Page 161 - Mordenkainen's Tome of Foes Deluxe
P. 161
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DEVILS
Devils scheme and fight to reach the top of the infernal
hierarchy of the Nine Hells. Several devils are intro-
duced here, some that have a place in the social order
and others that stand apart from it.
ABISHAI
~~~~~~~~~-
Each abishai was once a mortal who somehow won Tia-
mat's favor before death and, as a reward, found its soul
transformed into a hideous devil to serve at her pleasure
in the Nine Hells.
Emissaries of Doom . Tiamat deploys abishais as
emissaries, sending them to represent her interests in
the Hells and across the multiversc. Some have simple
tasks, such as delivering a message to cultists or taking
charge of worshipers to carry out a sensitive mission.
Others have greater responsibilities, such as leading
large groups, assassinating targets, and serving in
armies. In all cases, abishais are fanatically loyalty to
Tiamat, ready to lay down their lives if needed.
Outsiders in Hell. Abishais stand outside the normal
hierarchy of the Nine Hells, having their own chain of
command and ultimately answering to Tiamat
(and Asmodeus, when the dark lord chooses
to use them). Other archdevils can command
abishais to work for them, but most archdevils
do so rarely, since it is never clear whether an
abishai follows Tiamat's orders or Asmodeus's.
There is inherent risk in countermanding an
order given by Tiamat, but interfering with As-
modeus's plans invites certain destruction.
BLACK ABISHAI
Expert assassins and infiltrators, black
abishais can weave shadows to mask their
presence, allowing them to reach a location
from where they can deliver a fatal strike to
their targets.
BLACK ABISHAI •, - ~ Magic Resistance. The abishai has advantage on saving throws
Medium fiend (devil), lawful evil • '1 against spells and other magical effects.
"
Magic Weapons. The abishai's weapon attacks are magical.
Armor Class 15 (natural armor)
Hit Points 58 (9d8 + 18) Shadow Stealth. While in dim light or darkness, the abishai can
Speed 30 ft., fly 40 ft. take the Hide action as a bonus action.
STR DEX CON INT WIS CHA ACTIONS
14 (+2) 17 (+3) 14 (+2) 13 (+1 ) 16 (+3) 11 (+O)
Multiattack. The abishai makes three attacks: two with its
scimitar and one with its bite.
Saving Throws Dex +6, Wis +6
Skills Perception +6, Stealth +6 Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-
Damage Resistances cold; bludgeoning, piercing, and slashing get. Hit: 6 (ld6 + 3) slashing damage.
from nonmagical attacks that aren't silvered
Damage Immunities acid, fire, poison Bite. Melee Weapon Attack: +6 to hit, reach S ft., one target.
Condition Immunities poisoned Hit: 8 (ldlO + 3) piercing damage plus 9 (2d8) acid damage.
Senses darkvision 120 ft., passive Perception 16
Creeping Darkness (Recharge 6). The abishai casts darkness at
Languages Draconic, Infernal, telepathy 120 ft.
a point within 120 feet of it, requiring no components. Wisdom
Challenge 7 (2,900 XP)
is its spellcasting ability for this spell. While the spell persists,
the abishai can move the area of darkness up to 60 feet as a
Devil's Sight. Magical darkness doesn't impede the abishai's
bonus action.
darkvision.
C HAPTER 6 I BESTIARY
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