Page 124 - Mordenkainen's Tome of Foes Deluxe
P. 124

CHOKER
                                                                   Small aberration, chaotic evil

                                                                   Armor Class 16 (natural armor)
               CHOKER                                              Hit  Points 13  (3d6 + 3)
              The choker is a subterranean predator far more dan-  Speed 30 ft.
              gerous than its small size and spindly, rubbery limbs
                                                                     STR     DEX    CON      INT    WIS    CHA
              would suggest.
                                                                    16 (+3)   14 (+2)   13 (+  1)   4 (- 3)   12 (+  1)   7 (-2)
                Chokers have cartilage rather than a bony skeleton.
              This flexible internal structure enables them to easily
                                                                   Skills Stealth +6
              slip into narrow fissures and niches in the walls of their
                                                                  Senses darkvision 60 ft  .. passive Perception 11
              cavern homes. They lurk in these spots, silent and un-  Languages Deep Speech
              seen, waiting for prey to happen by.                 Challenge 1 (100 XP)             ,_
                Sly Trappers. A choker's usual method for luring
              prey involves positioning the body of its latest catch just   Aberrant Quickness (Recharges after a Short or Long Rest). The
              outside its hiding spot. Whenever it gets hungry, it tears   choker can take an extra action on its turn.
              off a few chunks of flesh to feed itself. In the meantime,
                                                                   Boneless. The choker can move through and occupy a space as
              the corpse serves to entice other curious humanoids-
                                                                  narrow as 4 inches wide without squeezing.
              explorers, drow, duergar, or the choker's favorite prey,
              goblins- to come within reach.                      Spider Climb. The choker can climb difficult surfaces, includ·
                When a target presents itself, the choker's star-  ing upside down on ceilings, without needing to make an
              fish-shaped hands dart out of its hiding spot, wrap   ability check.
              around the victim's throat, and pin the unfortunate crea-                                  •
                                                                  ACTIONS
              ture against the cavern wall while choking out its life.
              Because its arms are so long, the choker can keep its   Multiattack. The choker makes two tentacle attacks.
              body deep inside the crevice where it hides, beyond the   Tentacle. Melee Weapon Attack: +5 to hit, reach 10 ft., one tar-
              reach of  most normal weapons.                      get. Hit: 5 (1d4 + 3)  bludgeoning damage plus 3 (1d6) piercing
                Lone Hunters. Chokers tend to set their ambushes   damage. If  the target is a Large or smaller creature, it is grap·
              alone, rather than working in concert, but where one   pied (escape DC 15). Until this grapple ends, the target is re-
              creature is found, others are likely to be nearby. They   strained, and the choker can't use this tentacle on another tar-
              communicate through eerie, keening howls that travel   get. The choker has two tentacles. If this attack is a critical hit,
              long distances through rock but are difficult to identify   the target also can't breathe or speak until  the grapple ends.
              or locate in a typical echo-filled cavern.


                                                                                               C HAPTER 6  J  BESTIARY
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