Page 191 - Guildmasters' Guide to Ravnica
P. 191
FIREMANE ANGEL
Medium celestial, chaotic good
Armor Class 18 (plate) FIREMANE NEVENA
Hit Points 135 (18d8 + 54) Chastised by Aurelia after leading a successful assault
Speed 40 ft., fly 120 ft. against a group of guildless rebels, Nevena has distahced
herself from the Boros Legion's leadership and .inde-
STR DEX CON INT WIS CHA pendently pursues her own vision of justice and punish-
22 (+6) 15 (+2) 17 (+3) 12 (+l ) 14 (+2) 23 (+6) ment. Nevena's willful independence is a source of tension
among the firemanes as well as in the upper echelons of
Saving Throws Str + 10, Wis +6, Cha + 10 the legion's leadership. How much should a firemane be
Skills Insight +6, Perception +6 free to pursue her own agenda, given that her agenda is
Damage Resistances fire, radiant; bludgeoning, piercing, and righteous and just? For now, Aurelia has decided to let
slashing from nonmagical attacks Nevena have an unprecedented degree of freedom, but
Condition Immunities charmed, exhaustion, frightened if she betrays any hint of corruption, she will quickly be
Senses truesight 120 ft., passive Perception 16 brought back under dose scrutiny.
Languages all
Challenge 12 (8,400 XP)
fIREMANE ANGEL
Firemane angels are holy champions and paragons of
Flyby. The angel doesn't provoke an opportunity attack when it
war who specialize in single combat. They are powerful
flies out of an enemy's reach.
warriors who seek out the mightiest foes in any conflict,
Innate Spellcasting. The angel's innate spellcasting ability is trusting lesser soldiers to handle lesser opponents.
Charisma (spell save DC 18, +10 to hit with spell attacks). The Like many other Boros angels, firemanes typically
angel can innately cast the following spells, requiring no mate- have red hair. In the heat of battle, a firemane's hair can
rial components:
ignite, transforming into a mane of flames cascading
3/day each: compelled duel, guiding bolt (as a 5th-level spell) over its shoulders and down its back.
1/day each: daylight, fireball (as a 6th-level spell)
0RZHOV ANGELS
Magic Resistance. The angel has advantage on saving throws
against spells and other magical effects. Few angels find anything appealing in the corruption
and decadence embodied by the Orzhov Syndicate,
Relentless (Recharges after a Short or Long Rest). If the angel
since such a society is fundamentally antithetical to
takes 21 damage or less that would reduce it to 0 hit points, it
their natures, but disillusionment can seduce even im-
is reduced to 1 hit point instead.
mortal beings. When cynicism takes root in an angel's
ACTIONS heart, when questions undermine devotion to the cause
of justice, when strength becomes a tool to lord over the
Multiattack. The angel makes two melee attacks.
weak, the Orzhov Syndicate is there to welcome the an-
Longsword. Melee Weapon Attack: +10 to hit, reach S ft., one gel with open arms, offering status, respect, and power.
target. Hit: 10 (1d8 + 6) slashing damage, or 11 (ldlO + 6) Orzhov angels might claim positions as executioners,
slashing damage if used with two hands, plus 22 (Sd8) fire or commanders, or power brokers, but more often they
radiant damage (angel's choice). carve out their own place in the guild, standing apart
from the otherwise rigid hierarchy of the Orzhov.
190 CHAPTER 6 I FRIENDS \);0 roi::s