Page 216 - Dungeon Master's Guide
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A LIGN MENT                                        CONFLICT
             A sentient magic item has an alignment. Its creator or   A sentient item has a will of its own, shaped by its
             nature might suggest an alignment. If not, you can pick   personality and alignment. If its wielder acts in a
             an alignment or roll on the following table.
                                                               manner opposed to the item's alignment or purpose,
                                                               conflict can arise. When such a conflict occurs, the item
              dlOO   Alignment        dlOO   Alignment
                                                               makes a Charisma check contested by the wielder's
              01-15   Lawful good     74-85   Chaotic neutral
                                                               Charisma check. If the item wins the contest, it make
              16-35   Neutral good    86-89   Lawfu l evil
                                                               one or more of the following demands:
              36-50   Chaotic good    90-96   Neutral evil
                                                                The item insists on being carried or worn at all times
              51-63   Lawful  neutral   97-00   Chaotic evil
                                                                The item demands that its wielder dispose of anything
              64-73   Neutral
                                                                the item finds repugnant.
                                                              •  The item demands that its wielder pursue the item's
             CHARACTERISTICS
                                                                goals to the exclusion of all other goals.
             Use the information on creating NPCs in chapter 4   The item demands to be given to someone else.
             to develop a sentient item's mannerisms, personality
             traits, ideals, bonds, and flaws. You can also draw on the   If its wielder refuses to comply with the item's wishes
             "Special Features" section earlier in this chapter.   the item can do any or all of the following:
              If you determine these characteristics randomly,   Make it impossible for its wielder to attune to it.
             ignore or adapt any result that doesn't make sense   Suppress one or more of its activated properties.
             for an inanimate object. You can reroll until you get a   Attempt to take control of its wielder.
             result you like.
                                                                If a sentient item attempts to take control of its
             SPECIAL P U RPOSE                                wielder, the wielder must make a Charisma saving
             You can give a sentient item an objective it pursues,   throw, with a DC equal to 12 +the item's Charisma
             perhaps to the exclusion of all else. As long as the   modifier. On a failed save, the wielder is charmed by
             wielder's use of the item aligns with that special   item for  ld12 hours. While charmed, the wielder mus
             purpose, the item remains cooperative. Deviating from   try to follow the item's commands. If the wielder takes
             this course might cause conflict between the wielder   damage, it can repeat the saving throw, ending the effe
             and the item, and could even cause the item to prevent   on a success. Whether the attempt to control its user
             the use of its activated properties. You can pick a special   succeeds or fails, the item can't use this power again
             purpose or roll on the following table.          until the next dawn.

                                                               SAMPLE  SENTIENT ITEMS
               dlO   Purpose
                    Aligned: The item seeks to defeat or destroy those   The sentient weapons described here have storied
                    of a diametrically opposed alignment. (Such  an   histories.
                     item  is  never neutral.)
                                                              BLACKRAZOR
                2    Bane: The item seeks to defeat or destroy creatures
                                                               Weapon (greats word), legendary (requires attunemenc
                    of a particular kind,  such as fiends,  shapechangers,
                                                              by a creature of non-lawful alignment)
                    trolls, or wizards.
                                                              Hidden in the dungeon of White Plume Mountain,
                3    Protector: The item seeks to defend a particular
                                                              Blackrazor shines like a piece of night sky filled with
                     race or kind of creature, such as elves or druids.
                                                              stars. Its black scabbard is decorated with pieces of
                4   Crusader: The item seeks to defeat, weaken, or
                                                              cut obsidian.
                    destroy the servants of a particular deity.
                                                                You gain a +3 bonus to attack and damage rolls made
                5    Templar: The item seeks to defend the servants   with this magic weapon. It has the following addition~
                    and  interests of a particular deity.     properties.
                6    Destroyer: The item craves destruction and goads   Devour Soul. Whenever you use it to reduce a
                    its user to fight arbitrarily.            creature to 0 hit points, the sword slays the creature
                7   Glory Seeker: The item seeks renown as the   devours its soul, unless it is a construct or an undead . . -.
                    greatest magic item in the world , by establishing   creature whose soul has been devoured by Blackrazor
                                                              can be restored to life only by a wish spell.
                    its user as a famous or notorious figure.   •
                                                                When it devours a soul, Blackrazor grants you
                8    Lore Seeker: The item craves knowledge or is
                                                              temporary hit points equal to the slain creature's hit
                    determined to solve a mystery, learn a secret, or
                                                              point maximum. These hit points fade after 24 hours.
                    unravel a cryptic prophecy.
                                                              As long as these temporary hit points last and you keep
                9    Destiny Seeker: The item  is convinced that it and its
                                                              Blackrazor in hand, you have advantage on attack roll  .
                    wielder have key  roles to play in  future events.   saving throws, and ability checks.
               10   Creator Seeker: The item seeks its creator and   If you hit an undead with this weapon, you take ldlO
                    wants to understand why  it was created.   necrotic damage and the target regains ldlO hit point
                                                              If this necrotic damage reduces you to 0 hit points,
                                                              Blackrazor devours your soul.
             CHAPTER 7  I TREASURE
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