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BULLYWUG ROYAL
                                                            The largest and most intelligent bullywugs invariably
          BULLYWUG  CROAKER
                                                            end up leading their kind. These sneering specimens
          Some bullywugs are born with the ability to weave   dress in robes made from leather. rough cloth. and bits
          magic into their songs. These rare specimens are raised   of  marsh plants. As seen in Danger at Dunwater, a bully-
          in protected enclaves where they are taught to use their   wug royal is often accompanied by and mounted astride
          magic to both heal and harm. As demonstrated in Dan-  a giant toad.
         ger  at Dunwater. they are among the most pompous of
          bullywugs.
                                                            BULLYWUG ROYAL
                                                            Medium humanoid (bullywug). neutral evil
          B U LLYWUG CROAKER
          Medium humanoid (bullywug). neutral evil          Armor Class 15 (hide armor, shield)
                                                            Hit Points 52 (8d8 + 16)
          Armor Class 15 (hide armor, shield)               Speed 20 ft.,  swim 40 ft.
          Hit Points 33  (6d8 + 6)
          Speed 20 ft., swim 40 ft.                           STR    DEX    CON     INT    WIS     CHA
                                                             16 (+3)   12 (+l)   14 (+2)   10 (+O)   11  (+O)   14 (+2)
            STR    DE X   CON      INT    WIS    CHA
           14 (+2)   12 (+l)   12 (+l)   7 (-2)   15 (+2)   10 {+O)   Saving Throws Str +5, Dex +3
                                                            Skills Athletics +5, Intimidation +4, Stealth +3
          Saving Throws Con +3                              Senses passive Perception 10
          Skills Perception +4, Stealth +3                  Languages Bullywug
          Senses passive Perception 14                      Challenge 3 (700 XP)
          Languages Bullywug
          Challenge 2 (450 XP)                              Amphibious. The royal can breathe air and water.
                                                            Brute. A me lee weapon deals one extra die of  its damage when
          Amphibious. The croaker can breathe air and water.
                                                            the royal hits with it (included in the attack).
          Speak with Frogs and Toads. The croaker can communicate
                                                            F rog Rider. The royal has advantage on melee attacks made
          simple concepts to frogs and toads when it speaks in  Bullywug.
                                                            while riding a frog mount.
          Standing Leap. The croaker's long iump is up to 20 feet and its
                                                            Speak with Frogs and Toads. The royal can communicate sim·
          high jump is up to 10 feet, with or without a running start.
                                                            pie concepts to frogs and toads when it speaks in Bullywug.
          Swamp Camouflage. The croaker has advantage on Dexterity
                                                            Standing Leap. The royal's long jump is up to 20 feet and its
          (Stealth) checks made to hide in swampy terrain.
                                                            high jump is up to 10 feet, with or without a running start.
          ACTIONS                                           Swamp Camouflage. The royal has advantage on Dexterity
          Spear. Melee or Ranged Weapon Attack: +4 to hit,  reach 5 ft. or   (Stealth) checks made to hide in  swampy terrain.
          range 20/60 ft., one target.  Hit:  5 (ld6 + 2)  piercing damage, or
          6 (ld8 + 2)  piercing damage if used with two hands to make a   ACTIONS
          melee attack.                                     Mu/tiattack. The royal makes two attacks: one with its royal
                                                           spear and one with its bite.
          Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
          Hit: 5 (ld6 + 2) piercing damage.                Royal Spear. Me/ee or Ranged Weapon Attack: +5 to hit, reach
                                                            10 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3)  piercing
          Claaar-pat (3/Day). The croaker sings a song of  marshy doom.
                                                           damage, or 12 (2d8 + 3) piercing damage if used with two
          Each chosen creature within 30 feet of  the croaker that can hear
                                                           hands to make a melee attack. If the target is a Medium or
         the song must make a DC 12 Wisdom saving throw. taking 9
                                                           smaller creature, it must succeed on a DC 13 Strength saving
          (2d8)  psychic damage on a fa11 ed save. or half as much damage
                                                           throw or be knocked prone.
         on a successful one. A  creature that fails this saving throw also
          has disadvantage on Constitution saving throws until the end   Bite. Melee Weapon Attack: +5 to hit, reach S ft., one target.
         of  its next turn.                                Hit: 6 (ld6 + 3)  piercing damage.
          Rooooo-glog (1/Day). The croaker sings an ode to an elder   Croaked Decree (1/Day). The royal makes a loud pronounce·
         froghemoth.  Each  bullywug within 30 feet of  the croaker that   ment. Each bullywug within 60 feet of  the royal that can hear
         can hear the song gains 10 temporary hit points.   the pronouncement has advantage on its next attack roll.


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