Page 166 - Mordenkainen's Tome of Foes Deluxe
P. 166

HELLFIRE ENGINE
             Hellfire engines are semiautonomous bringers of de-
             struction. Amnizus and other devilish generals hold
             them in reserve until they are needed to repel an incur-
             sion by demons or crusading mortals, but occasionally
             one of these mechanical and magical hybrids gets loose,
             driven berserk by its need to destroy.
              Many Forms, One Purpose. Hellfire engines take
             many forms, but all of them have one purpose: to
             mow down foes in waves. They are incapable of
             subtlety or trickery, but their destructive capability
             is immense.
              Soul Trapping. Mortal creatures slain by hellfire
             engines are doomed to join the infernal legions
             in mere hours unless powerful magic-wielders in-
             tervene on their behalf. The archdukes would like
             nothing better than to modify this magic so it works
             against demons, too, but that discovery has eluded
             them so far.
              Constructed Nature. A hellfire engine doesn't re-
             quire air, food, drink, or sleep.

             HELLFIRE ENGINE                                     space as the hellfire engine. While restrained in this way, the
             Huge construct, lawful evil                         creature, or another creature within 5 feet of it, can make a DC
                                                                 18 Strength check. On a success, the creature is shunted to an
             Armor Class 18 (natural armor)                      unoccupied space of its choice within 5 feet of the hellfire en-
             Hit Points 216  (16dl2 + 112)                       gine and is no longer restrained.
            Speed 40 ft.
                                                                 Hellfire Weapons. The hellfire engine uses one of the follow-
                                                                 ing options:
               STR     DEX    CON      INT    WIS    CHA
              20 (+5)   16 (+3)   24 (+7)   2 (-4)   10 (+O)   l  (-5)   Bonemelt Sprayer. The hellfire engine spews acidic flame in a
                                                                  60-foot cone. Each creature in the cone must make a DC 20
            Saving Throws Dex +8, Wis +5, Cha +O                  Dexterity saving throw, taking 11  (2dl0) fire damage plus 18
             Damage Resistances cold, psychic; bludgeoning, piercing, and   (4d8) acid damage on a failed  save, or half as much damage
              slashing from nonmagical attacks that aren't silvered   on a successful one. Creatures that fail the saving throw are
             Damage Immunities fire, poison                       drenched in  burning acid and take 5 (ldlO) fire damage plus
            Condition Immunities charmed, deafened, exhaustion,   9  (2d8) acid damage at the end of their turns. An affected
              frightened, paralyzed, poisoned, unconscious        creature or another creature within 5 feet of it can take an
            Senses darkvision 120 ft.,  passive Perception 10     action to scrape off the burning fuel.
             Languages understands Infernal but can't speak      Lightning Flail. Melee Weapon Attack: +11  to hit, reach 15 ft.,
            Challenge 16 (15,000 XP)                              one creature. Hit:  18 (3d8 + 5)  bludgeoning damage plus
                                                                  22 (5d8)  lightning damage. Up to three other creatures of
            Immutable Form. The hellfire engine is immune to any spell or   the hellfire engine's choice that it can see within 30 feet of
            effect that would  alter its form.                    the target must each make a DC 20 Dexterity saving throw,
                                                                  taking 22 (5d8)  lightning damage on a failed save, or half as
            Magic Resistance. The hellfire engine has advantage on saving
                                                                  much damage on a successful one.
            throws against spells and other magical effects.
                                                                 Thunder Cannon. The hellfire engine targets a point within 120
                                                                  feet of it that it can see. Each creature within 30 feet of that
            A CTIONS
                                                                  point must make a  DC 20 Dexterity saving throw, taking 27
            Flesh-Crushing Stride. The hellfire engine moves up to its   (5dl0) bludgeoning damage plus 13 (2dl2) thunder damage
            speed in a straight line. During this move, it can enter Large or   on a failed save, or half as much damage on a successful one.
            smaller creatures' spaces. A creature whose space the hellfire   If the chosen option kills a creature, the creature's soul rises
            engine enters must make a DC 18 Dexterity saving throw. On   from  the River Styx as a lemure in Avernus in  ld4 hours. If the
            a successful save, the creature is pushed 5 feet to the nearest   creature isn't revived before then, only a wish spell or killing the
            space out of the hellfire engine's path. On a failed save, the   lemure and casting true resurrection on the creature's original
            creature falls prone and takes 28 (8d6)  bludgeoning damage.   body can restore it to life. Constructs and devils are immune to
              If the hellfire engine remains in the prone creature's space,   this effect.   ..
            the creature is also restrained until it's no longer in the same  •



                                                                                              CHAPTER 6  I BESTIARY
   161   162   163   164   165   166   167   168   169   170   171