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A LIEN ISLAND IN H ABITANTS
d6 Curse
d6 Inhabitants
3 Each day at dawn, the island conjures 2dl0 magma
1d6 berserkers and SdlO tribal warriors mephits, which are hostile toward creatures that
2-3 1 d6 cult fanatics and Sdl 0 cultists aren't inhabitants of the island.
4 ld6 lizardfolk shamans and SdlO lizardfolk 4 When a creature that isn't an inhabitant of the is-
S 1d6 bullywug croakers (see appendix C) and SdlO land completes a long rest there, it must succeed
bullywugs on a DC 15 Wisdom saving throw or be blinded for
6 ld8 locathah hunters (see appendix C) and 3d10 8 hours.
locathah (see appendix C) s Creatures must succeed on a DC 10 Constitution
saving throw at the end of each hour they spend
ALIEN I NH AB ITANT REACTIONS on the island. If they fail, they gain a 1-inch scar in
a random place on their body. Only a remove curse
d6 Reaction
spell or similar magic removes the scar.
The inhabitants try to force the characters to serve
6 When a creature that isn't an inhabitant of the is-
their leader.
land completes a long rest there, it must succeed
2 The inhabitants demand the characters give their
on a DC 15 Wisdom saving throw or gain a random
leader an item worth lOdlO x 100 gp.
form of long-term madness (see "Madness" in
3 The inhabitants wish to devour the characters.
chapter 8, "Running the Game," of the Dungeon
4 Some inhabitants are planning to rise up against
Master's Guide).
their leader and ask the characters fo r help.
s The inhabitants see the characters as no more than
CURSE D I SLAND I NHABITANTS
insects and refuse to interact with them unless
forced. d6 Inhabitants
6 The inhabitants see the characters as gods and can Sd 10 specters
be convinced to worship them. 2 lOdlO zombies
3 A coven of 3 sea hags and 1 d4 flameskulls
ALIEN I SLAND STORY HOOKS 4 1 medusa and 3d10 skeletons
s 1 vampire and 2d6 vampire spawn
d4 Story Hook
6 1 demilich and 2dl0 wraiths
The leader has a spell scroll of true resurrection
among its belongings.
CURSED ISLAND STORY H OOKS
2 The island contains a piece of a tablet with instruc-
tions on how to open a portal to the Far Realm. d4 Story Hook
3 The island's leader knows how to end a planar dis- The island contains rare spell components the
ease infecting a humanoid settlement. characters need.
4 A mage with information the characters need hides 2 Pirates buried treasure worth Sd6 x 1.000 gp on
among the ranks of the inhabitants, learning their the island.
ways. 3 A keelboat carrying 1d6 commoners crashed on the
island. The commoners are struggling to survive.
CURSED 4 The ghost of a character's loved one is trapped on
Cursed islands are steeped in dark magic from a the island.
ritual cast by necromancers. hag covens, evil spell-
casters. foul deities, or worse. The island might still HOSTILE
hold some hint as to why it was cursed. or all trace of
Hostile islands contain creatures that want to harm the
those who brought down the affliction might have been
characters. These creatures fill their islands with traps
scoured away.
and attack outsiders out of hunger, boredom, or fear.
ISLAN D CURSES
HOSTILE ISLAND LEADER
d6 Curse
d6 Leader
When a creature dies on the island, its spirit rises
Cloud giant
as a specter 1 d4 hours after death. The specter is
2 Hill giant
obsessed with killing its former friends.
3 Oni
2 Creatures that aren't inhabitants of the island must
4 Spirit naga
succeed on a Constitution saving throw at the end
5 Werewolf
of each hour they spend on the island. If they fail,
6 A chromatic dragon of the DM's choice
they gain one level of exhaustion. The DC for this
check equals 10 + the number of hours spent on
the island.
APPF:-:LHX \ Of SHll'S \;\JD fill SE\
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