Page 211 - ghosts-of-saltmarsh
P. 211
First, roll or choose an attitude on the Ship Attitude
table, then roll on the appropriate table to determine the
nature of the crew. The race chosen or rolled need not
be the only one found on the ship. and you might use
a cable multiple times to make a ship's crew and pas-
sengers more diverse. Feel free to substitute suggested
statistics for other statistics if you feel they make more
sense with the ship's race (for example. substituting
the bandit statistics with ore statistics on a pirate ship
crewed by ores).
SHIP ATTITUDE
d6 Attitude
1-2 Friendly
3- 4 Neutral
5-6 Hostile
FRIENDLY SH I P
dlOO Race
01 -05 Dragonborn
06-10 Dwarves
11-30 Elves
31-40 Gnomes
41-50 Tieflings
51-60 Halflings
61-00 Humans
GHOST
NEUTRAL SHIP
Ghost ships are incorporeal vessels that carry undead
crews. The crews often died in a grisly manner and have dlOO Race
unfinished business that keeps them tethered to the Ma- 01-05 Dragonborn
terial Plane. They sometimes serve necromancers. but 06-10 Dwarves
more often these crews are beholden to no master. 11-30 L1zardfolk
A ghost ship has the same statistics as a normal ship 31- 40 Hobgoblins
of its ship type with the following changes: 41-50 Ores
The ship has resistance to the following damage 51- 60 Halflings
types: acid, fire. lightning, and thunder, as well as 61-00 Humans
bludgeoning, piercing, and slashing from nonmagi-
cal attacks.
HOSTILE SHIP
• The ship is immune to cold, necrotic, poison, and psy-
chic damage. dlOO R ace
The ship can move through other creatures and ob- 01-05 Frost giants
jects as if they were difficult terrain. It takes 5 (ldlO) 06- 10 Kobolds
force damage if it ends its turn inside an object. 11-30 Ores
31- 40 Hobgoblins
Crew members and officers on good and neutral
ghost ships are ghosts. On evil ghost ships, the crew 41-50 Un dead
members are 90 percent skeletons and zombies (even 51 - 60 Gnolls
mix of each). JO percent are specters, and the officers 61-00 Humans
are wraiths.
SHIP DTSPOSfTION
ATTITUDE AND RACE Each ship has a disposition that determines events hap-
pening aboard the ship when the characters encounter
Each ship's crew and passengers have an attitude that
it. Choose or roll for a ship's disposition on the Ship
guides how they interact with the characters. Friendly
Disposition table. Each disposition is described after the
ships seek to trade or share news. neutral ones attack if
table. If you roll no special disposition. the ship is under
they feel threatened and otherwise try to avoid contact.
no unusual stress and reacts based on its attitude.
and hostile ones seek to attack and seize the charac-
ters' ship.
t\l'l'l·.'lfllX 1\ I !JI '>llll'S A'l;l1 I !JI:: SE"
210

