Page 215 - ghosts-of-saltmarsh
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WELCOM ING  ISLAND  INHABITANTS
                                                               d20   Encounter
             d6    Inhabitants                                 13   2d4 centaurs
                  SdlO aarakocra                               14   1 ankheg
              2   8d8 pixies and 8d8 sprites                   15    ldlO giant boars
              3   ld6 lizardfolk shamans and SdlO lizardfolk   16   2d6 giant eagles
              4   ld6 druids and SdlO tribal warriors          17   1  d4 giant apes
              S   3dl0 centaurs                                18   1d4 treants
              6   3dl0 scouts and SdlO commoners               19   1 roe
                                                               20   l d4 veteran explorers
          WELCOMING  ISLAND STORY  HOOKS
             d4   Story Hook                                WILD  ISLAND STORY  HOOKS
                  The island is a colony or outpost sponsored by a   d4   Story Hook
                  nation or  wealthy noble the characters are associ-  The island hides a spring that restores life to any-
                  ated with.                                        one washed in it, as per the raise dead spell. A  crea-
              2   The island's residents swear a character looks like   ture can only benefit from the spring once.
                  a beloved past leader. Melancholy, they treat the   2   A  djinni recluse dwells on the island and grants
                  characters as they would their lost hero.         favors.
              3   The island never gets visitors. The characters' ar-  3   Pixies beg the characters to help them oust a
                  rival is cause for a peculiar but earnest celebration.   group of 3dl 0 trophy hunters (scouts) from the
              4   The island's leader is a long-lost relative or friend   island.
                  of  a character's family.                    4    The island holds the tomb of  an archdruid, which
                                                                    contains a portal to the Feywild.
          WILD I SLAND
          Nature reigns on wild islands. The creatures on the
          island respond to the ebb and flow of  the natural world   UNDERWATER LOCATIONS
          rather than trying to tame the environment.       The underwater locations in this section can be used for
                                                            single-session adventures or  as side treks to help you
          W ILD ISLAND FEATURES                             fill out the story of  Saltmarsh. Each location includes
             d6   Feature                                   a map. a description, story hooks, and encounters. You
                                                            can place these locations anywhere near Saltmarsh or
              l   A  waterfall Aows up a mountainside.
                                                            off distant shores of  your choosing.
              2   The island slowly rotates clockwise.
              3   Geysers shoot bright light into the sky at night.
                                                            COVE R EEF
             4    Razorvine (see "Wilderness Hazards" in chapter S,
                                                            Near the shore of  a cove. a coral reef built around an
                  "Adventure Environments," of  the Dungeon Mas-
                                                            alien idol teems with life. Long ago the reef  was the
                  ter's Guide) grows in 10-foot-tall hedges shaped
                                                            home of merfolk enslaved by an aboleth named Ogrorlo.
                  like animals.
                                                            Lenth. a merfolk cleric of  the ocean deity Eadro, killed
             5    Rain on the island creates a beautiful melody.
                                                            Ogrorlo and freed the merfolk, but the influence of  the
             6    All  beasts on the island have truesight out to a   aberration still lingers around the reef and in a nearby
                  range of 120 ft.                          gorge that descends into darkness.
                                                            C OVE  REEF FEATU RES
          W ILD ISLAND  ENCOUNTERS
            d20   Encounter                                 The cove reef has the following features:
             l    2d8 baboons                               Depth. The reef and the area around it are 50 feet below
             2    ld4 brown bears                             the surface of the water. The depths of  the rock forma-
             3    l owlbear                                   tions around the reef are noted on map A.5.
                                                            Light. Unless otherwise noted in an area's description,
             4    2d6 giant toads
                                                              the cove is brightly lit by the sun during the day and
             S    2dl 0 giant wasps
                                                              dimly lit by the moon at night.
             6    2d4 giant spiders
             7    4d4 pixies or 4d4 sprites                 C OVE  REEF AREAS
             8    ld4 blink dogs
                                                            The following areas are keyed to map A.5.
             9    l  pirate captain (see appendix C) and 3dl0 bandits
                  digging up buried treasure                Cl.  BLOOD H AWK R OOST
             10   3d6 tribal warriors                       Twelve blood hawks hunt fish in the cove and roost in
                                                            six nests atop a rock formation that peeks above the sur-
             11   2d4 druids
                                                            face of  the water. The blood hawks attack any creature
             12   ld6 dryads

          Al'l'l• '<!>IX  \   Ot  SHIP~ \:-Ill  I Ill "FA
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