Page 241 - ghosts-of-saltmarsh
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KRAKEN PRIEST
A kraken can seem godlike to folk who have witnessed
its fury. Those who believe that its might comes from
being a divine entity and those who seek to appease the
monster through its veneration sometimes find them-
selves infused with special abilities, to serve thereafter
as kraken priests.
KYSH (TRITON)
A prisoner of the sahuagio in The Final Enemy, Kysh is
a defender of the deep sea realms who is ready to join
the party in their struggle. Tritons are folk of the Ele-
mental Plane of Water who journeyed to the Material
Plane to watch over the dark places of the ocean depths.
They stand guard over portals, deep sea chasms, and
other places where foul monsters might emerge. When
such threats appear, the tritons take up arms to drive
them from the world.
KRAKEN PRIEST
Medium humanoid (any race), any evil alignment
Armor Class 10
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft. KYSH
Medium humanoid (triton), lawful good
STR DEX CON INT WIS CHA
Armor Class 13
12 {+l) 10 {+0) 16 (+3) 10 (+O) 15 {+2) 14 (+2)
Hit Points 27 (Sd8 + 5)
Speed 30 ft., swim 30 ft.
Skills Perception +S
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks STR DEX CON INT WIS CHA
Senses passive Perception 15 14 (+2) 16 (+3) 12 (+l) 10 (+O) 13 (+l) 14 (+2)
Languages any two languages
Challenge 5 (1,800 XP) Skills Persuasion +4, Survival +3
Senses darkvision 60 ft .. passive Perception 11
Languages Common, Primordial
Amphibious. The priest can breathe air and water. Challenge 1 (200 XP)
Innate Spellcasting. The priest's spellcasting ability is Wisdom
Amphibious. Kysh can breathe air and water.
(spell save DC 13, +5 to hit with spell attacks). It can innately
cast the following spells, requiring no material components: Emissary of the Sea. Kysh can communicate simple ideas with
At will: command, create or destroy water amphibious and water-breathing beasts. They understand
3/day each: control water, darkness, water breathing, water walk the meaning of his words, but he cannot understand them
l/day each: call lightning, Evard's black tentacles in return.
Innate Spel/casting. Kysh's spellcasting ability is Charisma
A CTIONS
(spell save DC 12, +4 to hit with spell attacks). He can cast the
Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one following spell, requiring only verbal components:
creature. Hit: 27 (5d10) thunder damage.
1 /day: fog cloud
Voice of the Kraken (Recharges after a Short or Long Rest). A
kraken speaks through the priest with a thunderous voice au- ACTIO NS
dible within 300 feet. Creatures of the priest's choice that can
Multiattack. Kysh makes two melee attacks with his spear.
hear the kraken's words (which are spoken in Abyssal, Infernal,
or Primordial) must succeed on a DC 14 Charisma saving throw Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
or be frightened for l minute. A frightened target can repeat range 20/60 ft., one target. Hit: 5 (1 d6 + 2) piercing damage, or
the saving throw at the end of each of its turns, ending the ef- 6 (ld8 + 2) piercing damage if used with two hands to make a
fect on itself on a success. melee attack.

