Page 9 - Tomb of Annihilation
P. 9

STARTING AT HIGHER LEVELS                           When you're ready for the characters to meet with
                                                              Syndra, read:
            Although the adventure assumes that the characters be-
            gin at 1st level, you can start them off at 5th level or 9th
            level instead.                                     You have been invited to the home ofSyndra Silvane, a
                                                               retired adventurer and merchant. A uniformed attendant
            STARTING AT 5TH L EVEL
                                                               leads you up a grand staircase to the third floor, then
            Characters of 5th level will still find parts of chapters l
            and 2 challenging. If  an encounter becomes too much of   ushers you into a wood-paneled room with a fireplace,
            a cakewalk, you can introduce enemy reinforcements.   comfortable chairs, and a heavy table bearing goblets
            Hold off on XP awards and level advancement until the   and bottles of  wine. The darkly paneled walls are hung
            characters reach Omu in chapter 3.
                                                               with maps and sea charts. Racks, shelves, and cabinets
            STARTING AT 9TH L EVEL                             hold hundreds more rolled-up maps and charts.
            Characters of  9th level will steamroll through chapters   A person is seated in an overstuffed chair near the fire.
            1 and 2, and that's fine. Spend less time on encounters   You can't discern a gender, because only the person's
            in the jungle, and steer the characters toward Omu as   head emerges from under a heavy blanket draped over
            quickly as possible. Once they arrive, run the adventure
            as you normally would. Characters at this level will still   the chair, and an embroidered hood and silver mask con·
            be challenged by chapters 3 and 4, particularly if  you   ceal the wearer's face.  Even the person's dry, raspy voice
            play the yuan-ti as intelligent adversaries. Hold off on   provides no clue. "Help yourselves to wine, and seat
            XP awards and level advancement until the characters   yourselves, friends- I hope I may call you that."
            enter the Tomb of the Nine Gods in chapter 5.
            STARTING THE ADVENTURE                            The masked speaker is Syndra Silvane. She is a Tetbyr-
                                                              ian human archmage, with these changes:
            The adventure's default starting location is the city of
            Baldur's Gate on the Sword Coast, in the Forgotten   Syndra is lawful neutral and speaks Common, Dwar-
            Realms setting. However, any large settlement will do.   vish, Elvish, and Halfling.
            Possibilities from other D&D worlds include the Free   Syndra's hit point maximum has been reduced to 79
            City of Greyhawk on Oerth, the city of Specularum on   by the Soulmonger's death curse, and it decreases by
            Mystara, and the city of Sharn on Eberron.         1 every midnight. If  her hit point maximum drops to 0,
             To get things rolling, read or paraphrase the following   Syndra dies and can't be brought back from the dead
            Introductory text to the players:                  until the death curse has ended (and if her soul hasn't
                                                               been devoured). Destroying the Soulmonger is the
                                                               only way to halt the attrition and restore her hit point
             For the past several days, the talk of  the streets and   maximum to normal.
             taverns has all been about the so-called death curse:
                                                              ROLEPLAYING SYNDRA SILVANE
             a wasting disease afflicting everyone who's ever been
                                                             Syndra tells the characters her story and makes her
             raised from the dead. Victims grow thinner and weaker   request. Roleplay the encounter, paraphrasing the fol-
             each day, slowly but steadily sliding toward the death   lowing information and responding in Silvane's dry,
             they once denied. When they finally succumb, they can't   cracking voice to the characters' questions:
             be raised-and neither can anyone else, regardless of   •  "I was an adventurer  years ago. I died once and was
             whether they've ever received that miracle in the past.   raised from the dead. I have since closed the door on
             Temples and scholars of  divine magic are at a loss to   that stage of my life."
                                                               "The death curse you've heard about has struck me. 1
             explain a curse that has affected the entire region, and
                                                               don't know how much longer I'll last before I perish.
             possibly the entire world.
                                                               Clerics have no help to offer. They're stymied by what
                                                               is happening.n
           At this point, invite the players to explain why their char-  "My contacts in the Harpers have learned that the
           acters are together, how long they've been together, and   cause of the death curse is a necromantic artifact
           what they've been doing. If  the characters don't know   called the SouJmonger. According to their sources,
           each other, you can have them meet at Syndra Silvane's   the Soulmonger is  somewhere in Chult."
           residence.                                        •  "Chult is a peninsula ringed with mountains and
                                                               choked with rainforests. Enormous reptiles, savage
           SYNDRA SILVANE's  CURSE                             goblins, and an army of undead prowl its jungles and
                                                               ruins. Mapping the place has always been nigh impos-
           The party's benefactor is a retired adventurer named   sible, and nothing is known about the region's current
           Syndra Silvane. Being a wizard and merchant of  no   geography beyond a few miles from the coast."
           small repute, she has magic to expedite the party's jour-
           ney to Chult as well as treasure with which to reward
           characters for their assistance.


           l~l'RODUCTION
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