to await trial for insubordination during a mili-
            from  the ground. Two guards are stationed atop the
                                                              tary emergency. If  they're found guilty, the penalty ls to
            gatehouse day and night.
                                                              be stripped of all gear, tied to trees in the forest, and left
             The rampart under the palisade impedes the camp's
                                                              for the carnivores or the undead.
            drainage. The entire compound is riddled with puddles
                                                               Sufficiently powerful characters might actually win a
            and ankle-deep mud, which make it a breeding ground
                                                              fight against the entire camp, but even if they do, they'll
            for mosquitoes and other vermin.
                                                              be marked for death by the Order of  the Gauntlet wher-
                                                              ever they go in Chu It (and potentially elsewhere in the
            3. WATCHTOWERS
                                                              Realms). If  characters escorted Undril Silvertusk to the
            Each watchtower has a defended top level (providing
                                                              camp and gained her respect (see "Side Quests," page
            three-quarters cover) that looms above the camp pal-
                                                              16), she will intercede on their behalf  and persuade
            isade. A lower level consists of a wooden floor raised
                                                              Commander Breakbone to let the characters go. Other-
            several feet above the ground and enclosed with a com-
                                                              wise, they'll need to win over both Ord and Pcrne with
            bination of thin wood and canvas to create a reasonably
                                                              persuasive arguments to avoid Breakbone's judgmenL
            dry living space. Lorsa Bilwatal, WulfRygor, and their
                                                              Each of them can be swayed with a successful DC 15
            cadre of Chultan scouts have their quarters in these
                                                              Charisma (Persuasion) check., but only if the character
            lower watchtower billets.
                                                              making the check has a sound case for leniency.
             Theoretically, each watchtower is staffed by two
            guards day and night, but personnel shortages some-
                                                              7. SOLDIERS'  TENTS
            times reduce that to one guard or force the knights to
                                                              Each tent is intended to house four people in reasonable
            take turns on watch.
                                                              comfort. They have log floors to keep the occupants
                                                              above the mud, and reed-filled cloth mattresses for
            4. ANIMAL PEN
                                                              sleeping on. None of the material, however, is suitable
            The knights built this pen for swine, but the camp
                                                              for long-term use in Chult. The canvas is riddled with
            proved too unhealthy for them and they all died. The
                                                              mildew and fungus, dampness quickly seeps up through
            current livestock consists of four sickly goats.
                                                              the floors, and  vermin of every imaginable variety
                                                              thrives in the mattresses.
            5.  FIELD HOSPITAL TENTS
            These tents are filled with sick and dying soldiers of  the
                                                              8. LATRINES
            Order. At any given time, each tent holds 2d6 patients
                                                              Anywhere but Chult, these latrines would be excellent.
            suffering from a range of  maladies. The acolytes tending
                                                              Here, daily rain floods the pits and flushes their con-
            the sick are themselves so ill and exhausted that they
                                                              tents through the camp. As if that's not bad enough,
            can't make effective use of  their magic. Any help the
                                                              the wooden structures are sinking into the soft ground
            characters provide is greatly appreciated, especially if
                                                              around the pits, threatening at any moment to collapse
            they donate potions of  healing or other magic. If  char-
                                                              utterly. Most soldiers in the camp avoid the latrines
            acters provide substantial medical aid, Sister Cyas
                                                              and instead relieve themselves in the jungle (if they can
            becomes their staunch defender against Commander
                                                              volunteer for outside work  details) or over the top of the
            Breakbone's unreasonable demands.
                                                              palisade wall. Either option is safer and more sanitary
                                                              than using the latrines.
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