Page 217 - Dungeon Master's Guide
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Soul Hunter. While you hold the weapon. you are   blade. You remain attuned to the weapon until you die or
        aware of the presence of Tiny or larger creatures within   the weapon is destroyed.
        60 feet of you that aren't constructs or undead. You also   A moonblade has one rune on its blade for each
        can't be charmed or frightened.                   master it has served (typically 1d6 + 1). The first rune
         Blackrazor can cast the haste spell on you once per   always grants a +1  bonus to attack and damage rolls
        day.  It decides when to cast the spell and maintains   made with this magic weapon. Each rune beyond the
        concentration on it so that you don't have to.    first grants the moon blade an additional property. The
          Sentience. Blackrazor is a sentient chaotic neutral   DM chooses each property or determines it randomly on
        weapon with an Intelligence of 17, a Wisdom of 10, and   the Moon Blade P roperties table.
        a Charisma of 19. It has hearing and darkvision out to a
        range of 120 feet.                                MOONBLADE  PROPERTIES
         The weapon can speak, read, and understand
                                                            d1 00   Property
        Common, and can communicate with its wielder
                                                           01-40   Increase the bonus to attack and damage rolls  by
        telepathically. Its voice is deep and echoing. While you
                                                                  1, to a maximum of +3.  Reroll  if the moonblade
        are attuned to it, Blackrazor also understands every
                                                                  already has a +3  bonus.
        language you know.
         Personality. Blackrazor speaks with an imperious   41-80   The moonblade gai ns a randomly determined
        tone, as though accustomed to being obeyed.               minor property (see "Special  Features" earlier in
         The sword's purpose is to consume souls. It doesn't      this chapter).
        care whose souls it eats, including the wielder's. The   81-82   The moonblade gains the finesse property.
         word believes that all matter and energy sprang from   83-84   The moonblade gains the thrown  property (range
        a void of negative energy and will one day return to it.   20/60 feet).
        Blackrazor is meant to hurry that process along.
                                                           85-86   The moonblade functions as a defender.
         Despite its nihilism, Blackrazor feels a strange
                                                           87-90   The moon blade scores a critical hit on a roll  of 19
        kinship to Wave and Whelm, two other weapons locked
                                                                  or 20.
        away under White Plume Mountain. It wants the three
                                                           91-92   When you  hit with an attack using the moon blade,
        weapons to be united again and wielded together in
                                                                  the attack an extra 1d6 slashing damage.
        combat, even though it violently disagrees with Whelm
        and finds Wave tedious.                            93-94   When you  hit a creature of a specific  type  (such as
         Blackrazor's hunger for souls must be regularly fed. If   dragon , fiend , or undead) with the moonblade, the
        the sword goes three days or more without consuming       target takes an extra 1d6 damage of one of these
        a soul, a conflict between it and its wielder occurs at the   types: acid, cold, fire,  lightning, o r thunder.
        next sunset.                                       95-96   You  can use a bonus action to cause the moonblade
                                                                  to flash  brightly. Each creature that can see you and
        M OONBLADE
                                                                  is  within 30 feet of you  must succeed on a  DC 15
        Weapon (longs word), legendary (requires attunement by
                                                                  Constitution saving throw or become blinded for
        an elf or half-elf of neutral good alignment)
                                                                  1 minute. A creature can repeat the saving throw
        Of all the magic items created by the elves, one of the
                                                                  at the end of each of its turns, ending the effect
        most prized and jealously guarded is a moon blade. In
                                                                  on itself on a success. This property can't be used
        ancient times, nearly all elven noble houses claimed one
                                                                  again until you take a short rest while attuned to
         uch blade. Over the centuries, some blades have faded
                                                                  the weapon .
        from the world, their magic lost as family lines have
        become extinct. Other blades have vanished with their   97-98   The moonblade fun ctions as a ring of spell storing.
        bearers during great quests. Thus, only a few of these   99   You  can use an action to call forth  an elfshadow,
        weapons remain.                                           provided that you don't already have one serving
         A moonblade passes down from parent to child. The        you. The elfshadow appears in  an  unoccupied
        sword chooses its bearer and remains bonded to that       space within 120 feet of you.  It  uses the statistics
        person for life. If the bearer dies, another heir can     for a shadow from the Monster Manual, except it
        claim the blade. If no worthy heir exists, the sword lies   is  neutral, immune to effects that turn  undead,
        dormant. It functions like a normallongsword until a
                                                                  and doesn't create new shadows. You  control
        worthy soul finds it and lays claim to its power.
                                                                  this creature, deciding how it acts and  moves. It
         Amoonblade serves only one master at a time. The
                                                                  remai ns until  it drops to 0 hit points or you  dismiss
        attunement process requires a special ritual in the
                                                                  it as an action .
        throne room of an elven regent or in a temple dedicated
        to the elven gods.                                  00    The moonblade functions as a vorpal sword.
         A moon blade won't serve anyone it regards as
        craven, erratic, corrupt, or at odds with preserving and   Sentience. A moon blade is a sentient neutral good
        protecting elvenkind. If the blade rejects you, you make   weapon with an Intelligence of 12, a Wisdom of 10, and
        ability checks, attack rolls, and saving throws with   a Charisma of 12. It has hearing and darkvision out to a
        disadvantage for 24 hours. If the blade accepts you, you   range of 120 feet.
        become attuned to it and a new rune appears on the   The weapon communicates by transmitting emotions,
                                                          sending a tingling sensation through the wielder's hand
                                                                                     CHAPTER 7  I TREASURE
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