Page 65 - Guildmasters' Guide to Ravnica
P. 65

teleported far from the workshop. This sort of  adjust-
                                                              ment is par for the course in lzzet experiments: the "fid-
                                                              dle and find out'' method is favored over any process of
                                                              systematic scientific research.
                                                                The lzzet League is one of the few guilds whose
                                                              founder, the dragon Niv-Mizzet, remains its guildmaster,
                                                              just as the guild continues to fulfill its original mission
                                                              (even as its experiments go far beyond the guild's origi-
            lZZET LEAGUE                                      nal mandate).

            THE lZZET MAGES WEREN'T HARD TO FIND. AFTER A     INSIDE THE LEAGUE
            couple of  days of  observation, }ace heard an explosion and
                                                              Niv-Mizzet, the original and current guildmaster of
            saw a startled flight of  birds  from across the district. The
                                                              the lzzet League, is a fifteen-thousand-year-old, vain.
            plume of  blue smoke was a telltale sign of  one of  the Izzet's   temperamental, super-intelligent dragon. As he directs
            pyrotechnic experiments.face tracked the source of  the   experiments throughout the guild, he values results
                                                              over success, accepting and even anticipating that Izzet
            blast and spied two mages, a human and a  goblin, outfit-
                                                              experiments will end in gloriously unpredictable ways.
            ted with alchemical gadgetry and mizzium gauntlets. They   However, the dragon rarely concerns himself with the
            emerged  from a disused tunnel. leaving behind charred   day-to-day running of the guild, preferring to craft long-
            bricks and a haze of  smoke, and their instruments crackled   range plans and let underlings implement the details.
                                                                Overseeing the daily operations of  the guild is the
            with energy. From whatjace had gathered. this was the
                                                              purview of the Izmundi, a board of directors that assem-
            lzzet style of  research: keep adding  energy until something   bles teams from among the rank and file of the Izzet
            blows up. then observe the results.               League to carry out research according to Niv-Mizzet's
                     -Doug Beyer, Return to Ravnica: The Secretist   directions. The Izmagnus is a smaller board with five to
                                                              seven members (some members' identities remain se-
                                                              cret) who serve as Niv-Mizzet's closest advisors.
            The lzzet are obsessive experimenters, combining
            a keen creative intellect with a short attention span.
            The original mandate of the I  zzet guild was to provide   IN THE  NAME OF MAGICAL SCIENCE!
            solutions for public works projects (sewers. boilers,   lzzet laboratories buzz with creative and often destructive
            and roadways). but their increasingly far-fetched experi-  energy, as countless researchers go about their business
            ments satisfy only their insatiable curiosity. Sometimes   pushing the boundaries of  knowledge. But the lure of  dis-
            their experiments yield useful technological advance-  covery is anything but monolithic across the lzzet League.
                                                                  Humans, who make up the majority of  the guild's
            ments; other times they produce unintended mana gey-  mages, are fueled by limitless curiosity and sustained by
            sers, spatial rifts, arcane portals, or huge explosions-  their ability to approach any problem from a multitude of
            all of which can be useful in their own way.        different angles.
              The league's most grandiose experiments typically   Goblins embody the lzzet's unrestrained enthusiasm for
            concern public works projects and elemental experi-  their endeavors. They epitomize the recklessness of lzzet
            mentation. These efforts use a methodology that relies   mages, and some participate as subjects in hazardous ex-
            on unexpected outcomes: all results are informative,   periments-even ones of  their own devising. More often,
            even if they completely defy expectations. For example,   they thrive in their role as attendants to researchers.
                                                                  V edalken tend to be more focused, organized, and as-
            an experiment that begins as the creation of a "hyper-  tute compared to their lzzet compatriots, and thus they
            mana focusing lens~ might be renamed a "scram-range   often serve as leaders of projects in the guild's laborato-
            teleportal" once the researchers discover more prop-  ries. Some vedalken are so obsessive about their work that
            erties of  what they have fashioned. Then, after a few   they like to see to every detail themselves, rather than del-
            goblin volunteers vanish inside it, the apparatus gains   egating any task to underlings or assistants. This attitude
            the designation of "universal refuse disintegrator"- until   can irritate and alienate their guild mates-and put the
            the goblin volunteers are discovered alive, having been   vedalken in harm's way when an experiment goes awry.



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