Page 220 - Dungeon Master's Guide
P. 220

MAJOR  DETRIMENTAL  PROPERTIES
                                                                 d 1 00   Property
                                                                01-05   While you are attuned to the artifact, your body
                                                                       rots over the course of four days, after which the
                                                                       rotting stops. You  lose your hair by the end of day
                                                                       1, finger tips and toe tips by the end of day 2,  lips
                                                                       and  nose by the end of day 3,  and ears by the end
                                                                       of day 4. A regenerate spell  restores lost body parts
                                                                06-10   While you  are attuned to the artifact, you
                                                                       determine your alignment daily at dawn by rolling
                                                                       a d6 twice. On the first roll,  a 1- 2 indicates lawful,
                                                                       3-4 neutral , and S-6 chaotic. On the second ro ll, a
                                                                       1-2 indicates good, 3-4 neutral , and S-6 evil.
                                                                 11-15   When you first attune to the artifact,  it gives you a
                                                                       quest determined by the OM. You  must complete
                                                                       this quest as if affected  by the geas spell. Once you
                                                                       complete the quest, you  are no longer affected by
             MINOR  DETRIMENTAL  PROPERTIES                            this property.
               d 1 00   Property                                16-20   The artifact houses a bodiless life force that is
              01-05   While attuned to the artifact, you  have         hostile toward you.  Each time you  use an action
                     disadvantage on saving throws against spells.     to use one of the artifact's  properties, there is  a
              06-10   The first time you touch a gem or piece of jewelry   50 percent chance that the life force tries to leave
                     while attuned to this artifact, the value of the gem   the artifact and enter your body. If you fail  a  DC
                     or jewelry is  reduced  by half.                  20 Charisma saving throw, it succeeds , and you
               11-15   While attuned to the artifact, you are blinded when   become an  N PC  under the OM's control until the
                     you  are more than 10 feet away from  it.         intruding life force is  banished using magic such as
               16-20   While attuned to the artifact, you  have        the dispel evil and good spell.
                     disadvantage on saving throws against poison.   21-25   Creatures with a challenge rating ofO, as well as
               21-30   While attuned to the artifact, you emit a sour   plants that aren't creatures, drop to 0  hit points
                     stench noticeable from  up to 10 feet away.       when within  10 feet of the artifact.
               31-35   While attuned to the artifact, all  holy water within   26-30   The artifact imprisons a death slaad  (see the
                     10 feet of you is  destroyed .                    Monster Manual).  Each time you  use one ofthe
              36-40   While attuned to the artifact, you are physically   artifact's properties as an action, the slaad has
                     ill  and have disadvantage on any ability check or   a 10 percent chance of escaping, whereupon it
                     saving throw that uses Strength or Constitution.   appears within  15  feet of you and attacks you.
               41-45   While attuned to the artifact, your weight increases   31-35   While you  are attuned to the artifact, creatures of a
                     by 1d4 x 10 pounds.                               particular type other than humanoid  (as chosen by
              46-50   While attuned to the artifact, your appearance   the OM)  are always  hostile toward you .
                     changes as the OM  decides.                36-40  The artifact dilutes magic potions within 10 feet of
               51-ss-  While attuned to the artifact, you  are deafened   it, rendering them nonmagical.
                     when you  are more than  10 feet away from  it.   41-45   The artifact erases magic scrolls within 10 feet of
              56-60   While attuned to the artifact, your weight drops by   it,  rendering them nonmagical.
                     1d4 x  5 pounds.                           46-50   Before using one of the artifact's properties as
               61-65   While attuned to the artifact, you  can't smell.   an action , you  must use a  bonus action to draw
              66-70   While attuned to the artifact, non magical flames   blood, either from yourself or from  a willing or
                     are extinguished within 30 feet of you.           incapacitated creature within your reach , using a
               71-80   While you are attuned to the artifact, other    piercing or slashing melee weapon . The subject
                     creatures can't take short or long rests while within   takes 1 d4 damage of the appropriate type.
                     300 feet of you.                           51-60   When you  become attuned to the artifact, you
               81-85   While attuned to the artifact, you deal 1 d6 necrotic   gain a form  of long-term madness  (see chapter 8,
                     damage to any plant you touch that isn't a creature.   "Running the Game").
              86-90   While you are attuned to the artifact, animals   61-65   You take 4d10 psychic damage when you  become
                     within 30 feet of you  are hostile toward you .   attuned to the artifact.
               91-95   While attuned to the artifact, you  must eat and   66-70   You  take 8d10 psychic damage when you  become
                     drink six times the normal amount each day.       attuned to the artifact.
              96-00   While you  are attuned to the artifact, your flaw is   71-75   Before you can become attuned to the artifact, you
                     amplified in  a way determined by the OM .        must kill a creature of your alignment.

             CHAPTER 7  I TREASURE
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