Page 102 - Tomb of Annihilation
P. 102

SACRIFICE OF FIRE                                  The arrow slits are 6 inches wide, 2 feet tall, and 1
             The first  time the characters arrive, they encounter a   foot deep. A character who peers through an arrow slit
             small vegepygmy tribe preparing to sacrifice a grung   after clearing out the cobwebs can see into the room be-
             (see appendix D) to the rift. The grung, Imbok, is bound   yond (area 60), provided the character has a light source
             with vines and restrained. As the grung struggles,   or can see in the dark.
             the vegepygmies encircle him and perform a strange,   Pits. Three covered pits are spaced along the corridor
             ritualistic dance. Unless the characters intervene, the   in the positions marked X  on the shrine map. Their cov-
             vegepygmies roll their captive off the edge of the cliff. A   ers remain locked until the puzzle cube is moved from
             couple of vegepygmies leap off after him, caught in the   the pedestal in area 6C. Thereafter, a creatw·e stepping
             throes of devotion.                               on a pit cover causes it to swing open and falls in unless
              The tribe consists of one vegepygmy chief, eight   it succeeds on a DC 15 Dexterity saving throw. Each pit
             vegcpygmies, and the chief's thorny pet. Statistics for   is 10 feet deep and has a patch of  green slime (see chap-
             all these creatures appear in appendix D. Their grung   ter 5 of the Dungeon Master's Guide} at the bottom of it.
             captive is the beloved one hundred and eightieth son of   A character who searches the hallway floor for traps
             the grung chieftain Yorb. If the characters free Imbok,   finds a pit trap with a successful DC 15 Wisdom (Per-
             he grovels at their feet. He doesn't speak Common but   ception) check. The lids are cleverly constructed and can
             promises to bury his benefactors in gold if  they escort   be jammed shut only by using magic such as an arcane
             him back to his father's shrine (area 18). lmbok's prom·   lock spell.
             ise is empty, but he has nothing else to offer his saviors.
                                                               6C. CHAMBER OF DECEPTION
             6. MoA's SHRINE
             This shrine perches on a pinnacle of rock high above the   In the middle of  this room, a stone cube rests on a plain
             great rift (area 5).                               stone pedestal. Statues of  twelve tribal warriors jut from
                                                                the surrounding walls, aiming bows at the pedestal. The
            I                                            I  obscures much of  the detail.
              A column of  rock rises 200 feet above the lava. A  walled
                                                                floor in front of  the pedestal bears a mosaic depicting a
              ruin overgrown with palms perches on the summit.
                                                                monstrous serpent constricting a furious monkey.  Moss
             At its narrowest point, the gulf between the shrine and
             the rest of the city is 60 feet wide. Characters with rope   The mosaic shows Moa (a jaculi) fighting Wongo (a
             and grappling hooks can throw a line across the gap.   su-monster). If  a character peels the moss aside, they
               The shrine to the trickster god Moa (represented by a   uncover the following message written in Old Omuan:
             jaculi) contains one of nine puzzle cubes needed to enter   "Death rewards a thief deceived. Truth comes from the
             the Tomb of  the Nine Gods.                       serpent's mouth." Another inscription encircles the floor
                                                               and tells the story of  how Moa upheld the truth to Ubtao
             6A. SHRINE ENTRANCE
                                                               and betrayed Wongo's trust (see "Legend of  the Nine
                                                               Gods," page 92).
                                                                 The puzzle cube on the pedestal is illusory, though
               Palm trees grow in front of this squat building, and worn
                                                               it feels real to the touch. A detect magic spell or simi-
               steps ascend to an archway that forms the entrance.
                                                               lar effect reveals an aura of illusion magic around the
               Reliefs of  coiled serpents Aank the entrance.   cube. When taken from the shrine, it vanishes in a puff
                                                               of green smoke. If  a creature removes the puzzle cube
                                                               from the pedestal or tries to damage one of the statues,
             Four  jaculis (see appendix D) lurk in the courtyard,
             using their camouflage to hide while coiled around tree   the archers animate and open fire on all creatures in the
             trunks. If  the characters enter the courtyard, the jaculis   room. The archers can detect the presence of creatures
             spring forth and attack.                          even if they are invisible. Before they open fire, arrows
                                                               magically appear in their bows. The archers remain
             GB.  1RAPPED PASSAGE                              animated for 1 hour, after which they revert to their in-
                                                               animate state.
                                                                 The twelve archers act on initiative count 20. On its
               The walls of this rubble-strewn corridor are carved with   turn, a statue shoots one arrow (+6 to hit). A creature
               serpents, and arrow slits are spaced along them every   hit by an arrow takes 5 (ld8 + 1) piercing damage. Each
                                                               statue is a Medium object with AC 17; 30 hit points; im-
               S feet. Cobwebs fill  the arrow slits and hang like drapes
                                                               munity to bludgeoning, piercing, and slashing damage
               from the corridor ceiling. Above the entrance, a stone
                                                               from nonmagical attacks; and immunity to poison and
               plaque bears a cuneiform message.               psychic damage.
                                                                 Secret Doors. Characters who search the walls for
                                                               secret doors find one on each side of the entrance tunnel
             The message on the plaque is written in Old Omuan
             and reads, "Moa teaches us that secrets hide the truth."   with a successful DC 12 Wisdom (Perception) check.
             Explorers must heed this message to find the shrine's
             puzzle cube.

                                                                      CHAPTER 3   DWEitERS O>  ..  IJIE  FORBIDDEN  CITY
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