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LIZARDFOLK SCALESHIELD
          Serving as the elite warriors and officers of a lizardfolk
          clan, these robust creatures wear thick armor made
          from crocodile scales and metal. Trained in martial
          weapons and advanced combat tactics, they are found
          prolecting lizardfolk lairs such as lhe one in Danger
          at Dunwater.

          LIZARDFOLK SUBCHIEF
          The lizard folk subchief (seen in Danger at Dunwater)
          is a devout priest of Semuanya, pursuing the worship
          of its god in a manner similar to a cleric. It wields a
          dagger crafted of a massive crocodile tooth blessed by
          Semuanya, representing the subchief's prowess in both   LIZARDFOLK SUBCHIEF
          battle and piety.                                 Medium humanoid (lizardfolk), neutral

                                                            Armor Class 14 (natural armor)
          LIZARDFOLK S CALESHIELD                           Hit Points 52 (8d8 + 16)
          Medium humanoid (lizardfolk), neutral
                                                            Speed 30 ft., swim 30 ft.
          Armor Class 16  (scale mail, shield)
                                                              STR     DEX    CON     INT    WIS    CHA
          Hit  Points  32 (5d8 + 10)                         14 (+2)   12  (+ 1)   14 (+2)   10 (+O)   16 (+3)   12 (+l)
          Speed 30 ft., swim 30 ft.
                                                            Saving Throws Wis +S
            STR     DEX    CON     INT    WIS    CHA
                                                            Skills Athletics +4, Perception +5, Survival +5
           15 (+2)   10 (+O)   14 (+2)   7 (-2)   12 (+l)   7 (-2)
                                                            Senses passive Perception 15
                                                            Languages Draconic
          Skills Athletics +4, Perception +3, Survival +S   Challenge 3 (700 XP)
          Senses passive Perception 13
          Languages Draconic
                                                            Hold Breath. The subchief can hold its breath for 15 minutes.
          Challenge 1 (200 XP)
                                                            Spel/casting. The subchief is a 5th-level spellcaster. Its spell-
          Hold Breath. The scaleshield can hold its breath for   casting ability is Wisdom (spell save DC 13, +S to hit with spell
          15 minutes.                                       attacks). It has the following cleric spells prepared:
                                                            Cantrips (at will): light, sacred flame, spare the dying,
          A CTIONS
                                                             thaumaturgy
          Multiattack. The scaleshield makes two melee attacks, each   1st level (4 slots): command, guiding bolt, purify food and drink
          one with a different weapon.                      2nd level (3 slots): hold person, lesser restoration, silence
                                                            3rd level (2 slots): bestow curse, dispel magic
          Morningstar. Melee Weapon Attack: +4 to hit, reach S ft., one
          target. Hit: 6  (ld8 + 2)  piercing damage.
                                                            ACTIONS
          Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.   Tooth Dagger.  Melee Weapon Attack: +4 to hit, reach 5 ft., one
          Hit: 5 (ld6 + 2)  piercing damage.                target. Hit: 4 (ld4 + 2)  piercing damage.
          Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., o ne   jaws ofSemuanya (Recharge 5- 6). The subchiefinvokes the
          target. Hit: 5 (ld6 + 2)  piercing damage.        primal magic ofSemuanya, summoning a spectral maw around
                                                            a target it can see within 60 feet of it. The target must make a
          REACTION S
                                                            DC 13 Dexterity saving throw, taking 22 (Sd8)  piercing damage
          Shield Block.  If an ally within 5 feet of the scaleshield is hit   on a failed save, or half as much damage on a successful one. A
          by an attack, the scaleshield can reduce that attack's dam-  creature that fails this saving throw is also frightened until  the
          age by half.                                      end of its next turn.
                                                                                                              •
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