Page 41 - Dungeon Master's Guide
P. 41

·arfare in a fantasy world is rife \.Vith opportunities   cultural origins. An alternati>e name changes none of
         -adventure. A war campaign isn"t generally concerned   the weapon's properties as they are described in the
          - i.be specifics of troop movements, but instead   Player's Handbook.
         _ --es on the heroes whose actions turn the tide of
         - e. The characters carry out specific missions:   CROSSING THE  STREAMS
          _ ·ure a magical standard that empowers undead
                                                         The renowned paladin Murlynd, from the world of
           ·e  . gather reinforcements to break a siege, or
                                                         Oerth (as featured in Greyhawk novels and game
         _  -- ough the enemy's flank to reach a demonic
                                                         products), dresses in the traditional garb of Earth's
         -mander.  In other situations, the party supports
                                                         Old West and wears a pair of six-shooters strapped
         - larger army by holding a strategic location until
                                                         to his waist. The Mace of St. Cuthbert, a holy weapon
          _:orcements arrive, killing enemy scouts before
                                                         belonging to Greyhawk's god of justice, found its way
          _ can report, or cutting off supply lines. Information
                                                         to the Victoria and Albert Museum in London in 1985.
        _  --~ring and diplomatic missions can supplement the
                                                         Somewhere in the Barrier Peaks of Oerth, the wreckage
            combat-oriented adventures.
                                                         of a spacefaring vessel is said to lie, with bizarre alien
         - e War of the Lance in the Dragon lance Chronicles
                                                         lifeforms and strange items of technology on board. And
          -;: - and the War of the Spider Queen in the novel
                                                         the famous wizard Elminster of the Forgotten Realms
             of the same name are prominent examples of   has been said to make occasional appearances in the
          -s in D&D novels.                              kitchen of Canadian writer Ed Greenwood- where he is
                                                         sometimes joined by wizards from the worlds of Oerth
          ::XIA
                --------------------------------         an,d Krynn (homeworld of the Dragon lance saga).
          -~n a sensei disappears mysteriously, her young   Deep in D&D's roots are elements of science
           em  must take her place and hunt down the oni   fiction and science fantasy, and your campaign might
            rizing their village. Accomplished heroes, masters   draw on those sources as well. It's okay to send your
          · ·eir respective martial arts, return home to free their   characters hurtling through a magic mirror to Lewis
           ge from an evil hobgoblin warlord. The rakshasa   Carroll's Wonderland, put them aboard a ship traveling
          'er of a nearby monastery performs rituals to raise   between the stars, or set your campaign in a far-future
           - led ghosts from their rest.                 world where laser blasters and magic missiles exist
         -.campaign that draws on elements of Asian martial-  side by side. The possibilities are limitless. Chapter
         -  movies is a perfect match for D&D. Players can   9, "Dungeon Master's Workshop," provides tools for
          ""  e the appearance of their characters and gear   exploring those possibilities.
            ·er they like for the campaign, and spells need only
          - - flavor changes so that they better reflect such a   WUXIA WEAPON  NAMES
         -  g. For example, when the characters use spells   Weapon   Other Names (Culture)
          ::;>ecial abilities that teleport them short distances,
                                                          Battleaxe   fu  (China); masakari (Japan)
          _ actually make high-flying acrobatic leaps. Ability
                                                          Club       bian  (China); tonfa  (Japan)
             to climb don't involve careful searching for holds
                                                          Dagger     bishou, tamo  (China); kozuka, tanto  (Japan)
          · .e  characters bounce up walls or from tree to tree.
         -· ·ors stun their opponents by striking pressure   Dart    shuriken  (Japan)
          -· . Flavorful descriptions of actions in the game   Flail   nunchaku  (Japan)
           -change the nuts and bolts of the rules, but they   Glaive   guandao  (China); bisento, naginata  (Japan)
          ·e all the difference in the feel of a campaign .   Greatclub   tetsubo  (Japan)
         .=..:ni!arly,  a class doesn't need new rules to reflect   Greatsword   changdao  (China); nodachi (Japan)
          ~ ural influence; a new name can do the trick. A   Halberd   ji (China); kamayari (Japan)
           · -onal Chinese wuxia hero might be a paladin   Handaxe   ono  (Japan)
          -'las a sword called the Oath of Vengeance, while a
                                                          Javelin    mau (China); uchi-ne (Japan)
          - e  e samurai might be a paladin with a particular
                                                          Lance      umayari (Japan)
          --of Devotion (bushido) that includes fealty to a
                                                          Longbow    daikyu  (Japan)
         -:.  daimyo) among its tenets. A ninja is a monk who
                                                          Longsword   jian  (China); katana  (Japan)
          -::"•es the Way of Shadow. Whether called a wujen,
          "  ·ai. or a swami, a wizard, sorcerer, or warlock   Mace   chui (China); kanabo  (Japan)
          · :acter works just fine in a game inspired by medieval   Pike   mao  (China); nagaeyari (Japan)
           n  cultures.                                   Quarterstaff  gun  (China); bo  (Japan)
                                                          Scimitar   liuyedao  (China); wakizashi (Japan)
         :-xiA WEAPON NAMES                               Shortbow   hankyu  (Japan)
           ing players refer to a tetsubo or a katana rather than   Shortsword   shuangdao  (China)
         ,.  atclub or a longsword can enhance the flavor of
                                                          Sickle     kama  (Japan)
          _tia campaign. The Wuxia Weapon Names table
                                                          Spear      qiang (China); yari  (Japan)
         ·""" alternative names for common weapons from
                                                          Trident    cha  (Ch ina); magariyari (Japan)
         - PJayer's Handbook and identifies their real-world
                                                          War  pick   fang  (China); kuwa  (Japan)



                                                                          CHAPTER 1  I A  WORLD  OF YOUR OWN
                                                                                                             4-I
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