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SHIP DISPOSITION their catches, while pirates might offer stolen potions in
exchange for gems or gold. Most of the people offering
d10 Disposition
trades are willing to haggle. If the characters refuse to
l Diseased trade. evil-aligned crews and passengers might attack to
2 Emergency get what they want.
3 Help with purpose
4 Mutiny MYSTERIOUS ISLANDS
s Trading Small islands dot most oceans, distant or unexplored
6-10 No special disposition locales that might host all manner of adventures. The
following rules can be used to generate any islands the
DISEASED characters might encounter.
Roll percentile dice. The result reveals the percentage of
the ship"s crew and passengers infected with a disease ISLAND SIZE
of your choice from "'Sample Diseases" in chapter 8, These rules are used to generate islands with areas
"Running the Game," of the Dungeon Master's Guide. roughly ld6 miles long and ld6 miles wide. Most is-
This ship approaches the characters, begging for or de- lands aren't perfect rectangles, and most coastlines
manding help with the infection. aren't perfectly straight, so feel free to make areas of the
Ghost ships can't be diseased; if you get this result for island shorter, longer, thinner. or wider as you see fit.
a ghost ship, ignore it and roll again.
ISLAND HABITAT
EMERGENCY
A ship experiencing an emergency is suffering some An island can have any habitat that seems appropriate
sort of crisis. The crew and passengers beg or demand for the clime it occupies. For example, islands of floating
the characters' help in getting out of the situation. ice are found in arctic seas, while islands with jungle
Choose or roll for an emergency on the Ship Emergency habitats are found in tropical waters. Not all islands are
table to determine the vessel's crisis. created by nature, though. A powerful spellcaster or di-
vine being could conjure an island made of crystal. iron,
or any material you choose.
SHIP EMERGENCY
d4 Emergency
ISLAND THEME
l The ship's crew is lost. Each island encountered has a theme chosen or rolled
2 The ship is damaged and can't be steered as it on the Island Theme table. This theme defines the is-
drifts with the current. land's story in one broad stroke. Once you have a theme,
3 The ship is stuck on a sandbar. consult its section after the table to determine related
4 The ship is sinking. details and story hooks.
HELP WITH Pu RPO SE ISLAND THEME
Ship crews looking for help with their purpose ap- d6 Theme
proach the characters asking for direct aid in a task. Alien
For instance, mercenaries ask for help mapping an
unexplored area while a cargo ship's crew asks the char- 2 Cursed
acters to serve as guards. Most crews offer compensa- 3 Hostile
tion in return for the characters' services, though some 4 Sanctum
might threaten or beg for charity to get help. s Welcoming
6 Wild
MUTINY
The crew of ships ready to mutiny are unhappy with ALIEN
the leadership of their officers and plan to overthrow Alien islands are inhabited by isolated creatures with
them. The officers approach the characters. asking for ways of life beyond most beings' comprehensions. Ev-
or demanding help quelling the uprising, or the crew ap- erything about the cu I tu re of the island, from architec-
proaches, requesting aid with their uprising or attempt- ture to food, is unfamiliar and unsettling to outsiders.
ing to trick the characters into killing the officers.
At your discretion the inhabitants of the island might
speak. read. and write a language all their own.
TRADING
Ship crews and passengers looking to trade offer their
cargo or services lo the characters in exchange for ALIEN ISLAND LEADER
deeds. items. or coin. Use the ship's purpose to guide d4 Leader
what they have to trade. For instance, commercial Aboleth
fishermen might offer a crate of valuable crabs in ex- 2 Beholder
change for the head of a shark that keeps consuming
3 Death slaad
4 Kraken
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