Page 40 - Dungeon Master's Guide
P. 40

DARK FANTASY                                      MYSTERY
            Vampires brood on the battlements of their accursed   Who stole three legendary magic weapons and hid them
            castles. Necromancers toil in dark dungeons to create   away in a remote dungeon, leaving a cryptic clue to their
            horrid servants made of dead flesh. Devils corrupt the   location? Who placed the duke into a magical slumber,
            innocent, and werewolves prowl the night. All of these   and what can be done to awaken him? Who murdered
            elements evoke horrific aspects of the fantasy genre.   the guildmaster, and how did the killer get into the
              If you want to put a horror spin on your campaign,   guild's locked vault?
            you have plenty of material to work with. The Monster   A mystery-themed campaign puts the characters in
            Manual is full of creatures that perfectly suit a storyline   the role of investigators, perhaps traveling from town
            of supernatural horror. The most important element of   to town to crack tough cases the local authorities can't
            such a campaign, though, isn't covered by the rules. A   handle. Such a campaign emphasizes puzzles and
            dark-fantasy setting requires an atmosphere of building   problem-solving in addition to combat prowess.
            dread, created through careful pacing and evocative   A larger mystery might even set the stage for the
            description. Your players contribute too; they have to   whole campaign. Why did someone kill the characters'
            be willing to embrace the mood you're trying to evoke.   mentor, setting them on the path of adventure? Who
            Whether you want to run a full-fledged dark-fantasy   really controls the Cult of the Red Hand? In this case,
            campaign or a single creepy adventure, you should   the characters might uncover clues to the greater
            discuss your plans with the players ahead of time to   mystery only once in a while; individual adventures
            make sure they're on board. Horror can be intense   might be at best tangentially related to that theme. A
            and personal, and not everyone is comfortable with   diet of nothing but puzzles can become frustrating, so
            such a game.                                      be sure to mix up the kinds of encounters you present.
              Novels and game products set in Ravenloft, the   Novels in various D&D settings have explored the
            Demiplane of Dread, explore dark-fantasy elements in a   mystery genre with a fantasy twist. In particular, Murder
            D&D context.                                      in Cormyr (by Chet Williamson), Murder in Halruaa (by
                                                              Richard S. Meyers), and Spellstorm (by Ed Greenwood)
            INTRIGUE                                          are mysteries set in the Forgotten Realms. Murder
                                                              in Tarsis (by John Maddox Roberts) takes the same
            The corrupt vizier schemes with the baron's oldest
                                                              approach in the Dragonlance setting.
            daughter to assassinate the baron. A hobgoblin army
            sends doppelganger spies to infiltrate the city before the
                                                              SWASHBUCKLING
            invasion. At the embassy ball, the spy in the royal court
            makes contact with his employer.                  Rapier-wielding sailors fight off boarding sahuagin.
              Political intrigue, espionage, sabotage, and similar   Ghouls lurk in derelict ships, waiting to devour treasure
            cloak-and-dagger activities can provide the basis for   hunters. Dashing rogues and charming paladins weave
            an exciting D&D campaign. In this kind of game, the   their way through palace intrigues and leap from
            characters might care more about skill training and   balconies onto waiting horses below.
            making contacts than about attack spells and magic   The swashbuckling adventures of pirates and
            weapons. Roleplaying and social interaction take on   musketeers suggest opportunities for a dynamic
            greater importance than combat, and the party might go   campaign. The characters typically spend more
            for several sessions without seeing a monster.    time in cities, royal courts, and seafaring vessels
             Again, make sure your players know ahead of time   than in dungeon delves, making interaction skills
            that you want to run this kind of campaign. Otherwise,   important (though not to the extent of a pure intrigue
            a player might create a defense-focused dwarf paladin,   campaign). Nevertheless, the heroes might end up in
            only to find he is out of place among half-elf diplomats   classic dungeon situations, such as searching storm
            and tiefling spies.                               sewers beneath the palace to find the evil duke's
              The Brimstone Angels novels by Erin M. Evans focus   hidden chambers.
            on intrigue in the Forgotten Realms setting, from the   A good example of a swashbuckling rogue in the
            backstabbing politics of the Nine Hells to the contested   Forgotten Realms is Jack Ravenwild, who appears in
            s_uccession of Cormyrean royalty.                 novels by Richard Baker (City of Ravens and Prince
                                                              of Ravens).

                                                              WAR
                                                              A hobgoblin army marches toward the city, leading
                                                              elephants and giants to batter down the stronghold's
                                                              walls and ramparts. Dragons wheel above a barbarian
                                                              horde, scattering enemies as the raging warriors
                                                              cut a swath through field and forest. Salamanders
                                                              muster at an efreeti's command, poised to assault an
                                                              astral fortress.
   35   36   37   38   39   40   41   42   43   44   45