Page 186 - Guildmasters' Guide to Ravnica
P. 186

Challenge  Creature                   Source      GRUUL CREATURES
                 5     Shambling mound               MM         Challenge  Creature                    Source
                 5     Troll                         MM            1/4   An arch                       GGR
                 6     Undercity medusa              GGR           1/2   Rubblebelt stalker            GGR
                 8     Assassin                      MM            1/2   Viashino (lizardfolk)          MM
                 8     Corpse flower                 MTF            1    Half.ogre                      MM
                 14    Devkarin lich                 GGR            2    Batterboar (giant boar)        MM
                 15    Skittering horror             GGR            2    Berserker                      MM
                 22    Jarad Vod Savo                GGR            2    Maaka (saber-toothed tiger)    MM
                                                                    2    Ogre                          MM
              GRUUL CREATURES                                       4    Et tin                         MM
             Many dangerous creatures haunt the rubblebelts and     5    Elemental (earth or fire)      MM
             other places the Gruul Clans inhabit.                  5    Hill giant                     MM
                                                                    5    Trog (gladiator)               MM
             BEASTS
                                                                    6    Cyclops                        MM
             Gruu  I territory is full of beasts of  all sizes. Herds of  gi-
                                                                    6    Huge batterboar (mammoth)      MM
             ant boars (see the Monster Manual) called batterboars
                                                                    7    Druid of  the Old Ways        GGR
              roam the rubblcbelts; each batterboar can grow to be   7   Stone giant                    MM
             the size of a mammoth (as in the Monster Manual), and       Fomorian                       MM
              the passage of a herd can shake the ground and topple   8
             buildings. Maaka (use the saber-toothed tiger stat block   8   Hydra                       MM
              from the Monster Manual) are territorial cats, about 15   10   Sunder shaman             GGR
             feet long, with six eyes. They typically keep to the rub-  14   Wurm                      GGR
             blebelts, though from time to time they are spotted amid   18   Borborygmos               GGR
             tended groves and gardens.
               Any beast described in this book or in the Monster   lZZET CREATURES
             Manual can roam the rubblebelts. The Gruul can bring
                                                                Izzet laboratories are staffed with attendants (common-
             out the fury in these beasts. turning them into rage-  ers) and chemisters (mages). Pixies and sprites (called
             beasts. Ragebeasts often have the Reckless and Siege
              Monster traits:                                   ratchet faeries) find employment among the lzzet work-
                                                                ing on projects that are too small for other races.
              Reckless. At the start of  its turn, the ragebeast can gain advanĀ·   The lzzet League employs elementals formed from the
             tage on all melee weapon attack rolls it makes during that turn,   combination of two or more elemental forces, including
             but attack rolls against it have advantage until the start of  its   mephits of the smoke, steam. ice, and magma varieties.
              next turn.
             Siege Monster. The ragebeast deals double damage to objects   IZZET CREATURES
             and structures.                                     Challenge  Creature                  Source
                                                                    0    Attendant (commoner)           MM
              ELEMENTALS
                                                                   1/4   Apprentice wizard             VGM
             Gruul shamans channel primal energies to summon
              raging fire elementals that blaze ahead of marauding   1/4   Pixie                        MM
              Gruul bands. Or they transform the rubble and detritus   1/4   Smoke mephit               MM
              of  civilization into earth elementals, twisted through   1/4   Sprite                    MM
              with choking vines. that literally give new life to the ruin   1/4   Steam mephit         MM
              of  the city. These elementals are intensely destructive,   1/2   Ice mephit              MM
              but they last only as long as the magic used to summon   1/2   Magma mephit               MM
              them persists.                                       1/2   Scorchbringer guard           GGR
                                                                   1/2   Viashino (lizardfolk)          MM
              GIANTS
                                                                    l    Galvanice weird               GGR
              Nearly all the Gruul Clans include hill giants. stone gi-
                                                                    2    Counterflux blastseeker       GGR
             ants, cyclopes. ogres, ettins, and fomorians among their
                                                                    4    Blistercoil weird             GGR
              number, and one clan- the Bolrac clan- is composed
             entirely of  such brutes.                              4    Cosmotronic blastseeker       GGR
                                                                    s    Flux blastseeker              GGR
              HYDRAS                                                s    Galvanic blastseeker          GGR
              Once a hydra chooses a lair and declares the surround-  6   Chemister (mage)              MM
              ing land its territory, it's almost impossible to drive the   7   Fluxcharger            GGR
             creature out. The Gruul revere these multiheaded pred-
                                                                    8    Nivix cyclops                 GGR
              ators as vestiges of the ancient times before the guilds
                                                                   12    Archmage                       MM
              took over the world. They don't kill hydras for trophies,
                                                                   12    Arclight phoenix              GGR
              but pulling a spine from a hydra's neck is a mark of  great
                                                                   26    Niv-Mizzet                    GGR
              bravery among the Gruul.
                                                                                    <  llAl'I IĀ· Rf>  FRI ENDS  ,\~D I OES   185
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