Page 188 - Guildmasters' Guide to Ravnica
P. 188
ensnare prey and drop it into pitcher-like bodies filled ME RFO L K
with acid. Others are covered with sticky glue that im- Ravnica's merfolk are unique to the Simic. They
mobilizes and slowly digests the hapless victim. emerged from the depths of the plane's long-buried
oceans less than a century ago and immediately took on
P EGASI leadership positions in the guild. They claim a deep con-
Most often found carrying equenauts in battle, pegasi nection to Ravnica's primal oceans, which are almost
are ready allies who share the guild's goals and virtues. untouched by civilization. They have the statistics of the
Members of the guild raise them from infancy, carefully merfolk in the Monster Manual, except that they speak
protecting the foals from griffons. drakes. and other ae- Common and Merfolk, and their legs give them a walk-
rial predators. ing speed of 30 feet.
SELE SN YA CREATU RES SI M IC CREATURES
Challenge Creature Source Challenge Creature Source
0 Small nature elemental (awakened MM
0 Homunculus MM
shrub)
1/8 Merfolk MM
1/8 Twig blight MM 1/2 Hybrid spy GGR
1/4 Axe beak MM Category 1 krasis GGR
1/4 Needle blight MM Giant octopus MM
1/2 Scout MM Hybrid poisoner GGR
1/2 Soldier GGR l Hybrid shocker GGR
1/2 Vine blight MM 2 Druid MM
l Dire wolf MM 2 Hybrid brute GGR
Dryad MM 2 Hybrid flier GGR
l Horn caller GGR 2 Plesiosaurus MM
2 Druid MM 3 Killer whale MM
2 Huge nature elemental (awakened MM 5 Giant shark MM
tree) 6 Category 2 krasis GGR
2 Pegasus MM 6 Mage MM
2 Priest MM 10 Biomancer GGR
3 Archer VGM 13 Skyswimmer GGR
3 Knight MM 16 Category 3 krasis GGR
3 Veteran MM 16 Zegana GGR
5 Earth elemental MM 17 Dragon turtle MM
5 Shambling mound MM 23 Kraken MM
5 Wood woad VGM
9 Conclave dryad GGR
GUILDLESS CREATURES
9 Treant MM
A monster that doesn't appear on the tables in this sec-
12 Archdruid VGM
tion can show up in Ravnica. Other categories of crea-
12 Wurmcaller (archmage) MM
tures that exist in the world include the following:
14 Wurm GGR
Undercity Denizens. Creatures that don't have clear
18 Trostani GGR
guild connections, such as carrion crawlers and
otyughs, creep and slink through the undercity.
SIMIC CREATURES
Undead. Orzhov spirits and Golgari zombies are not
Simic scientists are interested in the ways that all life the extent of undead in Ravnica. Wherever people
forms adapt to their changing environments, but they die, there's a chance of them returning as revenants,
have a particular fascination with the largest creatures. ghosts. or other forms of undead.
In a world covered with urban construction, most of The Guildless. The nonplayer characters presented in
these creatures soar above the city or glide deep below the Monster Manual and other sources can represent
it in subterranean oceans accessible only through the aoy of the ordinary citizens of Ravnica, whether they
Simic zonots. are connected to guilds or not. Commoners go about
their daily business, bandits prey on the weak, and
B ENTHIDS cultists lurk in shadowed shrines. either hidden from
Simic scientists use the term "benthid" to refer to the the guilds or beneath their notice.
leviathans of the deep. These creatures vary greatly in Ordinary Animals. Virtually any of the creatures that
size and morphology, so they might be represented by appear in appendix A of the Monster Manual could
the statistics for a giant octopus, plesiosaurus, killer show up in Ravnica. Many such creatures are con-
whale, giant shark, dragon turtle, or krakeo. fined to small greenbelts or the ruined rubblebelts,
but others thrive in the urban environment, including
birds. scavengers. and sewer dwellers.
(llĀ·\Pfl.:,R6 FRTLNDSAJl\DFOFS 18i