Page 103 - Tomb of Annihilation
P. 103
An elderly tabaxi hunter named Bag of Nails ambushes
the characters if they try to ford the river here.
The fallen trunk is wide enough for two Medium crea-
tures to pass each other safely. Under the tree, the water
churns toward the falls 200 feet downriver. A creature
that tumbles into the river or tries to swim across it
must succeed on a DC 14 Strength (Athletics) check to
6AG 01' Nl\ILS reach the bank. If the check fails, the current pulls the
creature toward the falls at a speed of 50 feet per round.
BAG OF N AILS
Bag of Nails yearns for a hunter's death. Senility has
taken hold, and now he sees all creatures as his prey.
When the characters arrive, Bag of Nails is hiding
in a ruined buiJding on the east bank of the river, 150
feet from the fallen tree. To spot him, a character must
succeed on a DC 22 Wisdom (Perception) check. When
a character crosses the bridge, Bag of Nails opens fire.
After each shot, he leaps across the rooftops to a new
firing position and tries to hide.
Bag of Nails is a tabaxi assassin, with these changes:
• Bag of Nails is chaotic neutral.
He has a climbing speed of 20 feet and the Feline
Agility trait (see below).
He has darkvision out to a range of 60 feet.
• He knows Common, Dwarvish, and thieves' cant.
As an action, he can make a melee weapon attack
with his claws (+3 to hit), dealing ld4 slashing dam-
age on a hit.
He carries a longbow instead of a crossbow (range
150/600 ft.).
6D. WESTERN SECRET ROOM
Feline Agility. When the tabaxi moves on its turn in combat, it
can double its speed until the end of the turn. Once it uses this
A statue of a coiled serpent dominates this web-filled trait, the tabaxi can't use it again until it moves 0 feet on one of
its turns.
room. The statue is missing its head, which lies broken
on the floor next to a stone cube. If Bag of Nails drops to fewer than half his maximum
hit points, he surrenders to his enemies, leads them to
his lair (a ruined basement), and offers them stew in a
The statue is 7 feet tall without its head. The puzzle
show of friendship. While distributing bowls of stew, he
cube lying on the fioor next to the head's shattered
explains that he came to Omu to find a fabled treasure
remains is fake and vanishes in a puff of green smoke
called the Navel of the Moon (see chapter 5). He hoped
when taken from the shrine. Bringing it into area 6C ac-
to use its alleged powers to find his lost son, but he has
tivates the statues there.
long since given up hope of ever finding il. A successful
A large statue of a coiled serpent dominates this web- I
6E. EASTERN SECRET ROOM DC 15 Wisdom (lnsigbt) check reveals that the tabaxi
has no intention ofletting the characters leave his do-
main alive. He laces the stew with midnight tears (see
I TREASURE
«Poisons" in chapter 8 of the Dungeon Master's Guide).
filled room. Clutched in the statue's jaws is a stone cube.
Characters who search through the tabaxi hunter's lair
The statue is 8 feet tall and harmless. find five doses of midnight tears in a hollow gourd and
enough gear to make an explorer's pack.
Puzzle Cube. The cube is Moa's puzzle cube. It can be
removed from the statue's jaws and the shrine safely.
8. UNKH's SHRINE
7. FALLEN TREE
Swirly carvings decorate two obelisks at the entr:ince to
A fallen tree bridges the river ahead. Its trunk is wider this compound. An overgrown courtyard lies under the
than a man and stretches more than 100 feet. On both shade of tall palms. Stone doors seal the entrance to a
banks lie ruined buildings. windowless shrine, with a smaller ruin standing nearby.
CHArTl!R 3 I DWELLERS or THC FORBlt>Ol!N Cl IY
102

