Page 242 - ghosts-of-saltmarsh
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LIVING IRON STATUE
              Medium constrnct, unaligned
             Armor Class 16 (natural armor}
              Hit Points 102 (12d8 + 48)
             Speed 20 ft.
                                                               L IVI NG IRON  STATUE
                STR    DEX    CON     INT    WIS    CHA        This squat, solid-looking statue, currently guarding the
               16 (+3)   14 (+2}   18 (+4)   6 (-2)   10 (+O)   5 (-3}   evil cult's treasure in Isle of  the Abbey, is made from
                                                               pure iron. Its hands are shaped into deadly weapons.
              Damage Vulnerabilities acid
              Damage Immunities lightning, poison              LIZARDFOLK COMMONER
              Condition Immunities charmed, exhaustion, frightened,
               paralyzed, petrified, poisoned                  These lizardfolk, found wandering the halls in Danger
              Senses darkvision 60 ft., passive Perception 10   at Dunwater. are just as fierce as their armed kin, and
              Languages understands the languages of  its creator but can't   can equip themselves with weapons and shields if such
               speak                                           are available.
             Challenge 5 (l ,800 XP)
                                                               L IZARDFOLK R ENDER
              Immutable Form. The statue is immune to any spell or effect   Filled with the primal magic of Semuanya. the lizard-
              that would alter its form.
                                                               folk render undergoes terrifying changes duiing a days-
                                                               long ritual performed by a shaman. As seen in Danger
              A CTION S
                                                               at Dunwater, the render's claws grow long and hard as
              Multiattack. The statue makes two attacks: one with its blade   steel, its frame enlarges, and its temperament becomes
              and one with its hammer.
                                                               even more ferocious.
              Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
              Hit: 10 (2d6 + 3) slashing damage.
                                                                LIZARDFOLK RENDER
              Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-  Large humanoid (lizardfolk), neutral
              get. Hit: 10 (2d6 + 3)  bludgeoning damage, and the target is
              knocked prone.                                    Armor Class 15 (natural armor)
                                                                Hit Points 52 (7dl0 + 14}
              Whirl (Recharge 5-6). The statue can use its action to spin at   Speed 30 ft., swim 30 ft.
              the waist, targeting creatures of  its choice within 10 feet of  it.
              Each target must make a DC 13 Dexterity saving throw, taking   STR   DEX   CON   INT   WIS   CHA
              19 (3dl0 + 3) bludgeoning damage on a failed save, or half as   16 (+3)   10 {+0)   14  (+2}   7 (-2}   12 (+l}   7 (-2}
              much damage on a successful one.
                                                                Skills Athletics +5,  Perception +3, Survival +S
                                                                Senses passive Perception 13
                                                                Languages Draconic
              LIZARDFOLK COMMONER                               Challenge 3 (700 XP}
              Medium humanoid (lizardfolk), neutral
                                                                Blood Frenzy. The render has advantage on melee attack rolls
              Armor Class 13  (natural armor}                   against any creature that doesn't have all its hit points.
              Hit Points 16 (3d8 + 3)
              Speed 30 ft., swim 30 ft.                         Hold Breath. The render can hold its breath for 15 minutes.

                STR    DEX    CON     INT    WIS     CHA        A CTION S
               15 (+2)   10 (+0)   12 (+1)   7 (-2)   12 (+1)   7 (-2)   Multiattack. The render makes two attacks: one with its claws
                                                                and one with its bite.
              Skills Perception +3, Stealth +2, Survival +3
              Senses passive Perception 13                      Claws. Melee Weapon Attack: +S to hit, reach 10 ft., one target.
              Languages Draconic                                Hit:  12 (2d8 + 3) slashing damage.
              Challenge 1/4 (50 XP}
                                                                Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
                                                                Hit: 8 (ldlO + 3) piercing damage.
              Hold Breath. The lizardfolk can hold its breath for 15 minutes.
                                                                Rend the Field (Recharge 5- 6). The render makes a claw attack
              A CTIONS                                          against each creature of  its choice within 10 feet of  it. A  crea-
              Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.   ture hit by this attack must succeed on a DC 13 Strength saving
              Hit:  5 (ld6 + 2)  piercing damage.               throw or be knocked prone.


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