Page 244 - ghosts-of-saltmarsh
P. 244

LOCATHAH HUNTER
                                                               Medium humanoid (locathah), neutral
             LOCATHAH
                                                               Armor Class 14 (natural armor)
             These resilient and proud fish-folk (found in Danger at   Hit Points 33  (6d8 + 6)
             Dunwater) have endured war, slavery, and mistreatment   Speed 30 ft., swim 30 ft.
             at the hands of other aquatic creatures. They dwell in
             submerged tribal communities along seacoasts, and   STR     DEX    CON     INT    WIS    CHA
             hunt both above and below the waler.                13 (+  l)   14 (+2)   12 (+l)   11  (+0)   14 (+2)   11  (+O)
             LOCATHAH H UNTER                                  Saving Throws Dex +4, Wis +4
             The far-ranging locathah hunter is trained in tracking   Skills Athletics +3, Perception +4
             and stalking prey on land and in water. They often serve   Senses passive Perception 14
                                                               Languages Aquan, Common
             as leaders to small bands of locathah or emissaries for   Challenge 2 (450 XP)
             their people (such as the hunter found in Danger at Dun-
             watcr). Their colorful, poisoned, and fast-loading cross-  Leviathan Will. The hunter has advantage on saving throws
             bows rarely miss a target.                        against spells and effects that control its actions.

             MAW D EMON                                        Limited Amphibiousness. The hunter can breathe air and water,
                                                               but it needs to be submerged at least once every 4 hours to
             A quartet of  squat fiends-all  mouth and malice-turn   avoid suffocating.
             their bottomless hunger 10 Lolth's servants in Salvage
             Operation. Infamous for their ceaseless hunger for car-  A CTIONS
             nage and mortal flesh, these fiends devour all in their   Multiattack. The hunter makes two attacks with its enven-
             paths. After a maw demon rests for 8 hours. anything   omed crossbow.
             it has devoured is transported to the Abyss for further
             digestion of a different sort.                    Envenomed Crossbow. Ranged Weapon Attack: +4 to hit, range
                                                               80/320 ft., one target.  Hit: 11  (2d8 + 2)  piercing damage, and
                                                               the target must succeed on a DC 12 Constitution saving throw
             LOCATHAH                                          or be poisoned until the end of  its next turn.
              Medium humanoid (locathoh), neutral
                                                               Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
             Armor Class 13 (natural armor)                     Hit: 4 (ld6 + l) bludgeoning damage.
              Hit Points 22 (4d8 + 4)
             Speed 30 ft., swim 30 ft.

                STR    DEX    CON     INT    WIS    CHA        MAW DEMON
               13  (+l)   12 (+  l)   12  (+l)   11  (+O)   10 (+O)   11  (+0)   Medium fiend (demon), chaotic evil
              Saving Throws Dex +3                             Armor Class 13 (natural armor)
             Skills Athletics +3,  Perception +2               Hit Points 33 (6d8 + 6)
             Senses passive Perception 12                      Speed 30 ft.
              Languages Aquan, Common
             Challenge 1/2 (100 XP)                               STR    DEX    CON     INT    WIS    CHA
                                                                 14 (+2)   8 (-1)   13 (+l)   5 (-3)   8 (-1)   5 (-3)
              Leviathan Will. The locathah has advantage on saving throws
             against being charmed, frightened, paralyzed. poisoned,   Damage Resistances cold, fire. lightning
             stunned, or put to sleep.                          Damage Immunities poison
                                                               Condition Immunities charmed, frightened, poisoned
              Limited Amphibiousness. The locathah can breathe air and wa-  Senses darkvision 60 ft., passive Perception 9
              ter, but it needs to be submerged at least once every 4 hours to   Languages understands Abyssal but can't speak
              avoid suffocating.                               Challenge l  (200 XP)
             A CTIONS
                                                                Rampage. When it reduces a creature to 0 hit points with a me-
              Multiattack. The locathah makes two melee attacks with   lee attack on its turn, the maw demon can take a bonus action
              its spear.                                        to move up to half  its speed and make a bite attack.
              Spear.  Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
              range 20/60 ft., one target. Hit: 4 (ld6 + l) piercing damage, or   ACTI ONS
              5 (ld8 + l) piercing damage if used with two hands to make a   Bite. Melee Weapon Attack: +4 to hit, reach S ft., one target.
              melee attack.                                     Hit: 11  (2d8 + 2)  piercing damage.



                                                                                 Al'l'fNPIX (   MONSlll<S  '\Nil  !'<l'CS
                                                                                                                  21 l
   239   240   241   242   243   244   245   246   247   248   249