Page 186 - Guildmasters' Guide to Ravnica
P. 186
Challenge Creature Source GRUUL CREATURES
5 Shambling mound MM Challenge Creature Source
5 Troll MM 1/4 An arch GGR
6 Undercity medusa GGR 1/2 Rubblebelt stalker GGR
8 Assassin MM 1/2 Viashino (lizardfolk) MM
8 Corpse flower MTF 1 Half.ogre MM
14 Devkarin lich GGR 2 Batterboar (giant boar) MM
15 Skittering horror GGR 2 Berserker MM
22 Jarad Vod Savo GGR 2 Maaka (saber-toothed tiger) MM
2 Ogre MM
GRUUL CREATURES 4 Et tin MM
Many dangerous creatures haunt the rubblebelts and 5 Elemental (earth or fire) MM
other places the Gruul Clans inhabit. 5 Hill giant MM
5 Trog (gladiator) MM
BEASTS
6 Cyclops MM
Gruu I territory is full of beasts of all sizes. Herds of gi-
6 Huge batterboar (mammoth) MM
ant boars (see the Monster Manual) called batterboars
7 Druid of the Old Ways GGR
roam the rubblcbelts; each batterboar can grow to be 7 Stone giant MM
the size of a mammoth (as in the Monster Manual), and Fomorian MM
the passage of a herd can shake the ground and topple 8
buildings. Maaka (use the saber-toothed tiger stat block 8 Hydra MM
from the Monster Manual) are territorial cats, about 15 10 Sunder shaman GGR
feet long, with six eyes. They typically keep to the rub- 14 Wurm GGR
blebelts, though from time to time they are spotted amid 18 Borborygmos GGR
tended groves and gardens.
Any beast described in this book or in the Monster lZZET CREATURES
Manual can roam the rubblebelts. The Gruul can bring
Izzet laboratories are staffed with attendants (common-
out the fury in these beasts. turning them into rage- ers) and chemisters (mages). Pixies and sprites (called
beasts. Ragebeasts often have the Reckless and Siege
Monster traits: ratchet faeries) find employment among the lzzet work-
ing on projects that are too small for other races.
Reckless. At the start of its turn, the ragebeast can gain advanĀ· The lzzet League employs elementals formed from the
tage on all melee weapon attack rolls it makes during that turn, combination of two or more elemental forces, including
but attack rolls against it have advantage until the start of its mephits of the smoke, steam. ice, and magma varieties.
next turn.
Siege Monster. The ragebeast deals double damage to objects IZZET CREATURES
and structures. Challenge Creature Source
0 Attendant (commoner) MM
ELEMENTALS
1/4 Apprentice wizard VGM
Gruul shamans channel primal energies to summon
raging fire elementals that blaze ahead of marauding 1/4 Pixie MM
Gruul bands. Or they transform the rubble and detritus 1/4 Smoke mephit MM
of civilization into earth elementals, twisted through 1/4 Sprite MM
with choking vines. that literally give new life to the ruin 1/4 Steam mephit MM
of the city. These elementals are intensely destructive, 1/2 Ice mephit MM
but they last only as long as the magic used to summon 1/2 Magma mephit MM
them persists. 1/2 Scorchbringer guard GGR
1/2 Viashino (lizardfolk) MM
GIANTS
l Galvanice weird GGR
Nearly all the Gruul Clans include hill giants. stone gi-
2 Counterflux blastseeker GGR
ants, cyclopes. ogres, ettins, and fomorians among their
4 Blistercoil weird GGR
number, and one clan- the Bolrac clan- is composed
entirely of such brutes. 4 Cosmotronic blastseeker GGR
s Flux blastseeker GGR
HYDRAS s Galvanic blastseeker GGR
Once a hydra chooses a lair and declares the surround- 6 Chemister (mage) MM
ing land its territory, it's almost impossible to drive the 7 Fluxcharger GGR
creature out. The Gruul revere these multiheaded pred-
8 Nivix cyclops GGR
ators as vestiges of the ancient times before the guilds
12 Archmage MM
took over the world. They don't kill hydras for trophies,
12 Arclight phoenix GGR
but pulling a spine from a hydra's neck is a mark of great
26 Niv-Mizzet GGR
bravery among the Gruul.
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