Page 249 - Guildmasters' Guide to Ravnica
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R11KOOS  Lll M POONf:R


           BLOOD WITCH
           Medium humanoid (any race), chaolic evil

           Armor Class 12 (15 with mage armor)
           Hit Points 78  (1 2d8 + 24)
           Speed 30 ft.

             STR    DEX     CON     INT    WIS    CHA
            16 (+3)   14 (+2)   15 (+2)   13 (+l)   9 (-1)   19 (+4)

           Saving Throws Wis +2, Cha +7
           Skills Arcana +4, Intimidation +7,  Perception +2, Stealth +5
           Damage Resistances psychic
           Senses darkvision 120 ft., passive Perception 12
           Languages Abyssal plus any one language (usually Common)
           Challenge 7 (2,900 XP)
                                                             RAKDOS LAMPOONER
           Blood Witch Dance. The witch can use a bonus action to con-
                                                             Medium humanoid (any race), chaotic evil
           trol the movement of  one creature cursed by its hex spell that it
           can see within 30 feet of  it. The creature must succeed on a DC
                                                             Armor Class 12 (leather armor)
           15 Charisma saving throw or use its reaction to move up to 30
                                                             Hit Points 27  (5d8 + 5)
           feet in a direction of  the witch's choice.
                                                             Speed 30 ft.
           Devil's Sight. Magical darkness doesn't impede the witch's
          darkvision.                                          STR    DEX     CON     INT    WIS    CHA
                                                              11  (+O)   12 (+l)   13  (+l)   12 (+  1)   9 (- 1)   18 (+4)
          Innate Spellcasting. The witch's innate spellcasting ability is
          Charisma (spell save DC 15, +7 to hit with spell attacks). The
                                                             Skills Deception +6, Performance +6
          witch can innately cast the following spells, requiring no mate-
                                                             Senses passive Perception 9
          rial components:
                                                             Languages Common plus any one language
                                                             Challenge 2 (450 XP)
          At will: alter self, detect magic, eldritch blast (at 11th level).false
            life, levitate  (self  only), mage armor (self only)
          l/day each: circle of  death, enthrall, suggestion   Spel/casting. The lampooner is a 4th-level Rakdos spellcaster.
          3/day each: hellish rebuke, hex, scorching ray (at 3rd level)   Its spellcasting ability is Charisma  (spell save DC 14, +6 to hit
                                                             with spell attacks).  It knows the following bard spells:
          ACTIONS
                                                             Cantrips (at will): dancing lights, minor illusion, vicious mockery
          Multiattack. The witch makes two attacks: one with its long-  1st level (4 slots): bane, dissonant whispers, silent image, Tasha's
          sword and one with its shortsword.                  hideous laughter, thunderwave
                                                             2nd level (3 slots): crown of  madness, enthrall, suggestion
          Longsword.  Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-
          get. Hit:  7 (ld8 + 3) slashing damage.
                                                             A CTIONS
          Shortsword.  Melee Weapon Attack: +6 to hit, reach 5 ft., one   Club.  Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
          target. Hit: 6 (ld6 + 3)  piercing damage.         Hit:  2 (ld4) bludgeoning damage.


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