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WELCOM ING ISLAND INHABITANTS
d20 Encounter
d6 Inhabitants 13 2d4 centaurs
SdlO aarakocra 14 1 ankheg
2 8d8 pixies and 8d8 sprites 15 ldlO giant boars
3 ld6 lizardfolk shamans and SdlO lizardfolk 16 2d6 giant eagles
4 ld6 druids and SdlO tribal warriors 17 1 d4 giant apes
S 3dl0 centaurs 18 1d4 treants
6 3dl0 scouts and SdlO commoners 19 1 roe
20 l d4 veteran explorers
WELCOMING ISLAND STORY HOOKS
d4 Story Hook WILD ISLAND STORY HOOKS
The island is a colony or outpost sponsored by a d4 Story Hook
nation or wealthy noble the characters are associ- The island hides a spring that restores life to any-
ated with. one washed in it, as per the raise dead spell. A crea-
2 The island's residents swear a character looks like ture can only benefit from the spring once.
a beloved past leader. Melancholy, they treat the 2 A djinni recluse dwells on the island and grants
characters as they would their lost hero. favors.
3 The island never gets visitors. The characters' ar- 3 Pixies beg the characters to help them oust a
rival is cause for a peculiar but earnest celebration. group of 3dl 0 trophy hunters (scouts) from the
4 The island's leader is a long-lost relative or friend island.
of a character's family. 4 The island holds the tomb of an archdruid, which
contains a portal to the Feywild.
WILD I SLAND
Nature reigns on wild islands. The creatures on the
island respond to the ebb and flow of the natural world UNDERWATER LOCATIONS
rather than trying to tame the environment. The underwater locations in this section can be used for
single-session adventures or as side treks to help you
W ILD ISLAND FEATURES fill out the story of Saltmarsh. Each location includes
d6 Feature a map. a description, story hooks, and encounters. You
can place these locations anywhere near Saltmarsh or
l A waterfall Aows up a mountainside.
off distant shores of your choosing.
2 The island slowly rotates clockwise.
3 Geysers shoot bright light into the sky at night.
COVE R EEF
4 Razorvine (see "Wilderness Hazards" in chapter S,
Near the shore of a cove. a coral reef built around an
"Adventure Environments," of the Dungeon Mas-
alien idol teems with life. Long ago the reef was the
ter's Guide) grows in 10-foot-tall hedges shaped
home of merfolk enslaved by an aboleth named Ogrorlo.
like animals.
Lenth. a merfolk cleric of the ocean deity Eadro, killed
5 Rain on the island creates a beautiful melody.
Ogrorlo and freed the merfolk, but the influence of the
6 All beasts on the island have truesight out to a aberration still lingers around the reef and in a nearby
range of 120 ft. gorge that descends into darkness.
C OVE REEF FEATU RES
W ILD ISLAND ENCOUNTERS
d20 Encounter The cove reef has the following features:
l 2d8 baboons Depth. The reef and the area around it are 50 feet below
2 ld4 brown bears the surface of the water. The depths of the rock forma-
3 l owlbear tions around the reef are noted on map A.5.
Light. Unless otherwise noted in an area's description,
4 2d6 giant toads
the cove is brightly lit by the sun during the day and
S 2dl 0 giant wasps
dimly lit by the moon at night.
6 2d4 giant spiders
7 4d4 pixies or 4d4 sprites C OVE REEF AREAS
8 ld4 blink dogs
The following areas are keyed to map A.5.
9 l pirate captain (see appendix C) and 3dl0 bandits
digging up buried treasure Cl. BLOOD H AWK R OOST
10 3d6 tribal warriors Twelve blood hawks hunt fish in the cove and roost in
six nests atop a rock formation that peeks above the sur-
11 2d4 druids
face of the water. The blood hawks attack any creature
12 ld6 dryads
Al'l'l• '<!>IX \ Ot SHIP~ \:-Ill I Ill "FA
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