Page 126 - Mordenkainen's Tome of Foes Deluxe
P. 126

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                                                                 IRON COBRA
                                                                  Medium construct, unaligned
                                                                                           -.--
                                                                 Armor Class 13
             BRONZE SCOUT                                         Hit Points 45 (7d8 + 14)
             Medium construct, unaligned                         Speed 30 ft.
             Armor Class 13                                         STR    DEX     CON     INT     WIS    CHA
             Hit Points 18 (4d8)                                   12 (+ 1)   16 (+3)   14 (+2)   3 (-4)   10 (+O)   l  (-5)
             Speed 30 ft., burrow 30 ft.
                                                                 Skills Stealth +7
                STR    DEX     CON     INT    WIS     CHA         Damage Immunities poison; bludgeoning, piercing, and
              10 (+0)   16 (+3)   11  (+O)   3 (-4)   14 (+2)   l  (-5)   slashing from nonmagical attacks that aren't adamantine
                                                                 Condition Immunities charmed, exhaustion, frightened,
             Skills Perception +6, Stealth +7                      paralyzed, petrified, poisoned
             Damage Immunities poison; bludgeoning, piercing, and   Senses darkvision 60 ft., passive Perception 10
               slashing from nonmagical attacks that aren't adamantine   Languages understands one language of its creator but can't
             Condition Immunities charmed, exhaustion, frightened,   speak
               paralyzed, petrified, poisoned                    Challenge 4 {l,100 XP)
             Senses darkvision 60 ft.,  passive Perception 16
             Languages understands one language of its creator but can't   Magic Resistance. The iron cobra has advantage on saving
               speak                                              throws against spells and other magical effects.
             Challenge l  (200 XP)
                                                                  ACTIONS
             Earth Armor. The bronze scout doesn't provoke opportunity
                                                                  Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
             attacks when it burrows.
                                                                 Hit: 6 (ld6 + 3)  piercing damage. If the target is a creature, it
             Magic Resistance. The bronze scout has advantage on saving   must succeed on a  DC 13 Constitution saving throw or suffer
             throws against spells and other magical effects.    one random poison effect:
                                                                 1. Poison Damage: The target takes 13 (3d8)  poison damage.
             ACTIONS                                              2. Confusion: On its next turn, the target must use its action to
             Bite. Melee Weapon Attack: +S to hit, reach 5 ft., one target.   make one weapon attack against a random creature it can see
                                                                   within 30 feet of it, using whatever weapon it has in hand and
             Hit: 5 (ld4 + 3)  piercing damage plus 3 (ld6) lightning damage.
                                                                   moving beforehand if necessary to get in range. If it's holding
             Lightning Flare (Recharges after a Short or Long Rest). Each   no weapon, it makes an unarmed strike. If no creature is vis·
             creature in contact with the ground within 15 feet of the bronze   ible within 30 feet, it takes the Dash action, moving toward
             scout must make a DC 13  Dexterity saving throw, taking 14   the nearest creature.
             (4d6)  lightning damage on a failed save, or half as much dam·   3.  Paralysis: The target is paralyzed until the end of its
             age on a successful one.                              next turn.


                                                                                              C HAPTER 6  I BESTIARY
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