Page 126 - Mordenkainen's Tome of Foes Deluxe
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IRON COBRA
Medium construct, unaligned
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Armor Class 13
BRONZE SCOUT Hit Points 45 (7d8 + 14)
Medium construct, unaligned Speed 30 ft.
Armor Class 13 STR DEX CON INT WIS CHA
Hit Points 18 (4d8) 12 (+ 1) 16 (+3) 14 (+2) 3 (-4) 10 (+O) l (-5)
Speed 30 ft., burrow 30 ft.
Skills Stealth +7
STR DEX CON INT WIS CHA Damage Immunities poison; bludgeoning, piercing, and
10 (+0) 16 (+3) 11 (+O) 3 (-4) 14 (+2) l (-5) slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened,
Skills Perception +6, Stealth +7 paralyzed, petrified, poisoned
Damage Immunities poison; bludgeoning, piercing, and Senses darkvision 60 ft., passive Perception 10
slashing from nonmagical attacks that aren't adamantine Languages understands one language of its creator but can't
Condition Immunities charmed, exhaustion, frightened, speak
paralyzed, petrified, poisoned Challenge 4 {l,100 XP)
Senses darkvision 60 ft., passive Perception 16
Languages understands one language of its creator but can't Magic Resistance. The iron cobra has advantage on saving
speak throws against spells and other magical effects.
Challenge l (200 XP)
ACTIONS
Earth Armor. The bronze scout doesn't provoke opportunity
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
attacks when it burrows.
Hit: 6 (ld6 + 3) piercing damage. If the target is a creature, it
Magic Resistance. The bronze scout has advantage on saving must succeed on a DC 13 Constitution saving throw or suffer
throws against spells and other magical effects. one random poison effect:
1. Poison Damage: The target takes 13 (3d8) poison damage.
ACTIONS 2. Confusion: On its next turn, the target must use its action to
Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target. make one weapon attack against a random creature it can see
within 30 feet of it, using whatever weapon it has in hand and
Hit: 5 (ld4 + 3) piercing damage plus 3 (ld6) lightning damage.
moving beforehand if necessary to get in range. If it's holding
Lightning Flare (Recharges after a Short or Long Rest). Each no weapon, it makes an unarmed strike. If no creature is vis·
creature in contact with the ground within 15 feet of the bronze ible within 30 feet, it takes the Dash action, moving toward
scout must make a DC 13 Dexterity saving throw, taking 14 the nearest creature.
(4d6) lightning damage on a failed save, or half as much dam· 3. Paralysis: The target is paralyzed until the end of its
age on a successful one. next turn.
C HAPTER 6 I BESTIARY

