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that approaches within 10 feet of the nests, fighting to C4. BLEACHED REEF
the death to defend their eggs. This small reef is stark white and covered by twenty
Slippery Rock. Algae, ocean spray, and blood hawk crabs crawling over it. This reef marks Ogrorlo's grave.
waste make the rock formation slippery. Moving on the The aboleth's loyal slaves buried the remains after
rock requires a successful DC 15 Dexterity (Acrobatics) Lenth killed the aberration.
check, and failing this check results in the creature fall- Whispered Message. A creature that touches the
ing into the water. reef hears a faint message whispered in Deep Speech:
Treasure. Each nest holds ld4 - 1 blood hawk eggs. "Bend the knee, pearl. The god Ogrorlo, the shield and
Blood hawks makt excellent hunting animals. Nobles our protector, rests here."
are willing to pay 25 gp per intact egg. Ogrorlo's Coffin. The seastone coffin of Ogrorlo, a
cube 10 feet on a side. lies 12 feet beneath the floor of
C2. CRYSTAL CAVE the reef. It is adorned with large clamshell carvings and
This cave has a single spherical room with a radius of weighs 2,000 pounds. A character who makes a suc-
15 feet. Ogrorlo's merfolk slaves carved this cave. The cessful DC 20 Intelligence (History) check knows that
aberration used the cave to meditate and rest. the clam is the symbol of the aboleth Ogrorlo.
Glowing Mosaic. Pink. purple, and blue crystals cover If the coffin is opened while underwater, it releases a
the walls in a mosaic that depicts merfolk raising their cloud of mucus in a 15-foot sphere that rises 10 feet to·
hands toward an aboleth. These crystals give off dim ward the water's surface every round on initiative count
light that fills the cave. A detect magic spell or similar 20. Creatures that touch the cloud must make a DC 14
effect reveals an aura of divination magic radiating from Constitution saving throw. On a failed save, the crea-
the mosaic. ture is diseased for ld4 hours. A creature diseased in
A creature that takes a short or long rest in the cave this way can breathe only underwater. When the cloud
receives at the end of the rest a vague vision of a danger reaches the surface, it dissipates immediately. If the
it might face within the next 10 days. If the creature coffin is opened outside the water, the mucus dissipates
isn't an aberration, it must succeed on a DC 14 Wisdom without effect.
saving throw or gain a random form of short-term mad- The coffin holds the bones of Ogrorlo and the aboleth's
ness (see "Madness" in chapter 8 of the Dungeon Mas- treasure (see "Treasure").
ter's Guide). Treasure. Ogrorlo's coffin holds a trident of fish com-
Removing a crystal from the wall causes that crystal mand left behind as tribute by loyal merfolk slaves.
to stop glowing and become worthless. Removing all
of the crystals from the wall by hand takes 24 hours of C5. GIANT ANEMONE
work divided by the number of creatures performing This enormous orange, red, and purple anemone an-
the task (rounded down). As long as at least one crys- chored to the side of a boulder is a trap from the time of
tal remains embedded in the wall, the mosaic's magic Ogrorlo meant to guard the cove.
functions. When a creature starts its turn within 20 feet of the
anemone, it must make a DC 14 Wisdom saving throw.
C3. CORAL REEF On a failure, the creature abandons whatever it is doing
The reef teems with lOdlO x 10 fish of various species and gives in to a sudden overwhelming urge to touch
and 5d 10 crabs. Each fish has the statistics of a quip- the anemone, attacking creatures that get in its way. A
per, but it doesn't have the Blood Frenzy feature and creature can repeat the saving throw at the end of each
can't make attacks. of its turns, ending the effect on itself on a success. Ab-
See "Coral Reefs" earlier in this appendix. errations, beasts, and creatures that can't be charmed
Stone Clam. A pedestal-like rock near the middle are immune to this effect. If a creature's saving throw
of the reef rises 5 feet above the coral. The rock holds is successful or the effect ends for it, the creature is im-
an algae-covered stone statue of an enormous clam. A mune to this effect for the next 24 hours.
character who makes a successful DC 20 Intelligence The anemone's tentacles deliver a poisonous sting.
(History) check knows that the clam is the symbol of the A creature that touches the anemone must make a DC
aboleth Ogrorlo. 12 Constitution saving throw, taking 11 (2d10) poison
A detect magic spell or similar effect reveals an aura damage on a failed save, or half as much damage on a
of enchantment magic emanating from the statue. Every successful one.
night at midnight the statue sheds bright green light The anemone has AC 10 and 45 hit points.
in a 20-foot radius and dim light for another 20 feet
for 4 hours. C6. MERFOLK MASS GRAVE
A creature that touches the statue feels bolstered and Fifty merfolk skeletons are buried in a mass grave 12
happy, gaining 10 temporary hit points. This feeling also feet beneath the seafloor. These bones are the remains
makes the creature more likely to trust others, giving of Ogrorlo's slaves that died in the ancient battle with
it disadvantage on Wisdom (Insight) checks and saving Lenth's forces. The top layer of skeletons peeks through
throws against being charmed for the next 24 hours. the seafloor. The merfolk bones float if they are un-
The statue can affect a creature only once every 24 earthed from their resting place.
hours. Aberrations and creatures that can't be charmed A giant white moray eel hides coiled up in the
are unaffected if they touch the statue. bones. When the eel is hungry, it attacks any creature
smaller than it.
.\Pl'ENDI\. ·\ 1 nr Sllll'S ANIJ rHE !>E·\

