Page 161 - Mordenkainen's Tome of Foes Deluxe
P. 161

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            DEVILS
            Devils scheme and fight to reach the top of the infernal
            hierarchy of the Nine Hells. Several devils are intro-
            duced here, some that have a place in the social order
            and others that stand apart from it.

            ABISHAI
                 ~~~~~~~~~-
            Each abishai was once a mortal who somehow won Tia-
            mat's favor before death and, as a reward, found its soul
            transformed into a hideous devil to serve at her pleasure
            in the Nine Hells.
             Emissaries of  Doom . Tiamat deploys abishais as
            emissaries, sending them to represent her interests in
            the Hells and across the multiversc. Some have simple
            tasks, such as delivering a message to cultists or taking
            charge of  worshipers to carry out a sensitive mission.
            Others have greater responsibilities, such as leading
            large groups, assassinating targets, and serving in
            armies. In all cases, abishais are fanatically loyalty to
            Tiamat, ready to lay down their lives if needed.
             Outsiders in Hell. Abishais stand outside the normal
            hierarchy of the Nine Hells, having their own chain of
            command and ultimately answering to Tiamat
            (and Asmodeus, when the dark lord chooses
            to use them). Other archdevils can command
            abishais to work for them, but most archdevils
            do so rarely, since it is never clear whether an
            abishai follows Tiamat's orders or Asmodeus's.
            There is inherent risk in countermanding an
            order given by Tiamat, but interfering with As-
            modeus's plans invites certain destruction.

            BLACK ABISHAI
            Expert assassins and infiltrators, black
            abishais can weave shadows to mask their
            presence, allowing them to reach a location
            from where they can deliver a fatal strike to
            their targets.

            BLACK  ABISHAI            •, -         ~            Magic Resistance. The abishai has advantage on saving throws
            Medium fiend (devil), lawful evil    •  '1          against spells and other magical effects.
                                              "
                                                                Magic Weapons. The abishai's weapon attacks are magical.
            Armor Class 15 (natural armor)
            Hit Points 58 (9d8 + 18)                            Shadow Stealth. While in dim light or darkness, the abishai can
            Speed 30 ft., fly 40 ft.                            take the Hide action as a bonus action.

              STR     DEX    CON      INT    WIS    CHA         ACTIONS
             14 (+2)   17 (+3)   14 (+2)   13  (+1 )   16 (+3)   11  (+O)
                                                                Multiattack. The abishai makes three attacks: two with its
                                                                scimitar and one with its bite.
            Saving Throws Dex +6, Wis +6
            Skills Perception +6, Stealth +6                    Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-
            Damage Resistances cold; bludgeoning, piercing, and slashing   get. Hit: 6 (ld6 + 3)  slashing damage.
             from nonmagical attacks that aren't silvered
            Damage Immunities acid, fire, poison                Bite. Melee Weapon Attack: +6 to hit, reach S ft., one target.
            Condition Immunities poisoned                       Hit: 8 (ldlO + 3) piercing damage plus 9  (2d8) acid damage.
            Senses darkvision 120 ft., passive Perception 16
                                                                Creeping Darkness (Recharge 6). The abishai casts darkness at
            Languages Draconic, Infernal, telepathy 120 ft.
                                                                a point within 120 feet of  it, requiring no components. Wisdom
            Challenge 7 (2,900 XP)
                                                                is its spellcasting ability for this spell. While the spell  persists,
                                                                the abishai can move the area of  darkness up to 60 feet as a
            Devil's Sight. Magical darkness doesn't impede the abishai's
                                                                bonus action.
            darkvision.

           C HAPTER 6  I BESTIARY
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