Page 164 - Mordenkainen's Tome of Foes Deluxe
P. 164

WH1Te  11s1sH111

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                                                                                                          Reo 11s1sH111




                                   GReEN 11s1sH111




             WHITE ABISHAI                                       Magic Weapons. The abishai's weapon attacks are magical.
             Medium fiend (devil), lawful evil
                                                                 Reckless. At the start of its turn, the abishai can gain advantage
                                                                 on all  melee weapon attack rolls during that turn, but attack
             Armor Class 15  (natural armor)                     rolls against it have advantage until the start of its next turn.
             Hit Points 68 (8d8 + 32)
             Speed 30 ft., fly 40 ft.
                                                                 ACTIONS
               STR     DEX    CON      INT    WIS     CHA        Multiattack. The abishai makes two attacks: one with its long-
              16 (+3)   11  (+O)   18 (+4)   11  (+O)   12(+1)   13 (+l)   sword and one with its claw.
                                                                 Longsword. Melee Weapon Attack: +6 to hit, reach S ft., one tar-
             Saving Throws Str +6, Con +7
                                                                 get. Hit: 7 (ld8 + 3) slashing damage, or 8 (ldlO + 3) slashing
             Damage Resistances bludgeoning, piercing, and slashing from
               nonmagical attacks that aren't silvered           damage if used with two hands.
             Damage Immunities cold, fire, poison
                                                                 Claw.  Melee Weapon Attack: +6 to hit, reach S ft., one target.
             Condition Immunities poisoned                       Hit: 8  (ldlO + 3)  slashing damage.
             Senses darkvision 120 ft., passive Perception 11
             languages Draconic, Infernal, telepathy 120 ft.     Bite. Melee Weapon Attack: +6 to hit, reach S ft., one target.
             Challenge 6 (2,300 XP)                              Hit: S (ld4 + 3)  piercing damage plus 3 (ld6) cold damage.

             Devil's Sight. Magical darkness doesn't impede the abishai's   REACTIONS
             darkvision.                                         Vicious Reprisal. In response to taking damage, the abishai
                                                                 makes a bite attack against a random creature within S feet of
             Magic Resistance. The abishai has advantage on saving throws
             against spells and other magical effects.           it. If no creature is within reach, the abishai moves up to half its
                                                                 speed toward an enemy it can see, without provoking opportu-
                                                                 nity attacks.


                                                                                              CHAPTER 6  I BESTIARY
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