Page 39 - Dungeon Master's Guide
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- e protagonists are motivated more by greed and self-
            rerest than by altruistic virtue. Fighter, rogue, and
           :Jarbarian characters tend to be far more common than
            izards, clerics, or paladins. In such a pulp fantasy
           :  rting, those who wield magic often symbolize the
           :.ecadence and corruption of civilization, and wizards
           -e the classic villains of these settings. Magic items are
           · erefore rare and often dangerous.
            Certain DUNGEONS & DRAGONS novels follow in the
           - tsteps of classic sword-and-sorcery novels. The world
           ; Athas (as featured in numerous Dark Sun novels and
           ,arne products), with its heroic gladiators and tyrannical
           :  rcerer-kings, belongs squarely in this genre.
           IPIC  FANTASY
           -.devout paladin in gleaming plate armor braces her
           - ce as she charges a dragon. Bidding farewell to his
           ear love, a noble wizard sets forth on a quest to close
            e gate to the Nine Hells that has opened in the remote
            · derness. A close-knit band of loyal friends strives to
            ·ercome the forces of a tyrannical overlord.
            An epic-fantasy campaign emphasizes the conflict
            tween good and evil as a prominent element
           • r.he game, with the adventurers more or less
           ::  uarely on the side of good. These characters
           -e heroes in the best sense, driven by a higher
              ose than selfish gain or ambition, and facing
           ~credible dangers without blinking. Characters
           ~·ght struggle with moral quandaries, fighting
            e evil tendencies within themselves as well as
           -e evil that threatens the world. And the stories of
           -e  e campaigns often include an element of romance:
           ;agic affairs between star-crossed lovers, passion that
           :anscends even death, and chaste adoration between
           - ·out knights and the monarchs and nobles they serve.
            The novels of the Dragon lance saga exemplify the
           ::adition of epic fantasy in D&D.

           _ fYTHIC  FANTASY
            nile an angry god tries time and again to destroy him,
            clever rogue makes the long journey home from war.
           3.-aving the terrifying guardians of the underworld, a
           - ble warrior ventures into the darkness to retrieve the
           :  ul of her lost love. Calling on their divine parentage,
           ~group of demigods undertake twelve labors to win the
              ' blessings for other mortals.
            A mythic-fantasy campaign draws on the themes and
           :-ories of ancient myth and legend, from Gilgamesh
            Cu Chulainn. Adventurers attempt mighty feats of
           egend, aided or hindered by the gods or their agents-
           .  :1d they might have divine blood themselves. The
           -  nsters and villains they face probably have a similarl!ll
           :igin. The minotaur in the dungeon isn't just another
             !-headed humanoid, but the Minotaur- misbegotten
           .:r  pring of a philandering god. Adventures might lead
            e heroes through a series of trials to the realms of the
               in search of a gift or favor.
             uch a campaign can draw on the myths and legends
            c any culture, not just the familiar Greek tales.
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