Page 241 - Mordenkainen's Tome of Foes Deluxe
P. 241

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            STONE CURSED

            The stone cursed are spawned through a foul alchem-
            ical ritual performed on a humanoid that has been
            turned to stone. The ritual, which requires a mixture of
            basilisk blood and the ashes from the burned feathers
           of a cockatrice, awakens a dim echo of the petrified
           victim's spirit, animating the statue and turning it into a
            useful guardian.
             Lingering Spirits. The stone cursed possess a malev-  STONE CURSED
            olent drive to slay the living, yet they are utterly loyal to   Medium construct, lawful evil
           whoever performed the ritual to animate them, and they                                         ,  ...  ,,...
                                                                Armor Class 17 (natural armor)
            obey that being's orders to the best of their ability.                                          '  ..
                                                                Hit Points 19 (3d8 + 4)
             In combat, stony claws that drip with thick, gray
                                                                Speed 10 ft.
           sludge emerge from a stone cursed's fingers. This al-
           chemical sludge transforms those slashed by the claws   STR    DEX    CON      INT    WIS
            into statues.                                                                               CHA
                                                                 16 (+3)   5 (-3)   14 (+2)   5 (-3)   8 (-1)   7 (-2)
             A Strange Harvest. As part of the ritual used to
           create a stone cursed, a fist-sized obsidian skull forms   Damage Vulnerabilities bludgeoning
           within the creature's torso. The skull isn't visible while   Damage Immunities poison
            the stone cursed is active, but when it is slain, the statue   Condition Immunities charmed, exhaustion, frightened,
           shatters and the skull clatters to the ground. Because   petrified, poisoned
           it is the nexus for the alchemy used to create these hor-  Senses passive Perception 9
           rors, a dim echo of the original victim's memories res-  L anguages the languages it knew in  life
                                                                Challenge 1 (200 XP)
           onates within the skull. A skilled magic-wielder can at-
           tempt to extract memories from it to gain insight into the
                                                                Cunning Opportunist. The stone cursed has advantage on the
           victim's past or find lore that otherwise would be lost.
                                                                attack rolls of  opportunity attacks.
             Constructed Nature. A stone cursed doesn't require
           air, food, drink, or sleep.                          False Appearance. While the stone cursed remains motionless,
                                                                it is indistinguishable from a normal statue.
             CRYPTIC WHISPERS
                                                                ACTIONS
             Even though creatures transformed into stone cursed are
             long dead, a vague whisper of their memories lives on in   Petrifying Claws. Me/ee Weapon Attack: +5 to hit, reach 5 ft.,
             the obsidian skull embedded within the stone cursed's   one target. Hit: 8  (ldl O  + 3) slashing damage, or 14 (2d10 + 3)
             body. At the end of  a short rest, a character can make a   slashing damage if the attack roll  had advantage. If the target
             DC 20 Intelligence (Arcana) check to attempt to extract a   is a creature, it must succeed on a DC 12 Constitution saving
             memory from the skull- a memory that is a response to a   throw, or it begins to turn to stone and is restrained until the
             verbal question posed by the character to the skull. Once   end of its next turn, when it must repeat the saving throw. The
             this check is made, whether it succeeds or fails, the skull
                                                                effect ends ifthe second save is successful; otherwise the tar-
             can't be used in this manner again.
                                                                get is petrified for 24 hours.

           C HAPTER 6  I BESTI A RY
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