Page 12 - Tomb of Annihilation
P. 12
On days that receive heavy rain, there's a 25 percent
WELCOME TO CHULT
chance of a full-blown tropical storm featuring sheets
With the exception of a few coastal settlements, Chult of rain, high wind, lightning, tall waves at sea, and im-
is untamed tropical wilderness: dense jungles and mense surf along the coast. Guides who know the condi-
snaky rivers ringed by mountains, volcanoes, and sheer tions in Chult recommend hunkering down and staying
escarpments. Walls of mountains to the west, south, and put on these days. Travel by river is impossible (canoes
east shield the interior from the sea and from the view of are swamped by waves within 15 minutes of launching).
sailors. The rivers are so sluggish that it can be difficult If characters insist on traveling by foot, every character
determining which direction is upstream and which is gains l level of exhaustion automatically and must make
down. The rivers pick up speed only where they thunder a successful DC 10 Constitution check or gain another.
down through steep-sided gorges. Skill checks to avoid becoming lost are made with dis-
The safest entry points into this overgrown realm advantage on storm days.
("safestn is a relative term in this context) are on the
north and east. The coast from the Bay of Ch ult to Ref- RACES OF CHULT
uge Bay offers beaches on which to embark into the un-
Members of every race and nationality of Faerful can
charted jungle. Along the entire coast, the Bay of Chult
be found in Port Nyanzaru, but few of them ever travel
is the only spot where travelers can find welcoming civ-
more than a hundred yards beyond the city walls. The
ilization. The rest of the peninsula is a breeding ground
native peoples must be divided into those that are com-
for bloodsucking, disease-bearing insects, monstrous
monly known and those whose presence is legendary
reptiles, carnivorous birds and beasts of every variety,
or only suspected. The first group consists of Chultans
and murderous undead. The farther one moves from
(humans), aarakocra, Batiri (goblins), dwarves (includ-
the coast, the more humid, hot, and inhospitable the
ing albino dwarves), pterafolk, and tabaxi. In the second
land becomes.
category, weretigers are suspected to be present in
small numbers; explorers and hunters sometimes report
WEATHER
seeing grungs (frog folk) deep in the jungle; and yuan-ti
Chult is hot, humid, and rainy throughout the year. The are rumored to be making a resurgence in remote areas.
temperature regularly climbs as high as 95 degrees F In addition to these known and suspected residents, a
(35 degrees C) during the day and seldom falls below 70 crew of frost giants has come to Chu It seeking the Ring
degrees F (20 degrees C) even at night. A day without of Winter and an expedition of Red Wizards is hunting
rain is rare, but rain varies from a steady mist to drench- for the Soulmonger, but the presence of these bands is
ing downpours. still unknown to the larger population.
Visibility in heavy rain is limited to 50 yards. Beyond Finally, the deep jungle is overrun by skeletons, zom-
that distance, only Huge or larger objects can be distin· bies, ghouls, and other types of undead. Everyone in
guished. Missile weapon ranges are halved during rain. Ch ult is all too aware of their presence.
C H ULTANS
INTRODUCTION
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