Page 164 - Mordenkainen's Tome of Foes Deluxe
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WHITE ABISHAI Magic Weapons. The abishai's weapon attacks are magical.
Medium fiend (devil), lawful evil
Reckless. At the start of its turn, the abishai can gain advantage
on all melee weapon attack rolls during that turn, but attack
Armor Class 15 (natural armor) rolls against it have advantage until the start of its next turn.
Hit Points 68 (8d8 + 32)
Speed 30 ft., fly 40 ft.
ACTIONS
STR DEX CON INT WIS CHA Multiattack. The abishai makes two attacks: one with its long-
16 (+3) 11 (+O) 18 (+4) 11 (+O) 12(+1) 13 (+l) sword and one with its claw.
Longsword. Melee Weapon Attack: +6 to hit, reach S ft., one tar-
Saving Throws Str +6, Con +7
get. Hit: 7 (ld8 + 3) slashing damage, or 8 (ldlO + 3) slashing
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks that aren't silvered damage if used with two hands.
Damage Immunities cold, fire, poison
Claw. Melee Weapon Attack: +6 to hit, reach S ft., one target.
Condition Immunities poisoned Hit: 8 (ldlO + 3) slashing damage.
Senses darkvision 120 ft., passive Perception 11
languages Draconic, Infernal, telepathy 120 ft. Bite. Melee Weapon Attack: +6 to hit, reach S ft., one target.
Challenge 6 (2,300 XP) Hit: S (ld4 + 3) piercing damage plus 3 (ld6) cold damage.
Devil's Sight. Magical darkness doesn't impede the abishai's REACTIONS
darkvision. Vicious Reprisal. In response to taking damage, the abishai
makes a bite attack against a random creature within S feet of
Magic Resistance. The abishai has advantage on saving throws
against spells and other magical effects. it. If no creature is within reach, the abishai moves up to half its
speed toward an enemy it can see, without provoking opportu-
nity attacks.
CHAPTER 6 I BESTIARY

