Page 38 - Dungeon Master's Guide
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Characters who reach 20th level have attained    FLAVORS  OF FANTASY
              the pinnacle of mortal achievement. Their deeds are
              recorded in the annals of history and recounted by   DUNGEONS & DRAGONS is a fantasy game, but that broad
              bards for centuries. Their ultimate destinies come to   category encompasses a lot of variety. Many different
              pass. A cleric might be taken up into the heavens to   flavors of fantasy exist in fiction and film. Do you want
              serve as a god's right hand. A warlock could become   a horrific campaign inspired by the works of H. P.
              a patron to other warlocks. Perhaps a wizard unlocks   Lovecraft or Clark Ashton Smith? Or do you envision a
              the secret to immortality (or undeath) and spends eons   world of muscled barbarians and nimble thieves, along
              exploring the farthest reaches of the multiverse. A druid   the lines of the classic sword-and-sorcery books by
              might become one with the land, transforming into a   Robert E. Howard and Fritz Leiber? Your choice can
              nature spirit of a particular place or an aspect of the   have a impact on the flavor of your campaign.
              wild. Other characters could found clans or dynasties
                                                                HEROIC  FANTASY
              that revere the memory of their honored ancestors                 ~~------------------
              from generation to generation, create masterpieces of   Heroic fantasy is the baseline assumed by the D&D
              epic literature that are sung and retold for thousands   rules. The Player's Handbook describes this baseline:
              of years, or establish guilds or orders that keep the   a multitude of humanoid races coexist with humans in
              adventurers' principles and dreams alive.         fantastic worlds. Adventurers bring magical powers to
               Reaching this point doesn't necessarily dictate the   bear against the monstrous threats they face. These
              end of the campaign. These powerful characters might   characters typically come from ordinary backgrounds,
              be called on to undertake grand adventures on the   but something impels them into an adventuring life. The
              cosmic stage. And as a result of these adventures, their   adventurers are the "heroes" of the campaign, but they
              capabilities can continue to evolve. Characters gain no   might not be truly heroic, instead pursuing this life for
              more levels at this point, but they can still advance in   selfish reasons. Technology and society are based on
              meaningful ways and continue performing epic deeds   medieval norms, though the culture isn't necessarily
              that resound throughout the multiverse. Chapter 7   European. Campaigns often revolve around delving into
              details epic boons you can use as rewards for these   ancient dungeons in search of treasure or in an effort to
              characters to maintain a sense of progress.       destroy monsters or villains.
                                                                 This genre is also common in fantasy fiction. Most
              STARTING AT HIGHER LEVEL                          novels set in the Forgotten Realms are best described as
                                                -----
              Experienced players familiar with the capabilities of   heroic fantasy, following in the footsteps of many of the
              the character classes and impatient for more significant   authors listed in appendix E of the Player's Handbook.
              adventures might welcome the idea of starting a
              campaign with characters above 1st level. Creating a   SwoRD AND  SoRCERY
              higher-level character uses the same character creation   A grim, hulking fighter disembowels the high priest
              steps outlined in the Player's Handbook. Such a   of the serpent god on his own altar. A laughing rogue
              character has more hit points, class features, and spells,   spends ill-gotten gains on cheap wine in filthy taverns.
              and probably starts with better equipment.        Hardy adventurers venture into the unexplored jungle in
               Starting equipment for characters above 1st level is   search of the fabled City of Golden Masks.
              entirely at your discretion, since you give out treasure   A sword-and-sorcery campaign emulates some of the
              at your own pace. That said, you can use the Starting   classic works of fantasy fiction, a tradition that goes
              Equipment table as a guide.                       back to the roots of the game. Here you'll find  a dark,
                                                                gritty world of evil sorcerers and decadent cities, where


              STARTING  EQUIPMENT
               Character Level   Low  Magic Campaign   Standard Campaign           High  Magic Campaign
                  l st-4th   Normal starting equipment   Normal starting equipment   Normal starting equipment
                  5th-lOth   500 gp plus  ldlO x 25  gp,.   500 gp plus ldlO x 25  gp,   500 gp  plus  ldlO x 25  gp,
                             normal starting equipment   normal starting equipment   one uncommon magic item,
                                                                                   normal starting equipment
                 11th-16th   5,000 gp plus ldlO x 250 gp,   5,000 gp plus ldlO x 250 gp,   5,000 gp plus ldlO x 250 gp,
                            one uncommon magic item,   two uncommon magic items,   three uncommon magic items,
                             normal starting equipment   normal starting equipment   one rare item, normal starting
                                                                                  equipment
                 17th- 20th   20,000 gp  plus  ldlO x 250 gp,   20,000 gp plus ldlO x 250 gp,   20,000 gp  plus ldlO x 250 gp,
                            two  uncommon magic items,   two uncom mon  magic items,   three uncommon magic items,
                             normal starting equipment   one rare item, normal starting   two rare items, one very rare item,
                                                       equipment                   normal starting equipment





              CHAPTER 1  I A  WORLD  OF YOUR OWN
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