Page 68 - Tomb of Annihilation
P. 68

Among the rusty blades stuck in the walls are ten fly-
                                                                 PIRATES OF )AHAKA ANCHORAGE
             ing swords that pull themselves free and attack when   Three pirate ships use jahaka Anchorage as a base,
             the treasure in the room (see "Treasure" below) is dis-  and their captains have forged tenuous alliances with
             turbed. The animated blades don't attack any creature   each other and Liara Portyr of Fort Beluarian. Use the
             wearing an eye patch, nor do they animate when an eye   deckplans in appendix C of the Dungeon Master's Guide to
             patch-wearing creature disturbs the treasure.       represent each pirate ship, as needed. Each ship's crew is
              Treasure. The warehouse's treasure is contained in   described below.
             numerous unlocked chests, sacks, sealed crates, and
                                                                 Dragonfang
             casks. The trove consists of 6,400 cp, 2,500 sp, 300 gp,
                                                                 Captain Elok Jaharwon  (NE male Chultan human were-
             60 pp, ten gold bracelets (25 gp each), an electrum gob-
                                                                 boar)  has no patience or sense of humor. He was first
             let (25 gp), and two spell scrolls (knock and Leomund's
                                                                 mate of the Dragonfang until a year ago, when he staged
             tiny hut) in corked wooden tubes.                   a mutiny and hurled the former captain overboard. The
                                                                 other captains are still adjusting to their ill-mannered new
             5. 'THE 0.A.GE                                      confederate, who seems intent on bullying his way toward
             Prisoners are held in this large but filthy cell until   declaring himself king of the pirates.
             they're ransomed or sold into slavery. High waves    Elok wants to stop sending a slice of the pirates' profits
             sometimes wash into the chamber, soaking everyone   to Fort Beluarian, which would end the alliance with Liara
             and leaving puddles on the floor. Palm logs form the   Portyr and probably be self-defeating; the pirates could
             bars across the front of the cage; they're held in place by   keep more of their profit, but they'd take fewer pri.zes and
                                                                 incur more risk. The other captains see the disadvantages
             sturdy pins that must be noisily hammered out before
                                                                 clearly,  but Jaharwon is building a following among the
             the logs can be lifted out to create a gap wide enough for
                                                                 rank-and-file pirates of all three crews.
             a Small or Medium creature to slip through. Escape is
                                                                  The Dragonfang's crew includes a first mate named Mad
             risky for three reasons. First, pirates on watch atop the
                                                                 Kalita  (LE female Chultan human spy), fifteen Chultan
             tower (area 6) keep an eye on the cage. Second, ld4 + 1   bandits, three Chultan thugs, arid a "sea witch" named  Eye
             reef sharks inhabit the water below the cage. Third, the   of the Deep (N female Calishite human druid).
             only place escapees can go is the jungle, which is more
             cruel than the pirates.                             Emerald Eye
              Whether any prisoners are in the cell when charac-  The calculating Captain Zaroum Al-Saryak (LE male Cal-
             ters arrive atjahaka Anchorage is up to you, but it's   ishite human bandit captain) has a special fondness for
             seldom empty. Besides captive sailors and merchants,   gemstones. He wears a coat with glittering gems sewn
                                                                 into it (750 gp) and wears a scimitar with gemstones em-
             there could also be Harpers, Zhents, or adventurers.   bedded in the hilt {l,250 gp).  His ship, the Emerald Eye,
             Adventurers imprisoned here could be members of the   has cabins decorated like rooms in a Calishite pasha's pa!·
             Society of Stalwart Adventurers, a group from Cormyr   ace. Al-Saryak is fond of chopping off the heads of those
             that maps uncharted places and hunts for lost artifacts.   who displease him and dangling them from his ship's
             Characters who have not yet encountered Artus Cimber   mermaid figurehead. A long-ago injury cost him his left
             and Dragonbait might find them hiding nearby, plotting   eye and incised a scar in the form of a large X across his
             to free the prisoners. As a former member of the Society   face. The ruined eye socket now holds a magical gem that
             of Stalwart Adventurers, Artus would be motivated to   allows Al-Saryak to discern ghostly pathways leading to
             help other society members in jeopardy.            treasure. The gem works for no one else. Al-Saryak holds
                                                                 the sending stone matched to Liara  Portyr's (see "Fort Belu-
                                                                 arian," page 54).
             6. WATCHTOWER
                                                                  The crew of the Emerald Eye consists of a first mate
             This ramshackle watchtower stands 30 feet above "dry"
                                                                 named Voltan  (CE male Calishite human berserker), twelve
             land. It's surrounded by a crenelated parapet that pro-
                                                                 Calishite bandits, two Calishite thugs, and five Chultan
             vides half cover to defenders. A ballista is also mounted   tribal warriors.
             on the tower. It can be used against vessels intruding
             in the anchorage, but it's primarily for defense against   Stirge
             large reptiles threatening the jungle wall (area 1). Two   Captain Laskilar (NE male Tethyrian human bandit captain
             pirates (bandits) are always on duty atop the tower, and   wearing a cape of the mountebank) is a flamboyant, rakish
             more come pouring out of Bosco's Bilge (area 6A) if the   pirate who's grown tired of chasing merchant ships and
             brass alarm bell is rung. A spiral staircase carved into a   hearing their captains whine and  plead over lost revenues
                                                                 and spilled blood. He'd rather seek lost treasures and
             nearby pillar of rock allows access to Bosco's Bilge.
                                                                 magic items, but not by digging into ruins and tombs; in-
                                                                 stead, he'll happily pursue adventurers across jungles and
             6A. Bosco's B1LGE
                                                                oceans to steal whatever hard-earned plunder he believes
             This structure is built from the hull of a captured ship   they have. His ship, the Stirge, is filled with scoundrels and
             that was too slow to be used as a pirate ship, but it had   cutthroats eager to do his dirty work.  Laskilar also stays in
             one fine quality: it didn't leak. The pirates hauled it out   contact with a host of wealthy patrons in Port Nyanzaru
             of the bay, hacked it apart, and flipped it upside down   and more distant ports who are eager to pay a king's ran-
             to form a building of sorts. It's now Bosco's Bilge, an   som for the rarest of his ill-gotten gains.
             ersatz tavern catering to the off-duty pirate crews relax-  The crew of the Stirge includes a first mate named
                                                                 Heel (NE male half-ore gladiator), twelve Chultan and
             ing atjahaka Anchorage. The room contains benches,
                                                                Tethyrian bandits, six Chultan thugs, and a mad sea priest
             stools, and a few tables on a sand floor. It reeks of   named Caldos Hellingskorn (CE male llluskan priest of
             spilled beer, old food, and stale tobacco smoke.
                                                                 Umberlee).

                                                                                 CHAPTER 2 I THE LAND OF CHULT
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