Page 240 - Mordenkainen's Tome of Foes Deluxe
P. 240
STEEL PREDATOR and exiled. Now it operates a shop in Sigil where, for a
steep price, anyone can commission the manufacture of
A steel predator is a merciless machine with one pur-
a steel predator.
pose: to locate and kill its target regardless of distance
Assassins on Demand. To create a steel predator, the
and obstacles.
hexton's machine must be fed something that identifies
Modron Engineering. Steel predators are created by
the predator's target, such as a lock of hair, a well-worn
a particular hexton modron, using a machine located glove, or a much-used weapon. The moment the newly
in the city of S igil. It wasn't always headquartered in manufactured steel predator emerges, it bounds away
the City of Doors, however. On its original home, the
in search of its prey. It senses the location of its target
plane of Mechanus, the ingenious hexton was lauded across planar boundaries, but such detection is accurate
for its invention- until it turned its creations against its only to within a thousand yards; to close the remaining
superiors. Steel predators wreaked havoc across the
distance, the steel predator locates its prey by sight
modron hierarchy until the rogue hexton was trapped
and smell.
Once battle is joined, the predator ignores every other
STEEL PREDATOR threat to attack its target, unless other creatures prevent
Large construct, lawful evil it from reaching the target. In that case, it does what it
must to fulfill its mission.
Armor Class 20 (natural armor) Rogue Killers. If all goes according to plan, a steel
Hit Points 207 (18dl0 + 108) predator s lays its target and then voluntarily returns to
Speed 40 ft. Sigil, where it's broken down into parts that can be used
in another steel predator. Battle damage can cause this
STR DEX CON INT WIS CHA instinct to fail, however, causing the steel predator to lin-
24 (+7) 17 (+3) 22 (+6) 4 (-3) 14 (+2) 6 (-2) ger in the area, hunting and killing other creatures that
resemble its target, that fit the target's general descrip-
Skills Perception +7, Stealth +8, Survival +7
tion, or that simply live nearby. Such rogues become the
Damage Resistances cold, lightning, necrotic, thunder
most dangerous of predators.
Damage Immunities poison, psychic; bludgeoning, piercing,
Constructed Nature. A steel predator doesn't require
and slashing from nonmagical attacks
air, food, drink, or sleep.
Condition Immunities charmed, exhaustion, frightened,
paralyzed, petrified, poisoned, stunned
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 17
Languages understands Modron and the language of its owner
but can't speak
Challenge 16 (15,000 XP)
Innate Spellcasting. The steel predator's innate spellcasting
ability is Wisdom. The steel predator can innately cast the fol-
lowing spells, requiring no components:
3/day each: dimension door (self only). plane shift (self only)
Magic Resistance. The steel predator has advantage on saving
th rows against spells and other magical effects.
.. ~~
Magic Weapons. The steel predator's weapon attacks I
are magical. ,.· -·
ACTIONS
Multiattack. The steel predator makes three attacks: one with
its bite and two with its claw.
Bite. Melee Weapon Attack: +12 to hit, reach S ft., one target.
Hit: 14 (2d6 + 7) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target.
Hit: 16 (2d8 + 7) slashing damage.
Stunning Roar (Recharge 5-6). The steel predator emits a roar
in a 60-foot cone. Each creature in that area must make a DC
19 Constitution saving throw. On a failed save, a creature takes
27 (SdlO) thunder damage, drops everything it's holding, and
is stunned for 1 minute. On a successful save, a creature takes
half as much damage. The stunned creature can repeat the sav-
ing throw at the end of each of its turns, ending the effect on
itself on a success.
l
CHAPTER 6 I BESTTARY

