Page 221 - Dungeon Master's Guide
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the blazing heart of a great volcano. With the aid of
        dl 00   Property
                                                        :\1oradin, the dwarven god of creation, he first crafted
       76-80   When you  become attuned -o:  e artifact, one
                                                        four great tools: the Brutal Pick, the Earthheart Forge,
              of your ability scores is reduced ':>Y 2 at random.
                                                        the Anvil of Songs, and the Shaping Hammer. With
              A greater restoration spel  restores  he ability to
                                                        them, he forged the Axe of the Dwarvish Lords.
              normal.                                    Armed with the artifact, the prince returned to the
       81-85   Each time you  become attuned to the artifact,   dwarf clans and brought peace. His axe ended grudges
              you  age 3d10 years. You  must succeed on a DC  10   and answered slights. The clans became allies, and
              Constitution saving throw or die from the shock. If   they threw back their enemies and enjoyed an era
                                                        of prosperity. This young dwarf is remembered as
              you die, you  are instantly  tra nsfo rmed into a wight
                                                        the First King. When he became old, he passed the
              (see the Monster Manual) unde r the  OM 's control
                                                        weapon, which had become his badge of office, to his
              that is  sworn to protect the artifact.
                                                        heir. The rightful inheritors passed the axe on for many
       86-90   While attuned to the artifact, you lose the ability to
                                                        generations.
              speak.
                                                         Later, in a dark era marked by treachery and
       91 - 95   While attuned to the artifact, you  have vulnerability   wickedness, the axe was lost in a bloody civil war
              to all  damage.                           fomented by greed for its power and the status it
       96-00  When you  become attuned to the artifact, there is   bestowed. Centuries later, the dwarves still search for
              a 10 percent chance that you attract the attention   the axe, and many adventurers have made careers of
              of a god that sends an avatar to wrest the artifact   chasing after rumors and plundering old vaults to find it.
              from you. The avatar has the same alignment as its   Magic Weapon. The Axe of the Dwarvish Lords is
                                                        a magic weapon that grants a +3  bonus to attack and
              creator and the statistics of an empyrean  (see the
                                                        damage rolls made with it. The axe also functions as a
              Monster Manual).  Once it obtains the artifact, the
                                                        belt of dwarvenkind, a dwarven thrower, and a sword of
              avatar vanishes.
                                                        sharpness.
                                                         Random Properties. The axe has the following
      DESTROYING ARTIFACTS
                                                        randomly determined properties:
      An artifact must be destroyed in some special way.   2 minor beneficial properties
      Otherwise, it is impervious to damage.             1 major beneficial property
       Each artifact has a weakness by which its creation
                                                        •  2 minor detrimental properties
      can be undone. Learning this weakness might require
      extensive research or the successful completion of a
      quest. The DM decides how a particular artifact can be
      destroyed. Some suggestions are provided here:
       The artifact must be melted down in the volcano,
       forge, or crucible in which it was created.
       The artifact must be dropped into the River Styx.
       The artifact must be swallowed and digested by the
       tarrasque or some other ancient creature.
       The artifact must be bathed in the blood of a god
       or an angel.
       The artifact must be struck and shattered by a special
       weapon crafted for that purpose.
       The artifact must be pulverized between the titanic
       gears of Mechanus.
       The artifact must be returned to its creator, who can
       destroy it by touch.

      SAMPLE ARTIFACTS
      The artifacts presented here have appeared in one or
      more of D&D worlds. Use them as guides when creating
      your own artifacts, or modify them as you see fit.
      AxE OF T H E  D WARVISH LORDS
      Weapon (battleaxe), artifact (requires attunement)
       eeing the peril his people faced, a young dwarf prince
      came to believe that his people needed something to
      unite them. Thus, he set out to forge a weapon that
      would be such a symbol.
       Venturing deep under the mountains, deeper than
      any dwarf had ever delved, the young prince came to                   Axe  oF THE
                                                                           DwARviSH  LoRDS
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