Page 211 - ghosts-of-saltmarsh
P. 211

First, roll or choose an attitude on the Ship Attitude
                                                            table, then roll on the appropriate table to determine the
                                                            nature of  the crew. The race chosen or rolled need not
                                                            be the only one found on the ship. and you might use
                                                            a cable multiple times to make a ship's crew and pas-
                                                            sengers more diverse. Feel free to substitute suggested
                                                            statistics for other statistics if  you feel they make more
                                                            sense with the ship's race (for example. substituting
                                                            the bandit  statistics with ore statistics on a pirate ship
                                                            crewed by ores).

                                                            SHIP ATTITUDE
                                                                d6    Attitude
                                                               1-2    Friendly
                                                               3- 4   Neutral
                                                               5-6    Hostile

                                                            FRIENDLY SH I P
                                                               dlOO   Race
                                                              01 -05   Dragonborn
                                                              06-10   Dwarves
                                                              11-30   Elves
                                                              31-40   Gnomes
                                                              41-50   Tieflings
                                                              51-60   Halflings
                                                              61-00   Humans
          GHOST
                                                            NEUTRAL SHIP
          Ghost ships are incorporeal vessels that carry undead
          crews. The crews often died in a grisly manner and have   dlOO   Race
          unfinished business that keeps them tethered to the Ma-  01-05   Dragonborn
          terial Plane. They sometimes serve necromancers. but   06-10   Dwarves
          more often these crews are beholden to no master.   11-30   L1zardfolk
           A ghost ship has the same statistics as a normal ship   31- 40   Hobgoblins
          of  its ship type with the following changes:       41-50   Ores
           The ship has resistance to the following damage    51- 60   Halflings
           types: acid, fire. lightning, and thunder, as well as   61-00   Humans
           bludgeoning, piercing, and slashing from nonmagi-
           cal attacks.
                                                            HOSTILE SHIP
          •  The ship is immune to cold, necrotic, poison, and psy-
           chic damage.                                        dlOO   R ace
           The ship can move through other creatures and ob-  01-05   Frost giants
           jects as if  they were difficult terrain. It  takes 5 (ldlO)   06- 10   Kobolds
           force damage if  it ends its turn inside an object.   11-30   Ores
                                                              31- 40   Hobgoblins
           Crew members and officers on good and neutral
          ghost ships are ghosts. On evil ghost ships, the crew   41-50   Un  dead
          members are 90 percent skeletons and zombies (even   51 - 60   Gnolls
          mix of  each). JO percent are specters, and the officers   61-00   Humans
          are wraiths.
                                                            SHIP DTSPOSfTION
          ATTITUDE AND RACE                                 Each ship has a disposition that determines events hap-
                                                            pening aboard the ship when the characters encounter
          Each ship's crew and passengers have an attitude that
                                                            it. Choose or roll for a ship's disposition on the Ship
          guides how they interact with the characters. Friendly
                                                            Disposition table. Each disposition is described after the
          ships seek to trade or share news. neutral ones attack if
                                                            table. If  you roll no special disposition. the ship is under
          they feel threatened and otherwise try to avoid contact.
                                                            no unusual stress and reacts based on its attitude.
          and hostile ones seek to attack and seize the charac-
          ters' ship.


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