Page 191 - Guildmasters' Guide to Ravnica
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FIREMANE ANGEL
            Medium celestial, chaotic good

           Armor Class 18 (plate)                               FIREMANE  NEVENA
            Hit Points 135 (18d8 + 54)                          Chastised by Aurelia after leading a successful assault
            Speed 40 ft., fly 120 ft.                           against a group of guildless rebels, Nevena has distahced
                                                                herself from the Boros Legion's leadership and .inde-
              STR    DEX    CON      INT    WIS    CHA          pendently pursues her own vision of justice and punish-
             22 (+6)   15 (+2)   17 (+3)   12 (+l )   14 (+2)   23  (+6)   ment. Nevena's willful  independence is a source of tension
                                                                among the firemanes as well as in the upper echelons of
            Saving Throws Str + 10, Wis +6, Cha + 10            the legion's leadership. How much should a firemane be
           Skills Insight +6, Perception +6                     free to pursue her own agenda, given that her agenda is
            Damage Resistances fire, radiant; bludgeoning, piercing, and   righteous and just? For now, Aurelia has decided to let
             slashing from nonmagical attacks                   Nevena have an  unprecedented degree of freedom, but
           Condition Immunities charmed, exhaustion, frightened   if she betrays any hint of corruption, she will quickly be
           Senses truesight 120 ft., passive Perception  16     brought back under dose scrutiny.
            Languages all
           Challenge 12 (8,400 XP)
                                                              fIREMANE ANGEL
                                                              Firemane angels are holy champions and paragons of
            Flyby. The angel doesn't provoke an opportunity attack when it
                                                              war who specialize in single combat. They are powerful
           flies out of an enemy's reach.
                                                              warriors who seek out the mightiest foes in any conflict,
            Innate Spellcasting. The angel's innate spellcasting ability is   trusting lesser soldiers to handle lesser opponents.
           Charisma (spell  save DC 18, +10 to hit with spell attacks). The   Like many other Boros angels, firemanes typically
           angel can innately cast the following spells, requiring no mate-  have red hair. In the heat of battle, a firemane's hair can
           rial components:
                                                              ignite, transforming into a mane of flames cascading
            3/day each: compelled duel, guiding bolt (as a 5th-level spell)   over its shoulders and down its back.
           1/day each: daylight, fireball (as a 6th-level spell)
                                                              0RZHOV ANGELS
           Magic Resistance. The angel has advantage on saving throws
           against spells and other magical effects.          Few angels find anything appealing in the corruption
                                                              and decadence embodied by the Orzhov Syndicate,
           Relentless (Recharges after a Short or Long Rest). If the angel
                                                              since such a society is fundamentally antithetical to
           takes 21  damage or less that would  reduce it to 0 hit points, it
                                                              their natures, but disillusionment can seduce even im-
           is reduced to 1 hit point instead.
                                                              mortal beings. When cynicism takes root in an angel's
           ACTIONS                                            heart, when questions undermine devotion to the cause
                                                              of justice, when strength becomes a tool to lord over the
           Multiattack. The angel makes two melee attacks.
                                                              weak, the Orzhov Syndicate is there to welcome the an-
           Longsword.  Melee Weapon Attack: +10 to hit, reach S ft., one   gel with open arms, offering status, respect, and power.
           target. Hit:  10 (1d8 + 6)  slashing damage, or 11  (ldlO + 6)   Orzhov angels might claim positions as executioners,
           slashing damage if used with two hands, plus 22 (Sd8)  fire or   commanders, or power brokers, but more often they
           radiant damage (angel's choice).                   carve out their own place in the guild, standing apart
                                                              from the otherwise rigid hierarchy of the Orzhov.


      190   CHAPTER 6  I  FRIENDS  \);0 roi::s
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