Page 162 - Mordenkainen's Tome of Foes Deluxe
P. 162

BLUE ABISHAI
             Seekers of forgotten lore and lost relics, blue abishais
             are the most cunning and learned of their kind. Their
             research into occult subjects gleaned from tomes and
             grimoires plundered from across the multiverse enables
             them to become accomplished spellcasters. They use
             their magic to devastate their mistress's enemies.
             GREEN ABISHAI
             The envoys ofTiamat's armies, green abishais represent
             the god's interests in the Nine Hells and beyond. Their
             keen senses make them adept at discovering secrets
             and other sensitive information, while their diplomatic
             skills and their magic ensure that they can manipulate
             even the shrewdest opponents.
             RED ABISHAI
             Red abishais have no equals among the abishais when
             it comes to leadership ability and raw power. They can
             invoke Tiamat's authority to bend even dragons to their
             will. Red abishais lead other devils into battle or take
             charge of troublesome cults to ensure that they continue
             to carry out Tiamat's commands. A red abishai cuts a
             fearsome figure, and that sight can be inspiring to the
             abishai's allies, filling them with a fanatical willing-
             ness to fight.
             WHITE ABISHAI
             Though they are the least of their kind, white abishais
             fight with a reckless fury, making them ideally suited for
             bolstering the ranks ofTiamat's armies. White abishais
             fight without fear, becoming whirlwinds of destruction
             on the battlefield.

             BLUE ABISHAI                                        Spellcasting. The abishai is a 13th·level spellcaster. Its spell·
             Medium fiend (devil), lawful evil                   casting ability is  Intelligence (spell save DC 20, +12 to hit
                                                                 with spell attacks). The abishai has the following wizard
             Armor Class 19 (natural armor)                      spells prepared:
             Hit Points 195 (26d8 + 78)
             Speed 30 ft., fly 50 ft.                            Cantrips (at will): friends, mage hand, message, minor illusion,
                                                                   shocking grasp
                                                                 1st level (4 slots): chromatic orb, disguise self. expeditious retreat,
               STR     DEX     CON     INT    WIS     CHA
              15 (+2)   14 (+2)   17 (+3)   22 (+6)   23  (+6)   18 (+4)   magic missile, charm person, thunderwave
                                                                 2nd level  (3 slots): darkness, mirror image, misty step
                                                                 3rd level (3 slots): dispel magic.fear, lightning bolt
             Saving Throws Int +12, Wis +12                      4th level (3 slots): dimension door, greater invisibility, ice storm
             Skills Arcana +12                                   5th level (2 slots): cone of cold, wall of force
             Damage Resistances cold; bludgeoning, piercing, and slashing   6th level (1  slot): chain lightning
               from nonmagical attacks that aren't silvered      7th level (1  slot): teleport
             Damage Immunities fire,  lightning, poison
             Condition Immunities poisoned                       ACTIONS
             Senses darkvision 120 ft., passive Perception 16   •  '  _
             Languages Draconic, Infernal, telepathy 120 ft.     Multiattack. The abishai makes two attacks: one with its quar·
             Challenge 17 (18,000 XP)                            terstaff and one with its bite.
                                                                 Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one
             Devil's Sight. Magical darkness doesn't impede the abishai's   target. Hit: 5 (ld6 + 2)  bludgeoning damage, or 6 (ld8 + 2)
             darkvision.                                         bludgeoning damage if used with two harrds.
             Magic Resistance. The abishai has advantage on saving throws   Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one tar·
             against spells and other magical effects.
                                                                 get. Hit: 13 (2d10 + 2)  piercing damage plus 14 (4d6) light·
             Magic Weapons. The abishai's weapon attacks are magical.   ning damage.



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