Page 124 - Mordenkainen's Tome of Foes Deluxe
P. 124
CHOKER
Small aberration, chaotic evil
Armor Class 16 (natural armor)
CHOKER Hit Points 13 (3d6 + 3)
The choker is a subterranean predator far more dan- Speed 30 ft.
gerous than its small size and spindly, rubbery limbs
STR DEX CON INT WIS CHA
would suggest.
16 (+3) 14 (+2) 13 (+ 1) 4 (- 3) 12 (+ 1) 7 (-2)
Chokers have cartilage rather than a bony skeleton.
This flexible internal structure enables them to easily
Skills Stealth +6
slip into narrow fissures and niches in the walls of their
Senses darkvision 60 ft .. passive Perception 11
cavern homes. They lurk in these spots, silent and un- Languages Deep Speech
seen, waiting for prey to happen by. Challenge 1 (100 XP) ,_
Sly Trappers. A choker's usual method for luring
prey involves positioning the body of its latest catch just Aberrant Quickness (Recharges after a Short or Long Rest). The
outside its hiding spot. Whenever it gets hungry, it tears choker can take an extra action on its turn.
off a few chunks of flesh to feed itself. In the meantime,
Boneless. The choker can move through and occupy a space as
the corpse serves to entice other curious humanoids-
narrow as 4 inches wide without squeezing.
explorers, drow, duergar, or the choker's favorite prey,
goblins- to come within reach. Spider Climb. The choker can climb difficult surfaces, includ·
When a target presents itself, the choker's star- ing upside down on ceilings, without needing to make an
fish-shaped hands dart out of its hiding spot, wrap ability check.
around the victim's throat, and pin the unfortunate crea- •
ACTIONS
ture against the cavern wall while choking out its life.
Because its arms are so long, the choker can keep its Multiattack. The choker makes two tentacle attacks.
body deep inside the crevice where it hides, beyond the Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one tar-
reach of most normal weapons. get. Hit: 5 (1d4 + 3) bludgeoning damage plus 3 (1d6) piercing
Lone Hunters. Chokers tend to set their ambushes damage. If the target is a Large or smaller creature, it is grap·
alone, rather than working in concert, but where one pied (escape DC 15). Until this grapple ends, the target is re-
creature is found, others are likely to be nearby. They strained, and the choker can't use this tentacle on another tar-
communicate through eerie, keening howls that travel get. The choker has two tentacles. If this attack is a critical hit,
long distances through rock but are difficult to identify the target also can't breathe or speak until the grapple ends.
or locate in a typical echo-filled cavern.
C HAPTER 6 J BESTIARY

