Page 7 - Tomb of Annihilation
P. 7

ABBREVIATIONS                                     Tzindelor in Wyrmheart Mine. If  the characters are un-
                                                              able to locate Omu or ascertain the source of the death
            The following abbreviations are used throughout this
                                                              curse, the following additional creatures might possess
            adventure:
                                                              the knowledge they seek, at  your discretion: Krr'ook in
            hp = hit points        LG=  Lawful good           Dungrunglung, Nephyr in Firefinger, Nanny Pu'pu in
            AC=  Armor Class       CG= Chaotic good           Mbala, Bwayes O'tamu in the wreck of  the Narwhal, the
            DC= Difficulty Class   NG = Neutral good         survivors of the Star Goddess shipwreck, and Red Wiz-
           XP = experience points   LN =Lawful neutral        ards under Valindra Shadowmantle's command.
            pp= platinum piece(s)   N=Neutral                  As the adventurers explore Omu, they are either
            gp =gold piece(s)      CN = Chaotic neutral       captured by yuan-ti or forced to confront them in their
            ep = electrum piece(s)   LE= Lawful evil          underground temple (chapter 4). Not far from the  yuan-ti
            sp =  silver piece(s)   CE  = Chaotic evil        temple is the entrance to the Tomb of  the Nine Gods
           cp  =copper piece(s)    NE= Neutral evil          (chapter 5). The Soulmonger lies deep within the tomb,
            NPC = nonplayer character                        which is riddled with puzzles, traps, monsters, and mag-
                                                              ical wards. Best case scenario: the adventure concludes
           ADVENTURE SUMMARY
                                                             with the destruction of  the Soulmonger and the heroes'
           The adventure is likely to play out as follows.   daring escape from the tomb. Worst case scenario: the
             The adventurers are teleported to Port Nyanzaru, the   characters succumb to the evil of  Acererak, and their
                                                             souls are devoured.
           only major  settlement in Chult. After exploring the city
           (chapter 1), they embark on an expedition into the wilds
                                                             DEATH CURSE
           of Chult (chapter 2), eventually finding the ruined city of
           Omu (chapter 3). The characters don't know that Omu is   Understanding how Acererak's death curse works is vi-
           their ultimate destination from the outset; they must find   tal to running the adventure smoothly.
           clues or evidence pointing in that direction.       The Soul  monger was activated 20 days ago and re-
             In this adventure, three creatures know that the cause   mains active until it is destroyed. While the Soulmonger
           of  the death curse Hes in Omu: Grandfather Zitembe in   is active, the following effects are in play:
           Port Nyanzaru, Valindra S hadowmantle in the Heart of
                                                             •  Any humanoid on the planet that has been brought
           Ubtao, and Saja N'baza in Orolunga. Several creatures
                                                               back from the dead begins to waste away. Its hit point
           know Omu's location: the guides Eku and Salida in
                                                               maximum is reduced by 20 (1 for each day the Soul-
           Port Nyanzaru, Valindra Shadowmantle in the Heart
                                                               monger has been active) and decreases by 1 every
           of  Ubtao, the aarakocra of  Kir Sabal, Zalkore of Nan-
                                                               midnight until the Soulmonger is destroyed. If  a hu·
           galore, Saja N'baza in Orolunga, and the red dragon
                                                               manoid's hit point maximum drops to 0, it dies. Travel-
                                                               ing to another world or plane does nothing to halt the
             WHo Is AcERERAK?
                                                               wasting effect once it has begun.
             Acererak is a powerful lich known and feared throughout   •  A humanoid whose hit point maximum is reduced
             the multiverse. Much of his past is forgotten, but ancient
                                                               can't increase or restore it  This is true whether the
             texts assert that he comes from a world called Oerth.
                                                               creature's hit point maximum is reduced by the Soul-
              Acererak travels the planes in search of artifacts. When
                                                               monger or by some other life-draining effect, such as
             he finds something useful or interesting, he locks it away.
                                                               the touch of a wight, wraith, or similar creature.
             A lthough he's powerful enough to pursue godhood as
                                                             •  If  a humanoid dies anywhere on the planet, its soul
             other liches have done (Vecna being a prime example),
             Acererak has no interest in being a god or being wor-  becomes trapped inside the SouJmonger. Only the de-
             shiped. He prefers to create evil  gods and unleash them   struction of  the Soulmonger can free the trapped soul.
             on mortals and immortals who oppose him.        •  Any spell that breathes life into the dead (including re·
               Despite passing up opportunities for godhood, Acererak   vivify, raise dead, resurrection, and true resurrection)
             attracts his fair share of  followers and worshipers. He   automatically fails if  cast on a humanoid whose soul
             doesn't grant spells, nor does he give his devotees much   is either trapped in the Soul  monger or bas been de-
             of his precious time. Mostly he likes to watch them suffer
                                                               voured by the atropal (see "Soul Devouring" below).
             and die as a result of  their magical pursuits and folly.
                                                             •  The Soulmonger does not affect the workings of  speak
              Although he has lived on many  worlds and crafted
                                                               with dead spells or similar magic. The death curse
             countless demiplanes, Acererak spends most of  his time
                                                               has no effect on preexisting ghosts or spirits.
             building tombs. He fills each one with treasure to attract
             powerful adventurers. He then kills them off  in terrible
                                                             MEAT GRINDER
             fashion, using deadly traps and monsters while baiting
             and ridiculing them. The terror he evokes scars their souls,   Tomb of  Annihilation can be played as written, or  you
             which he traps in his phylactery, the location of  which is   can make it even more difficult by running it as a meat
             one of  the multiverse's greatest secrets.      grinder. This mode of play is suitable for experienced
              Not too long ago by human standards, Acererak found   players who have highly optimized characters and who
             an atropal adrift at the edge of  the Negative Plane and   don't mind putting those characters in jeopardy for the
             built the Soulmonger to nourish it to godhood. The lich
                                                             sake of  a good challenge. It is less ideal for players who
             chose one of  his tombs- specifically the Tomb of  the Nine
                                                             are inexperienced or get anxious at the thought of  losing
             Gods on Toril-to serve as the atropal's nursery.
                                                             their characters.
              For more information on Acererak, including his statis·
                                                               You must choose to run the adventure as a meat
             tics, see appendix D.
                                                             grinder from the very beginning. In  this mode  of play,
   2   3   4   5   6   7   8   9   10   11   12