Page 10 - Tomb of Annihilation
P. 10

"Working from dozens of  sea charts, log books, and   PLAYERS' MAP OF CHULT
              explorers' journals, l assembled everything known   At this point, give the players a copy of  Syndra Silvane's
              about the current state ofCbult into one map. I'll pro-  incomplete map of Ch  ult (see the poster map as well as
              vide it to you if you undertake my mission."     handout 1 in appendix E). Syndra gladly answers their
             •  "When you're ready to depart, I will teleport us all to   questions to the best of  her ability, but she doesn't know
              Port Nyanzaru, the only major settlement in Chult.   much more about Chult than what's on the map. She
              I've been there  several times before, so there's little   knows Port Nyanzaru well enough to assure characters
              chance of mishap. Once there, I'll stay with a friend   that they can buy supplies there.
              named Wakanga O'tamu. He's one of  seven merchant
              princes who rule the city."                      TuLEPORTING TO CHU  LT
                                                               In the interest of time, Syndra is prepared to use a tele-
              Syndra has misgivings about sending inexperienced   port  spell to transport herself and the heroes to Port
             adventurers on so dangerous a quest, but she isn't tak-  Nyanzaru. If  the characters agree, don't bother rolling
             ing any chances. She fails to mention that other, more   to determine the spell's accuracy. Syndra knows the
             experienced parties of adventurers have been sent to   city's Harbor Ward well enough to arrive on target. She
             Cbult already. All  have disappeared. and Syndra fears   chooses an outdoor location near the docks as her des-
             the worst. In truth, they fell victim to the perils of Chult
                                                               tination. When the characters arrive in Port Nyanzaru,
             or crossed paths with Valindra Shadowmantle, and   skip to the "Arrival" section in chapter 1.
             were never seen or heard from again. If  the characters
             urge Syndra to seek out a more experienced party of ad-  CHARACTER HOOKS
             venturers, she replies dryly, "I already have."
                                                               Appendix A presents two new character backgrounds
             TREASURE                                          that players can select with your consent: the anthro-
             Syndra promises each character a rare or uncommon   pologist and the archaeologist. In addition, the Player's
             magic item, delivered upon successful completion of   Handbook and the Sword Coast  Adventurer's Guide
             her quest. (At the end of the adventure, each player can   contain a number of character backgrounds that are
             choose an appropriate item, subject to your approval.)   well suited for this adventure. U your players are hav-
             Syndra also expects that the characters will find enough   ing trouble fleshing out their characters' backgrounds,
             treasure in Chult to make them as rich as kings.   share the ideas from the Character Hooks for Select
               If  the characters press for coin up front, Syndra   Backgrounds table with them. This table appears on the
             gives each character 50 gp to defray expenses in   following page.
             Port Nyanzaru.
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