Page 163 - Mordenkainen's Tome of Foes Deluxe
P. 163
At will: alter self, major image
GREEN ABISHAI 3/day each: charm person, detect thoughts.fear
Medium fiend (devil), lawful evil
1/day each: confusion, dominate person, mass suggestion
Armor Class 18 (natural armor) Magic Resistance. The abishai has advantage on saving throws
Hit Points 187 (25d8 + 75) against spells and other magical effects. ..
Speed 30 ft., fly 40 ft.
Magic Weapons. The abishai's weapon attacks are magical.
•
STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 16 (+3) 17 (+3) 12 (+1) 19 (+4) ACTIONS
Multiattack. The abishai makes two attacks, one with its claws
Saving Throws Int +8, Cha +9 and one with its longsword, or it casts one spell from its Innate
Skills Deception +9, Insight +6, Perception +6, Persuasion +9
Spellcasting trait and makes one claw attack.
Damage Resistances cold; bludgeoning, piercing, and slashing
from nonmagical attacks that aren't silvered Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-
Damage Immunities fire, poison get. Hit: 5 (1d8 + 1) slashing damage, or 6 (ldlO + 1) slashing
Condition Immunities poisoned ~ . damage if used with two hands.
Senses darkvision 120 ft., passive Perception 16 .... . ..
Languages Draconic, Infernal, telepathy 120 ft. Claws. Melee Weapon Auack: +8 to hit, reach 5 ft., one target.
Challenge 15 (13,000 XP) Hit: 12 (2d8 + 3) piercing damage. If the target is a creature, it
I must succeed on a DC 16 Constitution saving throw or take 11
Devil's Sight. Magical darkness doesn't impede the abishai's (2d10) poison damage and become poisoned for 1 minute. The
darkvision. poisoned target can repeat the saving throw at the end of each
of its turns, ending the effect on itself on a success.
Innate Spellcasting. The abishai's innate spellcasting ability is
Charisma (spell save DC 17). It can innately cast the following
spells, requiring no material components:
REDABISHAI Morningstar. Melee Weapon Attack: +12 to hit, reach 5 ft., one
Medium fiend (devil), lawful evil target. Hit: 10 (1d8 + 6) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Armor Class 22 (natural armor)
Hit: 17 (2d10 + 6) slashing damage.
Hit Points 255 (30d8 + 120)
Speed 30 ft., fly SO ft. Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit: 22 (5d10 + 6) piercing damage plus 38 (7d10) fire damage.
STR DEX CON INT WIS CHA
F rightf ul Presence. Each creature of the abishai's choice that
23 (+6) 16 (+3) 19 (+4) 14 (+2) 15 (+2) 19 (+4)
is within 120 feet and aware of it must succeed on a DC 18
Saving Throws Str +12, Con +10, Wis +8 Wisdom saving throw or become frightened of it for 1 minute.
Skills Intimidation +10, Perception +8 A creature can repeat the saving throw at the end of each of
Damage Resistances cold; bludgeoning, piercing, and slashing its turns, ending the effect on itself on a success. If a crea-
from nonmagical attacks that aren't silvered ture's saving throw is successful or the effect ends for it, the
Damage Immunities fire, poison creature is immune to the abishai's Frightful Presence for the
Condition Immunities poisoned next 24 hours.
Senses darkvision 120 ft., passive Perception 18
Incite F anaticism. The abishai chooses up to four of its al-
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 19 (22,000 XP) lies within 60 feet of it that can see it. For 1 minute, each of
those allies makes attack rolls with advantage and can't be
Devil's Sight. Magical darkness doesn't impede the abishai's frightened.
darkvision.
Power o f the Dragon Queen. The abishai targets one dragon it
Magic Resistance. The abishai has advantage on saving throws can see within 120 feet ofit. The dragon must make a DC 18
against spells and other magical effects. Charisma saving throw. A chromatic dragon makes this save
with disadvantage. On a successful save, the target is immune
Magic Weapons. The abishai's weapon attacks are magical.
to the abishai's Power of the Dragon Queen for 1 hour. On
a failed save, the target is charmed by the abishai for 1 hour.
ACTIONS
While charmed in this way, the target regards the abishai as a
Multiattack. The abishai can use its Frightful Presence. It also trusted friend to be heeded and protected. This effect ends if
makes three attacks: one with its morningstar, one with its the abishai or its companions deal damage to the target.
claw, and one with its bite.
CTlAPTER 6 I BESTTARY

