Page 217 - Dungeon Master's Guide
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Soul Hunter. While you hold the weapon. you are blade. You remain attuned to the weapon until you die or
aware of the presence of Tiny or larger creatures within the weapon is destroyed.
60 feet of you that aren't constructs or undead. You also A moonblade has one rune on its blade for each
can't be charmed or frightened. master it has served (typically 1d6 + 1). The first rune
Blackrazor can cast the haste spell on you once per always grants a +1 bonus to attack and damage rolls
day. It decides when to cast the spell and maintains made with this magic weapon. Each rune beyond the
concentration on it so that you don't have to. first grants the moon blade an additional property. The
Sentience. Blackrazor is a sentient chaotic neutral DM chooses each property or determines it randomly on
weapon with an Intelligence of 17, a Wisdom of 10, and the Moon Blade P roperties table.
a Charisma of 19. It has hearing and darkvision out to a
range of 120 feet. MOONBLADE PROPERTIES
The weapon can speak, read, and understand
d1 00 Property
Common, and can communicate with its wielder
01-40 Increase the bonus to attack and damage rolls by
telepathically. Its voice is deep and echoing. While you
1, to a maximum of +3. Reroll if the moonblade
are attuned to it, Blackrazor also understands every
already has a +3 bonus.
language you know.
Personality. Blackrazor speaks with an imperious 41-80 The moonblade gai ns a randomly determined
tone, as though accustomed to being obeyed. minor property (see "Special Features" earlier in
The sword's purpose is to consume souls. It doesn't this chapter).
care whose souls it eats, including the wielder's. The 81-82 The moonblade gains the finesse property.
word believes that all matter and energy sprang from 83-84 The moonblade gains the thrown property (range
a void of negative energy and will one day return to it. 20/60 feet).
Blackrazor is meant to hurry that process along.
85-86 The moonblade functions as a defender.
Despite its nihilism, Blackrazor feels a strange
87-90 The moon blade scores a critical hit on a roll of 19
kinship to Wave and Whelm, two other weapons locked
or 20.
away under White Plume Mountain. It wants the three
91-92 When you hit with an attack using the moon blade,
weapons to be united again and wielded together in
the attack an extra 1d6 slashing damage.
combat, even though it violently disagrees with Whelm
and finds Wave tedious. 93-94 When you hit a creature of a specific type (such as
Blackrazor's hunger for souls must be regularly fed. If dragon , fiend , or undead) with the moonblade, the
the sword goes three days or more without consuming target takes an extra 1d6 damage of one of these
a soul, a conflict between it and its wielder occurs at the types: acid, cold, fire, lightning, o r thunder.
next sunset. 95-96 You can use a bonus action to cause the moonblade
to flash brightly. Each creature that can see you and
M OONBLADE
is within 30 feet of you must succeed on a DC 15
Weapon (longs word), legendary (requires attunement by
Constitution saving throw or become blinded for
an elf or half-elf of neutral good alignment)
1 minute. A creature can repeat the saving throw
Of all the magic items created by the elves, one of the
at the end of each of its turns, ending the effect
most prized and jealously guarded is a moon blade. In
on itself on a success. This property can't be used
ancient times, nearly all elven noble houses claimed one
again until you take a short rest while attuned to
uch blade. Over the centuries, some blades have faded
the weapon .
from the world, their magic lost as family lines have
become extinct. Other blades have vanished with their 97-98 The moonblade fun ctions as a ring of spell storing.
bearers during great quests. Thus, only a few of these 99 You can use an action to call forth an elfshadow,
weapons remain. provided that you don't already have one serving
A moonblade passes down from parent to child. The you. The elfshadow appears in an unoccupied
sword chooses its bearer and remains bonded to that space within 120 feet of you. It uses the statistics
person for life. If the bearer dies, another heir can for a shadow from the Monster Manual, except it
claim the blade. If no worthy heir exists, the sword lies is neutral, immune to effects that turn undead,
dormant. It functions like a normallongsword until a
and doesn't create new shadows. You control
worthy soul finds it and lays claim to its power.
this creature, deciding how it acts and moves. It
Amoonblade serves only one master at a time. The
remai ns until it drops to 0 hit points or you dismiss
attunement process requires a special ritual in the
it as an action .
throne room of an elven regent or in a temple dedicated
to the elven gods. 00 The moonblade functions as a vorpal sword.
A moon blade won't serve anyone it regards as
craven, erratic, corrupt, or at odds with preserving and Sentience. A moon blade is a sentient neutral good
protecting elvenkind. If the blade rejects you, you make weapon with an Intelligence of 12, a Wisdom of 10, and
ability checks, attack rolls, and saving throws with a Charisma of 12. It has hearing and darkvision out to a
disadvantage for 24 hours. If the blade accepts you, you range of 120 feet.
become attuned to it and a new rune appears on the The weapon communicates by transmitting emotions,
sending a tingling sensation through the wielder's hand
CHAPTER 7 I TREASURE
2T7

