Page 8 - Tomb of Annihilation
P. 8

the Soulmonger gains the power to draw characters   Time pressure aside, Chult is a land ripe with adven-
            who are close to death, and the following rule applies:   ture possibilities, and characters might be drawn by cu-
                                                              riosity or circumstance to locations such as the garden
            •  A death saving throw succeeds on a roll of 15 or
                                                              ruin of Nan galore, the dwarven forge of Hrakhamar, or
              higher (instead of 10 or higher). This effect ends when
                                                              the pirate haven ofjahaka Anchorage. Such locations
              the Soulmonger is destroyed. Other rules concerning
                                                              present dangers that, when overcome, prepare the char-
              death saving throws remain unchanged.
                                                              acters for greater threats awaiting them in Omu. If the
                                                              characters reach Omu too soon, they probably won't be
            SOUL DEVOURING
            The soul of any humanoid that dies while the death   high enough level to survive there for Jong. When the
            curse is active becomes trapped inside the Soulmonger.   characters make inquiries about Omu, paint the lost city
            The soul remains there until it is consumed by the atro-  as a terrifying place so that players feel the tension of
            pal or the Soulmonger is destroyed.               wanting to get there quickly, but not too quickiy.
              Once a soul becomes trapped in the SouJmonger, it's
             only a matter of time before the atropal devours it. You   CHARACTER ADVANCEMENT
                                                                                       ~~~~~~~~~~
             can determine the status of a trapped soul at dawn on   Characters begin the adventure at 1st level and gain XP
             any given day by secretly rolling a d20. On a roll of 2 or   by defeating monsters. After each game session, add
             higher, the soul remains trapped in the Soulmonger, at   up all the XP earned and distribute it evenly among the
            least until the next dawn. A roll of 1 indicates that the   party members. If the characters gain enough XP to
             soul was devoured by the atropal. A creature whose soul   advance a level, encourage your players to level up their
             is devoured in this horrific manner can't be returned to   characters before the next session. Ideally, the charac-
             life by any means, including divine intervention.   ters should fall within the desired level range for each
              If the Soulmonger is destroyed and you haven't been   chapter of the adventure, as shown in the Suggested
             tracking the status of a particular soul trapped within,   Character Levels table.
             grab a handful of d20s- one die for each day the soul
            was trapped- and roll them together. If you roll a 1 on   SUGGESTED CHARACTER  LEVELS
             any of the dice, the sou I was devoured before it could   Chapter            Suggested Level
             be set free.                                      1. Port Nyanzaru           1st and higher
              Spells such as commune and divination can be used to
             determine whether a soul has been devoured or whether   2. Land of Chu It    1st-6th
             it's still trapped in the Soulmonger.             3. Dwellers of the Forbidden City   5th-8th
              How many  souls must the atropal devour to become   4. Fane of the Night Serpent   7th- 9th
             a god? It could be thousands or millions. Ultimately it's   5. Tomb of the Nine Gods   9th and higher
             the DM's call, but the default assumption is that this
             apotheosis could take months or years.             You can slow the rate of advancement by withholding
                                                               XP, "banking" it until you're ready for the party to level
             REPLACEMENT CHARACTERS                            up. Conversely, you can hasten level advancement by
             The death curse means that, for the most part, dead   awarding ad hoc XP for making discoveries, completing
             characters stay dead. If a character dies and there's no   goals, roleplaying well, and surviving or avoiding deadly
             reasonable way for the player to continue playing that   traps. Arly such ad hoc award should be no more than
             character, you can have the player create a new charac-  what the characters would earn for defeating a monster
             ter. A replacement character should be the same level as   with a challenge rating equal to their level. For example,
             the rest of the party.                            a fair ad hoc award for a party of 2nd-level adventurers
              Chult attracts adventurers from all over the world,   would be 450 XP, which is what the characters would
             and the activation of the Soulmonger draws even more   earn for defeating a challenge rating 2 monster. As with
             adventurers than usual to its untamed wilderness. The   other XP awards, the amount should be divided evenly
             player characters are among the earliest to arrive, but   among all party members.
             adventurers from across the globe begin to converge   As the DM, you can dispense with XP tracking and al-
             in Chult as the crisis mounts. It should not be difficult   low characters to gain levels at whatever pace suits your
             to introduce new characters to replace those who have   campaign, using the Suggested Character Levels table
             perished. A new character might be the last surviving   as your guide.
             member of a doomed expedition, a guide who has lived   Chult is loaded with fun distractions, alluring loca-
             in Chult for years, a lone explorer seeking glory or trea-  tions, and opportunities for characters to explore. Con-
             sure, or someone racing against time to save a loved   sequently, it can be hard to gauge what level the char-
             one affected by the death curse. Work with the player   acters will be when they arrive at adventure locations.
             to come up with a story that makes sense, given the   Again, let the Suggested Character Levels table guide
             circumstances.                                    you. For example, if the characters are 4th level and
                                                               about to stumble into Omu (chapter 3), you might want
             TICKING CLOCK                                     to steer them in a different direction, throw random en-
             Tomb of Annihilation is a time-bomb adventure. In other   counters at them until they've reached 5th level, advance
             words, time is of the essence. The characters are under   them to 5th level automatically, or adjust encounters in
             pressure to find and destroy the Soulmonger quickly,   Omu to make the threats easier to overcome.
             since many lives depend on it.


                                                                                                INTRODUCTlON
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