Page 44 - Dungeon Master's Guide
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Wheel, the World Tree, and the World Axis, but you   The Orrery. All the Inner and Outer Planes orbit the
              can create or adapt whatever model works best for the   Material Plane, exerting greater or lesser influence on
              planes you want to use in your game.              the world as they come nearer and farther. The world of
                                                                Eberron uses this cosmological model.
              THE  GREAT WHEEL                                    The Winding Road. In this cosmology, every plane is
              The default cosmological arrangement presented    a stop along an infinite road. Each plane is adjacent to
              in the Player's Handbook visualizes the planes as a   two others, but there's no necessary cohesion between
              group of concentric wheels, with the Material Plane   adjacent planes; a traveler can walk from the slopes of
              and its echoes at the center. The Inner Planes form   Mount Celestia onto the slopes of Gehenna.
              a wheel around the Material Plane, enveloped in the   Mount Olympus. In the Greek cosmology, Mount
              Ethereal Plane. Then the Outer Planes form another   Olympus stands at the center of the world (the Material
              wheel around and behind (or above or below) that one,   Plane), with its peak so high that it's actually another
              arranged according to alignment, with the Outlands   plane of existence: Olympus, the home of the gods. All
              linking them all.                                 the Greek gods except Hades have their own domains
                This arrangement makes sense of the way the River   within Olympus. In Hades, named for its ruler, mortal
              Styx flows among the Lower Planes, connecting     souls linger as insubstantial shades until they eventually
              Acheron, the Nine Hells, Gehenna, Hades, Carceri, the   fade into nothing. Tartarus, where the titans are
              Abyss, and Pandemonium like beads on a string. But it's   imprisoned in endless darkness, lies below Hades. And
              not the only possible explanation of the river's course.   far to the west of the known world in the Material Plane
                                                                are the blessed Elysian Fields. The souls of great heroes
              THE WORLD TREE
                                                                reside there.
              A different arrangement of planes envisions them
                                                                  Solar Barge. The Egyptian cosmology is defined by
              situated among the roots and branches of a great cosmic
                                                                the daily path of the sun- across the sky of the Material
              tree, literally or figuratively.
                                                                Plane, down to the fair Offering Fields in the west,
                For example, the Norse cosmology centers on the
                                                                where the souls of the righteous live in eternal reward,
              World Tree Yggdrasil. The three roots of the World   and then beneath the world through the nightmarish
              Tree touch the three realms: Asgard (an Outer Plane   Twelve Hours of Night. The Solar Barge is a tiny Outer
              that includes Valhalla, Vanaheim, Alfheim, and other   Plane in its own right, though it exists within the Astral
              regions), Midgard (the Material Plane), and Niflheim
                                                                Plane and the other Outer Planes in the different stages
              (the underworld). The Bifrost, the rainbow bridge,
                                                                of its journey.
              is a unique transitive plane that connects Asgard   One World.  In this model, there are no other
              and Midgard.
                                                                planes of existence, but the Material Plane includes
               Similarly, one vision of the planes where the deities   places like the bottomless Abyss, the shining Mount
              of the Forgotten Realms reside situates a number of   Celestia, the strange city of Mechanus, the fortress of
              celestial planes in the branches of a World Tree, while   Acheron, and so on. All the planes are locations in the
              the fiendish planes are linked by a River of Blood.   wodd, reachable by ordinary means of travel-though
              Neutral planes stand apart from them. Each of these   extraordinary effort is required, for example, to sail
              planes is primarily the domain of one or more deities,   across the sea to the blessed isles of Elysium.
              though they are also the homes of celestial and fiendish   The Otherworld. In this model, the Material Plane
              creatures.                                        has a twin realm that fills the role of all the other planes.
                                                                Much like the Feywild, it overlays the Material Plane
              THE WORLD AxiS
                                                                and can be reached through "thin places" where the
              In this view of the cosmos, the Material Plane and its
                                                                worlds are particularly close: through caves, by sailing
              echoes stand between two opposing realms. The Astral
                                                                far across the sea, or in fairy rings in remote forests. It
              Plane (or Astral Sea) floats above them, holding any
                                                                has dark, evil regions (homes of fiends and evil gods),
              number of divine domains (the Outer Planes). Below
                                                                sacred isles (homes of celestials and the spirits of the
              the Material Plane is the Elemental Chaos, a single,
                                                                blessed death), and realms of elemental fury. This
              undifferentiated elemental plane where all the elements
                                                                otherworld is sometimes overseen by an eternal city, or
              clash together. At the bottom of the Elemental Chaos is
                                                                by four cities that each represent a different aspect of
              the Abyss, like a hole torn in the fabric of the cosmos.
                                                                reality. The Celtic cosmology has an otherworld, called
              OTHER VISIONS                                     Tfr na n6g, and the cosmologies of some religions
                                                                inspired by Asian myth have a similar Spirit World.
              As you build your own cosmology, consider the
              following alternatives.
               The Omniverse. This simple cosmology covers the   PLANAR TRAVEL
              bare minimum: a Material Plane; the Transitive Planes;   When adventurers travel to other planes of existence,
              a single Elemental Chaos; an Overheaven, where good-  they undertake a legendary journey that might force
              aligned deities and celestials live; and the Underworld,   them to face supernatural guardians and undergo
              where evil deities and fiends live.               various ordeals. The nature of that journey and the trials
               Myriad Planes. In this cosmology, countless planes   along the way depend in part on the means of travel, and
              clump together like soap bubbles, intersecting with each   whether the adventurers find a magic portal or use a
              other more or less at random.                     spell to carry them.

              CHAPTER  2  I CREATING  A  Mt.:LTI\ ERSE
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