Page 63 - Guildmasters' Guide to Ravnica
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of Gruu  1  warriors on a dangerous charge deep into the   PROVEN
            settled streets to plunder a certain location, retrieve an   Prerequisite: Renown 3 or higher in your clan
            item stolen from your clan, or assault a Boros garrison.
             Sometimes your objective might be more esoteric.   With several battles under your belt, you have demon-
                                                              strated service to your clan and earned the recognition
            With prophecies of the return of llharg the Raze-Boar   of  your peers. You have the right to tattoo your body to
            spreading like wildfire among the GruuJ druids, you   commemorate your triumphs in battle and demonstrate
            might be asked to carry out some task that the druids   your loyalty to the Gruul. You don"t yet have authority
            believe will speed his coming. Such a task might in-  over others, but when you go into battle with your clan,
            volve collecting a sacred relic held in an Orzhov vault or   your fellow warriors fight near  you, acknowledging your
            collecting sacrifices for a grand ceremony in the Raze-
                                                              prowess. Y our clan chieftain knows your name and
            Boar's honor.
                                                              might decide to single you out, offering you an oppor-
                                                              tunity to prove yourself by performing a special task.
            A  GRUUL PARTY
                                                              Depending on the nature of the task, the chieftain might
            A group of Gruul adventurers can serve as a raiding
            party to pursue the goals of  one clan or the guild as   send ld4 anarchs (see chapter 6 for the stat block)
            a whole. The combination of anarchs and berserkers   along to help you.
            (fighters, rangers, and barbarians) with druids of the   BEAST- FRIEND
            Old Ways (druids or clerics) creates a powerful mix of   Prerequisite: Renown 10 or higher  in your clan
            muscle and magic. Such a party lacks the capacity for
            subtlety or stealth, but Gruul missions rarely require   When you reach this level of renown, you develop a
            such abilities. (A ranger can provide them, in the rare   rapport with the beasts that haunt the rubblebelts.
            case where they are necessary.)                   When you are in a rubblebelt area, you can summon one
                                                              beast to be your mount: a batterboar (a giant boar as
            RANK AND RENOWN                                   described in the Monster Manual), a ceratok (using the
                                                              stat block of a rhinoceros), or a raktusk (equivalent to a
            Renown among the Gruul could also be called glory-  giant elk). It doesn't fight for you unless you have magic
            when you prove yourself in battle, you earn the respect
                                                              or another ability that can control a beast.
            of  your fellows. With glory comes acceptance of your   In addition, when you carry out a raid on the guild's
            leadership and warriors willing to follow you into battle.   behalf, a druid of  your clan gives you a Gruul charm (de-
            The Gruul have no formal holders of titles aside from   scribed in chapter 5) at the start of  the raid.
            the chieftains of clans and the guildmaster, but relative
            status within one's clan is still important.      CELEBRATED
                                                              Prerequisite: Renown 25 or  higher in your clan
                                                              You are a hero in your clan, and your reputation extends
                                                              to other clans as well. You can count on the aid of your
                                                              clan in most situations. Your clan's druids cast spells
                                                              for you, and you lead a warband that consists of 3d4
                                                              anarchs (see chapter 6 for the stat block) plus three
                                                              berserkers or ogres (see the Monster  Manual for their
                                                              stat blocks).
                                                                Your chieftain keeps an eye on you, aware that you're
                                                              a potential challenger for leadership of the clan.

                                                              CHIEFTAfN
                                                              Prerequisite: Renown 50 or higher  in your clan
                                                              You can now rightfully challenge your chieftain in single
                                                              combat for leadership of the clan or take the warriors
                                                              loyal to you and form a new clan.















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