Page 249 - Guildmasters' Guide to Ravnica
P. 249
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BLOOD WITCH
Medium humanoid (any race), chaolic evil
Armor Class 12 (15 with mage armor)
Hit Points 78 (1 2d8 + 24)
Speed 30 ft.
STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 13 (+l) 9 (-1) 19 (+4)
Saving Throws Wis +2, Cha +7
Skills Arcana +4, Intimidation +7, Perception +2, Stealth +5
Damage Resistances psychic
Senses darkvision 120 ft., passive Perception 12
Languages Abyssal plus any one language (usually Common)
Challenge 7 (2,900 XP)
RAKDOS LAMPOONER
Blood Witch Dance. The witch can use a bonus action to con-
Medium humanoid (any race), chaotic evil
trol the movement of one creature cursed by its hex spell that it
can see within 30 feet of it. The creature must succeed on a DC
Armor Class 12 (leather armor)
15 Charisma saving throw or use its reaction to move up to 30
Hit Points 27 (5d8 + 5)
feet in a direction of the witch's choice.
Speed 30 ft.
Devil's Sight. Magical darkness doesn't impede the witch's
darkvision. STR DEX CON INT WIS CHA
11 (+O) 12 (+l) 13 (+l) 12 (+ 1) 9 (- 1) 18 (+4)
Innate Spellcasting. The witch's innate spellcasting ability is
Charisma (spell save DC 15, +7 to hit with spell attacks). The
Skills Deception +6, Performance +6
witch can innately cast the following spells, requiring no mate-
Senses passive Perception 9
rial components:
Languages Common plus any one language
Challenge 2 (450 XP)
At will: alter self, detect magic, eldritch blast (at 11th level).false
life, levitate (self only), mage armor (self only)
l/day each: circle of death, enthrall, suggestion Spel/casting. The lampooner is a 4th-level Rakdos spellcaster.
3/day each: hellish rebuke, hex, scorching ray (at 3rd level) Its spellcasting ability is Charisma (spell save DC 14, +6 to hit
with spell attacks). It knows the following bard spells:
ACTIONS
Cantrips (at will): dancing lights, minor illusion, vicious mockery
Multiattack. The witch makes two attacks: one with its long- 1st level (4 slots): bane, dissonant whispers, silent image, Tasha's
sword and one with its shortsword. hideous laughter, thunderwave
2nd level (3 slots): crown of madness, enthrall, suggestion
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-
get. Hit: 7 (ld8 + 3) slashing damage.
A CTIONS
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
target. Hit: 6 (ld6 + 3) piercing damage. Hit: 2 (ld4) bludgeoning damage.
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