Page 220 - Dungeon Master's Guide
P. 220
MAJOR DETRIMENTAL PROPERTIES
d 1 00 Property
01-05 While you are attuned to the artifact, your body
rots over the course of four days, after which the
rotting stops. You lose your hair by the end of day
1, finger tips and toe tips by the end of day 2, lips
and nose by the end of day 3, and ears by the end
of day 4. A regenerate spell restores lost body parts
06-10 While you are attuned to the artifact, you
determine your alignment daily at dawn by rolling
a d6 twice. On the first roll, a 1- 2 indicates lawful,
3-4 neutral , and S-6 chaotic. On the second ro ll, a
1-2 indicates good, 3-4 neutral , and S-6 evil.
11-15 When you first attune to the artifact, it gives you a
quest determined by the OM. You must complete
this quest as if affected by the geas spell. Once you
complete the quest, you are no longer affected by
MINOR DETRIMENTAL PROPERTIES this property.
d 1 00 Property 16-20 The artifact houses a bodiless life force that is
01-05 While attuned to the artifact, you have hostile toward you. Each time you use an action
disadvantage on saving throws against spells. to use one of the artifact's properties, there is a
06-10 The first time you touch a gem or piece of jewelry 50 percent chance that the life force tries to leave
while attuned to this artifact, the value of the gem the artifact and enter your body. If you fail a DC
or jewelry is reduced by half. 20 Charisma saving throw, it succeeds , and you
11-15 While attuned to the artifact, you are blinded when become an N PC under the OM's control until the
you are more than 10 feet away from it. intruding life force is banished using magic such as
16-20 While attuned to the artifact, you have the dispel evil and good spell.
disadvantage on saving throws against poison. 21-25 Creatures with a challenge rating ofO, as well as
21-30 While attuned to the artifact, you emit a sour plants that aren't creatures, drop to 0 hit points
stench noticeable from up to 10 feet away. when within 10 feet of the artifact.
31-35 While attuned to the artifact, all holy water within 26-30 The artifact imprisons a death slaad (see the
10 feet of you is destroyed . Monster Manual). Each time you use one ofthe
36-40 While attuned to the artifact, you are physically artifact's properties as an action, the slaad has
ill and have disadvantage on any ability check or a 10 percent chance of escaping, whereupon it
saving throw that uses Strength or Constitution. appears within 15 feet of you and attacks you.
41-45 While attuned to the artifact, your weight increases 31-35 While you are attuned to the artifact, creatures of a
by 1d4 x 10 pounds. particular type other than humanoid (as chosen by
46-50 While attuned to the artifact, your appearance the OM) are always hostile toward you .
changes as the OM decides. 36-40 The artifact dilutes magic potions within 10 feet of
51-ss- While attuned to the artifact, you are deafened it, rendering them nonmagical.
when you are more than 10 feet away from it. 41-45 The artifact erases magic scrolls within 10 feet of
56-60 While attuned to the artifact, your weight drops by it, rendering them nonmagical.
1d4 x 5 pounds. 46-50 Before using one of the artifact's properties as
61-65 While attuned to the artifact, you can't smell. an action , you must use a bonus action to draw
66-70 While attuned to the artifact, non magical flames blood, either from yourself or from a willing or
are extinguished within 30 feet of you. incapacitated creature within your reach , using a
71-80 While you are attuned to the artifact, other piercing or slashing melee weapon . The subject
creatures can't take short or long rests while within takes 1 d4 damage of the appropriate type.
300 feet of you. 51-60 When you become attuned to the artifact, you
81-85 While attuned to the artifact, you deal 1 d6 necrotic gain a form of long-term madness (see chapter 8,
damage to any plant you touch that isn't a creature. "Running the Game").
86-90 While you are attuned to the artifact, animals 61-65 You take 4d10 psychic damage when you become
within 30 feet of you are hostile toward you . attuned to the artifact.
91-95 While attuned to the artifact, you must eat and 66-70 You take 8d10 psychic damage when you become
drink six times the normal amount each day. attuned to the artifact.
96-00 While you are attuned to the artifact, your flaw is 71-75 Before you can become attuned to the artifact, you
amplified in a way determined by the OM . must kill a creature of your alignment.
CHAPTER 7 I TREASURE
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