Page 84 - Tomb of Annihilation
P. 84

Such an undertaking would require building a new fort   SNOUT OF 0MGAR
             from scratch somewhere on the southwestern coast, and
             Liara has neither the hands nor the funds for that. She   Once a mountainous peninsula, the Snout of Omgar
                                                              was split apart by the sea during the upheaval of the
             might try to enlist the player characters into making a
                                                              Spellplague. A narrow strait allows passage between
            voyage to scout possible locations for such a fort, if only
                                                               the mainland and what is now a large island. Mariners
             so she can reassure her impatient superiors in Baldur's
                                                              and cartographers consider this feature to mark the
             Gate that progress is being made.
              Although devoid of human life, the city is far from   boundary between the shores of Chult and the shores
                                                              of Samarach.
             dead. Mephits, firenewts, salamanders, and other
             heat-loving creatures prowl its ashen alleys and bore
             tunnels into cellars long sealed by volcanic stone.
                                                              Explorers entering Chult from the east are likely to trek
             SHILKU BAY                                        through this passage, which is contained by the wind-
                                                              worn Sky Lizard Mountains to the north and the jagged
             Lava still erupts from the volcano that destroyed Shilku,
                                                              Sanrach Mountains to the south. The valley of dense
             and it flows like a glowing river down into this bay. The
                                                              jungle is well named; it's a stomping ground for dino-
             sulfurous water is poisonous, so most of the bay's sea
             life is dead and the surrounding shore is barren. Safe   saurs of all kinds. It's also home to savage kingdoms of
             landing spots can still be found on the beaches along   lizardfolk ruled by heartless lizard kings and queens.
             the western shore, but a sailing ship that cruises along
             the eastern shore near Shilku is likely to lose its sails-
             and possibly much more- to the red-hot stones that   This burned-out valley surrounds Lake Luo. Most of the
             infrequently rain down from the sky or to the burning   vegetation around the southern and eastern shore of the
             ash that drifts miles out into the bay before finally extin-  lake has been wiped out by pyroclastic flows, rivers of
             guishing itself in the stinking, hissing water.   lava, and drifting ash. Fiery embers belched from the
                                                               Peaks of Flame drift across the sky and fall like rain
             SNAPPING TURTLE BAY                               onto a blackened wasteland. The marshland north of the
             This bay is beautiful beyond compare. Though the sky is   lake is wet enough to survive, but the accumulation of
             dark with clouds of smoke and ash streaked with light-  ash atop the water bas turned into an almost impassable
             ning, the white sand beaches, lush forests, bright coral   expanse of knee-deep muck. Mud mephits and steam
             reefs, and colorful wildlife make this a restful retreat   mephits abound.
             from the horrors of Ch ult. The shore is not without its
                                                              VALLEY OF LOST HONOR
             dangers, but even they are inviting and wondrous to be-
             hold. Tri-flower fronds, mantraps, and jaculis are com-  The undead hordes of Ras Nsi wiped out a tribe of
             mon, as are the fierce and aggressive giant snapping   Chui  tans in this valley. The bones of the fallen Esh owe
             turtles that give the bay its name. See appendix D for   are gone, along with everything else-swallowed up
             more information on these creatures.              by lava pouring out of the volcano west of Hrakhamar.
              Cyclopes roam the shore and lair in mountain caves   Firenewts have taken over that old dwarven forge in the
             overlooking the bay. These simple creatures aren't   mountains, and their territorial claim extends the entire
             inherently hostile, but they are suspicious and wary   length of this valley. Firenewt warriors mounted on gi-
             around newcomers. Any show of malicious intent on   ant striders (see appendix D) enforce that claim, making
             the part of strangers is enough to shift the cyclopes   the valley very dangerous for interlopers. Tzindelor, the
             from cautious to hostile. They  are experts at sur-  young red dragon inhabiting Wyrrnheart Mine, is the
             viving the dangers of Snapping Turtle Bay, which   only creature whose might and authority the firenewts
             makes them valuable allies if characters offer them   begrudgingly respect. Tzindelor and the firenewts leave
             something they want. The cyclopes alway$ need metal   each other alone for now, but both of them covet what
             tools (shortswords make dandy daggers), and they're   the other has: Tzindelor would like to possess Hra-
             delighted by whimsical magical trinkets. For generous   khamar, and the firenewts would profit from controlling
             inducements, cyclopes could even be hired to serve as   the iron resources in Wyrmheart Mine.
             bearers, guards, or guides for an expedition headed
             north into the immense jungle between the Peaks of
             Flame and the Valley of Dread.

             KINGTOBA                                           Standing next to some rocks and ferns is an 8-foot-tall
             A giant snapping turtle (see appendix D) of unusual   statue, humanoid in shape with bronze fists, iron joints,
             size (120 hit points) likes to sun itself on the beaches
                                                                an adamantine breastplate, and an iron helm with slits
             during the day. Chultans refer to the beast as King Toba.
                                                                for eyes. The rest of the statue is made of sculpted wood
             Residual magic from the Spellplague has crystallized
             parts of its shell. The shell's magic grants King Toba   reinforced with bands and rivets of adamantine. Scat-
             advantage on saving throws against spells and other   tered around its feet are offerings of food, feathers, col·
             magical effects.                                   ored stones, and skulls.
              Treasure. If the mighty turtle is defeated, sixty crys-
             tals can be broken off its shell and sold for 10 gp each.

                                                                                 CHAPTER 2 I THE LAND Or CRULT
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