Page 83 - Tomb of Annihilation
P. 83

the items changes nothing; it's too late. Characters who
                                                              PORT CASTIGLIAR
            enter with their orchid and feather find themselves in
                                                              Port Castigliar (pronounced kah-STEE-lee-ar) is a port
            the same room, but as it was centuries ago. They can en-
                                                              in name only. In  fact, it's nothing more than a stretch of
            ter the naga's presence once. Someone who leaves and
                                                              beach with an abandoned supply depot, seven battered
            comes back in sees only the bare room.
                                                              huts made of  bamboo and thatch, and a defiled grave-
             Read the following to players whose characters find
                                                              yard. Undead drove away the inhabitants long ago, and
            themselves in the naga's presence:
                                                              ghouls dug up the graves.
             Hanging lamps illuminate the room, while incense burn-  REFUGE BAY
             ers fill  it with exotic scents and curling smoke. Cushions
                                                              Refuge Bay has a reputation for being a relatively safe
             and  reed mats cover the floor,  pots of  blooming flow-  place to make landfall. Many explorations of Chult have
             ers line the plastered walls, and singing birds flit from   begun on its white sand beach, which stretches as far
             plant to plant.                                  as the eye can see around the entire shore of  the bay.
                                                              A Chultan town calJed lshau once stood at the head of
               An immense snake with iridescent scales rests on a
                                                              the bay, but its foundations sank into the sea during the
             heap of  cushions opposite the doorway. It rises slowly
                                                              Spellplague. The town's buildings are still largely intact
             to a height of  5 feet, staring directly into your eyes as it   but they now lie more than a mile from dry land, and
             moves. Its face is remarkably humanlike, and its tongue   they're prowled by sharks, plesiosaurs, and sea hags.
             flicks  before it speaks.
                                                              RIVER OLUNG
               "I  am Saja N'baza. What do you  seek in this ancient
             place? Speak truly, for I hear your hearts!"     Steaming-hot water from Lake Luo cools quickly as it
                                                              tumbles down rapids and low cataracts. This river is
                                                              recognized by guides and explorers as an important
            If  the characters haven't yet encountered Artus Cimber   boundary. To the east is "normal" jungle; to the west is
            and Dragonbait, the duo might be conferring with the   undead territory. For this reason alone, some expedi-
            guardian naga when the party arrives. Saja N'baza   tions choose to enter the peninsula through Refuge Bay.
            knows what happened to the city of Mezro (see "Mezro,"
            page 74) and tells Artus that it won't return as long as   RIVER SosHENSTAR
            Ras Nsi lives. This gives Artus incentive to accompany
                                                             The Soshenstar flows north from the Aldani Basin to
            the party to Omu.
                                                              the Bay of Chult, tumbling down waterfalls every ten to
             The naga knows through visions that Ras Nsi and his
                                                              fifteen miles.
            yuan-ti followers are scheming to end the world from
            their lair in Omu. She doesn't know much about the
                                                              RIVER TATH
            death curse, but  when characters describe it, she con-
            firms that it fits with various omens tied to Omu. The   This river springs from the Aldani Basin and meanders
            naga knows that Omu lies between the Peaks of  Flame   westward, passing over waterfalls and through the can-
            and the Valley of Lost Honor, and she also knows it's   yon of Ataaz Kahakla before washing intojahaka Bay.
            sunken below the level of the surrounding jungle, so the
                                                              RIVER TIRYKI
            best way to spot it will be from the air or from the near-
            est high ground.                                 The Tiryki spills from the back of a mist-shrouded can-
             The naga remembers Ras Nsi's first uprising, and she   yon and flows north toward the Bay of Chult, plunging
            urges the characters to kill him both as punishment for   over waterfalls every few mites. This makes it arduous
            his past atrocities and to prevent any possibility of a re-  to traverse by canoe upriver-everything must be labo-
            currence. Each character who agrees receives a super-  riously portaged around the cataracts- and dangerous
            natural charm (see chapter 7 of the Dungeon Master's   to travel downriver, lest a canoe gets caught in the cur-
            Guide) to aid their task. Assign charms to characters   rent and swept over a waterfall or smashed in rapids.
            that are appropriate to their roles in the party. Charac-  What's worse, jungle predators and undead prowl both
            ters who seem reluctant might have seas cast on them.   riverbanks. Considering the pterafolk nesting at Fire-
                                                              finger and the grungs living above the gorge, it's easy
            LEAVING THE SHRINE
                                                              to see why the Tiryki is considered the most dangerous
            After characters leave the shrine, nothing they do brings   river in Chult.
            them back to Saja N'baza's presence. The shrine is a
            barren chamber every time they reenter. It's dawn of the   SHILKU
            next day, no matter what time it was when they entered.
                                                             This abandoned coastal village was both destroyed and
           They can descend the ziggurat with no difficulty, with
                                                             preserved by volcanic eruption. The silent streets are
            or without the orchid and feather; the snakes are gone,
                                                             buried in ash, and the harbor is choked with cooled lava.
            the steps are solid, and a clear path extends through the
                                                             Since Mezro is now largely "cleared out," Liara Portyr
            plants and thorns. When they reach the ground, charac-
                                                             of Fort Beluarian is under pressure from her patrons in
            ters see blue tulips blooming all around the base of the
                                                              Baldur's Gate to begin exploring and excavating Shilku
            ziggurat. The tulips are beautiful but nonmagical.
                                                             for the treasures that are undoubtedly entombed there.
            OH APTER 2  I  THE LAND OF CflUl.l
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