Page 82 - Tomb of Annihilation
P. 82

SEOOND STEPS
              A massive brick and stone ziggurat rises from the jun·
                                                              The steps from level 1 to level 2 are 33 feet long and
              gle. Two staircases angle up and across the front face,   rise 20 feet. The stone is crumbling from age and decay.
              one from the right, the other from the left, to meet at a   Those who try climbing the steps find that, after the
              landing on the second level 30 feet above your heads.   first few, the stone crumbles into gravel beneath them
              That layout repeats on the second level, and the third   so they can't make any more progress. However much
                                                               the characters try to climb and demolish the steps, they
              level, but with each successive layer adding less height
                                                               never seem to get any worse and the gravel never piles
              than the one below it. The fourth level, 60 feet above the
                                                               up any deeper.
              jungle floor, is an enclosed s.hrine or temple, its walls   After the characters' first attempts to climb, they no-
              adorned with labyrinth symbols.                  tice another chwinga standing among them at the base
                The jungle encroaches right up to and onto this an-  of the steps. Its mask resembles a chameleon's head. It's
                                                              carrying an orange and purple orchid and a red parrot
              cient structure. The first flights of steps are choked with
                                                               feather, and it races up the steps with ease, literally light
              creepers, tree roots, and flowering vines. It might have
                                                               as a feather on the fragile stones.
              been surrounded by a city long ago, but the jungle is so
                                                                Characters can find parrot feathers in the jungle or
              dense that it would take hours of searching to find  buried   lying around on this level after just a few minutes of
              foundations and tumbled stones.                 searching. They need both the feather and the orchid to
                                                              climb the steps.
             The ziggurat is encased in magic, which becomes obvi-  THIRD STEPS
             ous if anyone casts detect magic. This protective shell   The steps from level 2 to level 3 (the level of the shrine)
             prevents anyone from ascending the ziggurat by any   are 20 feet long and rise 12 feet. The stairs are in excel-
             means other than climbing the stairs. Characters who   lent condition. but swarms of poisonous snakes slither
             try to fly up rise above the trees but never get any closer   over them. If snakes are killed, more crawl out through
             to the ziggurat, as if they're flying into a powerful head-  holes in the stone to replace them, so the swarms can
             wind they can't detect. Those who try to climb a wall get   never be destroyed or even weakened. No spells or abil·
             halfway up, then inexplicably loses their grip and slide   ities prevent the snakes from attacking someone who
             back down. A ladder built to scale a wall never reaches   climbs the stairs.
             the top, no matter how long the ladder. A rope-and-hook   After a few moments of examining the stairs, the char-
             thrown up to catch the edge always falls short. Casting   acters notice a third chwinga standing among them at
             teleport or misty step moves the caster sideways instead   the base of the steps. Its mask resembles a mongoose's
             of up to the next level. Bypassing the tests by any means   face, and it carries a red parrot feather and an orange
             is fiat-out impossible. It might help to think of the whole   and purple orchid. At the bottom step, the chwinga
             situation as a fairy tale; it doesn't need to make sense,   whacks a snake with its orchid to make it angry, then
             because the magic of Orolunga is on a mythic scale that   strokes the snake's ftank with the feather to calm it
             overpowers the ability of any mortal.             down, then lies down facing the snake, whereupon the
                                                               reptile crawls through the mouth of the mask and inside
             FIRST STEPS
                                                               the chwinga. The chwinga then slithers up the steps
             The steps from the ground to level  1 of the ziggurat are   like a snake, untroubled by any of the other poisonous
             50 feet long and rise 30 feet. A tangle of roots, vines,   snakes. To climb the steps safely, characters must do
             and creepers covers the steps. Characters can climb the   the same thing, but this stage isn't automatic. Using the
             first 10 feet as difficult terrain. After 10 feet, they begin   orchid and the feather are easy, but a character must
             getting scratched by thorns. If they continue, they take   make a successful DC 10 Constitution saving throw af-
             l slashing damage per foot climbed. After 20 feet, that   ter swallowing a snake. Evil-aligned characters have dis-
             increases to 2 slashing damage per foot. The thorns re-  advantage on the saving throw. If the save succeeds, the
             grow as quickly as they're slashed, burned, or destroyed,   character can slither up the steps safely. If the saving
             and they can't be parted by magic or by abilities. No   throw fails, the character takes 17 (Sd6) psychic damage
             damage is incurred for moving down the steps.     and can try again, but the DC increases to 11. The DC
              After the characters' first attempts to climb the steps,   increases by 1 more with each successive failure.
             they notice a chwinga (see appendix D) standing among
             them. It's about a foot tall, and its mask resembles a tric-  SAJA N 'BAZAS SHRINE
             eratops' head. It's also carrying a large orange and pur-  The shrine atop the ziggurat is a simple, rectangular
             ple orchid. After a moment, it charges up the steps; the   structure of brick. The outside walls are decorated with
             thorns part before it and close immediately behind it.   labyrinth symbols of Ubtao. Beyond the open doorway
              To ascend the steps, characters must find more of the   is a barren, dusty room, but any character with a passive
             orange and purple orchids. They can be found in the jun-  Wisdom (Perception) score of 13 or higher notes the
             gle in 30 minutes if anyone in the group has proficiency   aroma of incense.
             in the Nature skill, or 60 minutes otherwise. Each char·   Characters who enter without their orchid and feather
             acter climbing the stairs needs his or her own orchid.   find the shrine empty. Leaving and coming back with





                                                                                 CHAPTER 2 I THE LAND OF OHULT
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